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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.AddressableAssets;
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namespace AibisDream
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{
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public class GameLoopManager : Singleton<GameLoopManager>
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{
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[Header("µÚÒ»¸ö¶Ô»°")]
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[SerializeField] private TalkSceneSO firstTalkSO;
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private TalkSceneSO currentTalkSceneSO;
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[SerializeField]
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private string clinicScene;
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public void StartNewGame()
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{
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currentTalkSceneSO = firstTalkSO;
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StartCoroutine(LoadClinicScene());
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}
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private IEnumerator LoadClinicScene()
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{
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yield return StartCoroutine(SceneLoader.Instance.LoadSceneAsync(clinicScene));
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StartMenuViewer.Instance.HideStartMenu();
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DialogController.Instance.StartDialog(currentTalkSceneSO.yarnProject);
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}
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}
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}
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