feat: 本地化字体兼容
This commit is contained in:
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@@ -121,6 +122,7 @@ MonoBehaviour:
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- Locale-pt-BR
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- Locale-ru
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- Locale-es
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- Typography
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m_Name: Shared_Typography
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m_SerializeEntries:
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- m_GUID: e41dce1e1d6e0564b95054b5c8b8bb4c
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m_Address: Typography/Profile/ZhHans
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m_ReadOnly: 0
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- Typography
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- m_GUID: 67cd590df91846b4d81698d68426e616
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m_Address: Typography/Profile/Japanese
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- Typography
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FlaggedDuringContentUpdateRestriction: 0
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- m_GUID: d53382c947b5edc4a88216c5fcf37b38
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m_Address: Typography/Profile/Latin
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- Typography
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FlaggedDuringContentUpdateRestriction: 0
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- m_GUID: f82150d4b378dc441884eb47d4f67b7c
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m_Address: Typography/Profile/Russian
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- Typography
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@@ -0,0 +1,182 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using AibisDream.Framework;
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using AibisDream.EditorTools;
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using AibisDream.UI;
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using NUnit.Framework;
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using TMPro;
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using UnityEditor;
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using UnityEditor.AddressableAssets;
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using UnityEditor.SceneManagement;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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namespace AibisDream.SystemEditor.Tests
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{
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public sealed class TypographyContractTests
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{
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private const string ProfileFolder = "Assets/GameContent/Common/Typography/Profiles";
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[TestCase(LocaleKind.Cn, TypographyProfileKind.ZhHans)]
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[TestCase(LocaleKind.Ja, TypographyProfileKind.Japanese)]
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[TestCase(LocaleKind.En, TypographyProfileKind.Latin)]
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[TestCase(LocaleKind.Es, TypographyProfileKind.Latin)]
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[TestCase(LocaleKind.PtBr, TypographyProfileKind.Latin)]
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[TestCase(LocaleKind.Ru, TypographyProfileKind.Russian)]
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public void LocaleMapping_UsesExpectedProfile(LocaleKind locale, TypographyProfileKind expected)
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{
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Assert.That(TypographyLocaleMapping.GetProfileKind(locale), Is.EqualTo(expected));
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Assert.That(
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TypographyLocaleMapping.GetProfileKey(locale),
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Is.EqualTo($"Typography/Profile/{expected}"));
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}
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[Test]
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public void Resolve_MissingRoleFallsBackToBody()
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{
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TMP_FontAsset font = AssetDatabase.LoadAssetAtPath<TMP_FontAsset>(
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"Assets/Font/Assets/ChillBitmap_16px SDF.asset");
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var profile = ScriptableObject.CreateInstance<TypographyProfile>();
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try
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{
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var body = new TypographyStyle(TypographyRole.Body, font);
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profile.Configure(TypographyProfileKind.Latin, new[] { body });
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Assert.That(profile.Resolve(TypographyRole.Dialogue), Is.SameAs(body));
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}
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finally
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{
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UnityEngine.Object.DestroyImmediate(profile);
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}
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}
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[Test]
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public void Binding_ReapplyUsesCapturedBaselineWithoutAccumulatingMetrics()
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{
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TMP_FontAsset font = AssetDatabase.LoadAssetAtPath<TMP_FontAsset>(
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"Assets/Font/Assets/ChillBitmap_16px SDF.asset");
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var profile = ScriptableObject.CreateInstance<TypographyProfile>();
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var go = new GameObject("TypographyMetricContract", typeof(RectTransform));
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try
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{
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TextMeshProUGUI text = go.AddComponent<TextMeshProUGUI>();
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text.fontSize = 40f;
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text.lineSpacing = 3f;
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text.characterSpacing = 2f;
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LocalizedTypography binding = go.AddComponent<LocalizedTypography>();
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profile.Configure(
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TypographyProfileKind.Latin,
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new[]
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{
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new TypographyStyle(
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TypographyRole.Body,
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font,
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fontSizeMultiplier: 0.75f,
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lineSpacingOffset: 1f,
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characterSpacingOffset: 2f)
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});
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binding.ApplyProfile(profile);
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binding.ApplyProfile(profile);
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Assert.That(text.fontSize, Is.EqualTo(30f));
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Assert.That(text.lineSpacing, Is.EqualTo(4f));
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Assert.That(text.characterSpacing, Is.EqualTo(4f));
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||||
}
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finally
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||||
{
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UnityEngine.Object.DestroyImmediate(go);
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UnityEngine.Object.DestroyImmediate(profile);
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}
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||||
}
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|
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[Test]
|
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public void FirstRoundProfiles_AreCompleteAndAddressableByConvention()
|
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{
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foreach (TypographyProfileKind kind in Enum.GetValues(typeof(TypographyProfileKind)))
|
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{
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TypographyProfile profile = AssetDatabase.LoadAssetAtPath<TypographyProfile>(
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$"{ProfileFolder}/{kind}.asset");
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Assert.That(profile, Is.Not.Null, kind.ToString());
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Assert.That(profile.ProfileKind, Is.EqualTo(kind));
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Assert.That(profile.GetValidationErrors(), Is.Empty, kind.ToString());
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Assert.That(
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Enum.GetValues(typeof(TypographyRole)).Cast<TypographyRole>()
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.All(role => profile.Resolve(role) != null),
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Is.True,
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kind.ToString());
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string guid = AssetDatabase.AssetPathToGUID($"{ProfileFolder}/{kind}.asset");
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var entry = AddressableAssetSettingsDefaultObject.Settings.FindAssetEntry(guid);
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Assert.That(entry, Is.Not.Null, kind.ToString());
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Assert.That(entry.address, Is.EqualTo($"Typography/Profile/{kind}"));
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}
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}
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[Test]
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public void TerminalPrefabs_BindEveryTextExactlyOnce()
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{
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foreach (string path in TerminalTypographyMigration.PrefabPaths)
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{
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GameObject prefab = AssetDatabase.LoadAssetAtPath<GameObject>(path);
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Assert.That(prefab, Is.Not.Null, path);
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TMP_Text[] texts = prefab.GetComponentsInChildren<TMP_Text>(true);
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Assert.That(texts, Is.Not.Empty, path);
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foreach (TMP_Text text in texts)
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{
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LocalizedTypography[] bindings = text.GetComponents<LocalizedTypography>();
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Assert.That(bindings, Has.Length.EqualTo(1), $"{path}: {text.name}");
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Assert.That(bindings[0].Role, Is.EqualTo(TypographyRole.Terminal),
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$"{path}: {text.name}");
|
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}
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}
|
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}
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[Test]
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public void PersistenceTerminalComposition_InheritsTypographyBindings()
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{
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Scene scene = SceneManager.GetSceneByPath(TerminalTypographyMigration.PersistenceScenePath);
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bool openedForTest = !scene.IsValid() || !scene.isLoaded;
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if (openedForTest)
|
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{
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scene = EditorSceneManager.OpenScene(
|
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TerminalTypographyMigration.PersistenceScenePath,
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OpenSceneMode.Additive);
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}
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try
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{
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Component[] hosts = scene.GetRootGameObjects()
|
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.SelectMany(root => root.GetComponentsInChildren<Component>(true))
|
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.Where(component => component is TerminalPanel || component is InGameTerminalPanel)
|
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.ToArray();
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Assert.That(hosts, Has.Length.EqualTo(2));
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var violations = new List<string>();
|
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foreach (Component host in hosts)
|
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{
|
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foreach (TMP_Text text in host.GetComponentsInChildren<TMP_Text>(true))
|
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{
|
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LocalizedTypography[] bindings = text.GetComponents<LocalizedTypography>();
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if (bindings.Length != 1)
|
||||
{
|
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violations.Add($"{host.name}: {text.name} has {bindings.Length} bindings");
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continue;
|
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}
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if (bindings[0].Role != TypographyRole.Terminal)
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violations.Add($"{host.name}: {text.name} uses {bindings[0].Role}");
|
||||
}
|
||||
}
|
||||
|
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Assert.That(violations, Is.Empty, string.Join("\n", violations));
|
||||
}
|
||||
finally
|
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{
|
||||
if (openedForTest)
|
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EditorSceneManager.CloseScene(scene, true);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
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@@ -0,0 +1,11 @@
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defaultReferences: []
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fileFormatVersion: 2
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guid: 1ccca9c8cbbc67e47be376cc9db7ce55
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,229 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using AibisDream.Framework;
|
||||
using AibisDream.UI;
|
||||
using TMPro;
|
||||
using UnityEditor;
|
||||
using UnityEditor.SceneManagement;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
namespace AibisDream.EditorTools
|
||||
{
|
||||
public static class TerminalTypographyMigration
|
||||
{
|
||||
public const string PrefabFolder = "Assets/GameContent/Feature_MainUI/Prefabs";
|
||||
public const string PersistenceScenePath = "Assets/Scenes/Persistence.unity";
|
||||
|
||||
// Sources must be migrated before their consumers so existing added-component
|
||||
// overrides can be replaced by the component inherited from the source prefab.
|
||||
public static readonly IReadOnlyList<string> PrefabPaths = new[]
|
||||
{
|
||||
$"{PrefabFolder}/Common/Select Item.prefab",
|
||||
$"{PrefabFolder}/Common/Slider Item.prefab",
|
||||
$"{PrefabFolder}/Common/TerminalButton.prefab",
|
||||
$"{PrefabFolder}/Common/TerminalChapterCard.prefab",
|
||||
$"{PrefabFolder}/Common/TerminalHeader.prefab",
|
||||
$"{PrefabFolder}/Common/TerminalMenuItem.prefab",
|
||||
$"{PrefabFolder}/Common/TerminalOptionItem.prefab",
|
||||
$"{PrefabFolder}/Common/TerminalRecordItem.prefab",
|
||||
$"{PrefabFolder}/Common/TerminalSliderItem.prefab",
|
||||
$"{PrefabFolder}/Common/TerminalChapterPanel.prefab",
|
||||
$"{PrefabFolder}/TerminalChapterPanel.prefab",
|
||||
$"{PrefabFolder}/TerminalLoadingPanel.prefab",
|
||||
$"{PrefabFolder}/TerminalRecordPanel.prefab",
|
||||
$"{PrefabFolder}/TerminalSettingPanel.prefab",
|
||||
$"{PrefabFolder}/TerminalSettingPanelMini.prefab",
|
||||
$"{PrefabFolder}/TerminalStartPanel.prefab"
|
||||
};
|
||||
|
||||
[MenuItem("Tools/AIBIS Dream/Typography/Migrate Terminal Prefabs")]
|
||||
public static void MigrateTerminalPrefabs()
|
||||
{
|
||||
int textCount = 0;
|
||||
int addedCount = 0;
|
||||
int removedOverrideCount = 0;
|
||||
|
||||
foreach (string path in PrefabPaths)
|
||||
{
|
||||
MigrationResult result = MigratePrefab(path);
|
||||
textCount += result.TextCount;
|
||||
addedCount += result.AddedCount;
|
||||
removedOverrideCount += result.RemovedOverrideCount;
|
||||
}
|
||||
|
||||
int sceneBindingCount = MigratePersistenceScene();
|
||||
AssetDatabase.SaveAssets();
|
||||
Debug.Log(
|
||||
$"[TerminalTypographyMigration] Migrated {PrefabPaths.Count} prefabs and " +
|
||||
$"{textCount} TMP texts. Added {addedCount} bindings; removed " +
|
||||
$"{removedOverrideCount} redundant nested overrides; added " +
|
||||
$"{sceneBindingCount} scene-owned bindings.");
|
||||
}
|
||||
|
||||
public static void MigrateFromCommandLine()
|
||||
{
|
||||
try
|
||||
{
|
||||
MigrateTerminalPrefabs();
|
||||
}
|
||||
catch (Exception exception)
|
||||
{
|
||||
Debug.LogException(exception);
|
||||
throw;
|
||||
}
|
||||
}
|
||||
|
||||
private static MigrationResult MigratePrefab(string path)
|
||||
{
|
||||
GameObject root = PrefabUtility.LoadPrefabContents(path);
|
||||
try
|
||||
{
|
||||
TMP_Text[] texts = root.GetComponentsInChildren<TMP_Text>(true);
|
||||
if (texts.Length == 0)
|
||||
throw new InvalidOperationException($"Terminal prefab contains no TMP text: {path}");
|
||||
|
||||
int addedCount = 0;
|
||||
int removedOverrideCount = 0;
|
||||
foreach (TMP_Text text in texts)
|
||||
{
|
||||
int removedForText = RemoveRedundantNestedOverrides(text);
|
||||
removedOverrideCount += removedForText;
|
||||
|
||||
LocalizedTypography[] bindings = text.GetComponents<LocalizedTypography>();
|
||||
if (bindings.Length == 0)
|
||||
{
|
||||
// Saving the removed override makes the source component visible
|
||||
// again when this consumer prefab is next loaded.
|
||||
if (removedForText > 0)
|
||||
continue;
|
||||
|
||||
LocalizedTypography binding = text.gameObject.AddComponent<LocalizedTypography>();
|
||||
binding.ConfigureForEditor(TypographyRole.Terminal);
|
||||
addedCount++;
|
||||
}
|
||||
else if (bindings.Length == 1)
|
||||
{
|
||||
ConfigureIfOwnedByCurrentPrefab(bindings[0]);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new InvalidOperationException(
|
||||
$"TMP text has multiple typography bindings after cleanup: {path} / {text.name}");
|
||||
}
|
||||
}
|
||||
|
||||
PrefabUtility.SaveAsPrefabAsset(root, path);
|
||||
return new MigrationResult(texts.Length, addedCount, removedOverrideCount);
|
||||
}
|
||||
finally
|
||||
{
|
||||
PrefabUtility.UnloadPrefabContents(root);
|
||||
}
|
||||
}
|
||||
|
||||
private static int MigratePersistenceScene()
|
||||
{
|
||||
Scene scene = SceneManager.GetSceneByPath(PersistenceScenePath);
|
||||
bool openedForMigration = !scene.IsValid() || !scene.isLoaded;
|
||||
if (openedForMigration)
|
||||
scene = EditorSceneManager.OpenScene(PersistenceScenePath, OpenSceneMode.Additive);
|
||||
try
|
||||
{
|
||||
int addedCount = 0;
|
||||
var visited = new HashSet<TMP_Text>();
|
||||
foreach (GameObject root in scene.GetRootGameObjects())
|
||||
{
|
||||
Component[] hosts = root.GetComponentsInChildren<Component>(true);
|
||||
foreach (Component host in hosts)
|
||||
{
|
||||
if (host is not TerminalPanel && host is not InGameTerminalPanel)
|
||||
continue;
|
||||
|
||||
foreach (TMP_Text text in host.GetComponentsInChildren<TMP_Text>(true))
|
||||
{
|
||||
if (!visited.Add(text))
|
||||
continue;
|
||||
|
||||
LocalizedTypography[] bindings = text.GetComponents<LocalizedTypography>();
|
||||
if (bindings.Length == 1)
|
||||
continue;
|
||||
if (bindings.Length > 1)
|
||||
{
|
||||
throw new InvalidOperationException(
|
||||
$"Scene TMP text has multiple typography bindings: {text.name}");
|
||||
}
|
||||
if (PrefabUtility.IsPartOfPrefabInstance(text))
|
||||
{
|
||||
throw new InvalidOperationException(
|
||||
$"Terminal prefab instance is missing its source binding: {text.name}");
|
||||
}
|
||||
|
||||
LocalizedTypography binding = text.gameObject.AddComponent<LocalizedTypography>();
|
||||
binding.ConfigureForEditor(TypographyRole.Terminal);
|
||||
addedCount++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (addedCount > 0)
|
||||
{
|
||||
EditorSceneManager.MarkSceneDirty(scene);
|
||||
EditorSceneManager.SaveScene(scene);
|
||||
}
|
||||
|
||||
return addedCount;
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (openedForMigration)
|
||||
EditorSceneManager.CloseScene(scene, true);
|
||||
}
|
||||
}
|
||||
|
||||
private static int RemoveRedundantNestedOverrides(TMP_Text text)
|
||||
{
|
||||
GameObject sourceObject = PrefabUtility.GetCorrespondingObjectFromSource(text.gameObject);
|
||||
if (sourceObject == null || sourceObject.GetComponent<LocalizedTypography>() == null)
|
||||
return 0;
|
||||
|
||||
int removed = 0;
|
||||
LocalizedTypography[] bindings = text.GetComponents<LocalizedTypography>();
|
||||
foreach (LocalizedTypography binding in bindings)
|
||||
{
|
||||
if (!PrefabUtility.IsAddedComponentOverride(binding))
|
||||
continue;
|
||||
|
||||
UnityEngine.Object.DestroyImmediate(binding, true);
|
||||
removed++;
|
||||
}
|
||||
|
||||
return removed;
|
||||
}
|
||||
|
||||
private static void ConfigureIfOwnedByCurrentPrefab(LocalizedTypography binding)
|
||||
{
|
||||
if (PrefabUtility.IsPartOfPrefabInstance(binding) &&
|
||||
PrefabUtility.GetCorrespondingObjectFromSource(binding) != null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
binding.ConfigureForEditor(TypographyRole.Terminal);
|
||||
}
|
||||
|
||||
private readonly struct MigrationResult
|
||||
{
|
||||
public MigrationResult(int textCount, int addedCount, int removedOverrideCount)
|
||||
{
|
||||
TextCount = textCount;
|
||||
AddedCount = addedCount;
|
||||
RemovedOverrideCount = removedOverrideCount;
|
||||
}
|
||||
|
||||
public int TextCount { get; }
|
||||
public int AddedCount { get; }
|
||||
public int RemovedOverrideCount { get; }
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 72a6797e130a7f643bd42bf648543ec2
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,169 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using AibisDream.Framework;
|
||||
using TMPro;
|
||||
using UnityEditor;
|
||||
using UnityEditor.AddressableAssets;
|
||||
using UnityEditor.AddressableAssets.Settings;
|
||||
using UnityEditor.AddressableAssets.Settings.GroupSchemas;
|
||||
using UnityEngine;
|
||||
|
||||
namespace AibisDream.EditorTools
|
||||
{
|
||||
public static class TypographyFirstRoundBuilder
|
||||
{
|
||||
private const string GroupName = "Shared_Typography";
|
||||
private const string ProfileFolder = "Assets/GameContent/Common/Typography/Profiles";
|
||||
private const string WenQuanYiPath = "Assets/Font/Assets/WenQuanYi Bitmap Song 14px SDF.asset";
|
||||
private const string ChillBitmapPath = "Assets/Font/Assets/ChillBitmap_16px SDF.asset";
|
||||
private const string ArkPixelPath = "Assets/Font/TTF/ark-pixel-16px-proportional-latin SDF.asset";
|
||||
|
||||
[MenuItem("Tools/AIBIS Dream/Typography/Rebuild First Round Assets")]
|
||||
public static void BuildFirstRoundAssets()
|
||||
{
|
||||
EnsureFolder(ProfileFolder);
|
||||
|
||||
TMP_FontAsset wenQuanYi = LoadRequiredFont(WenQuanYiPath);
|
||||
TMP_FontAsset chillBitmap = LoadRequiredFont(ChillBitmapPath);
|
||||
TMP_FontAsset arkPixel = LoadRequiredFont(ArkPixelPath);
|
||||
|
||||
AddressableAssetSettings settings = AddressableAssetSettingsDefaultObject.Settings;
|
||||
if (settings == null)
|
||||
throw new InvalidOperationException("AddressableAssetSettings 不存在。");
|
||||
|
||||
AddressableAssetGroup group = GetOrCreateGroup(settings);
|
||||
CreateOrUpdateProfile(
|
||||
settings,
|
||||
group,
|
||||
TypographyProfileKind.ZhHans,
|
||||
wenQuanYi,
|
||||
new[] { chillBitmap });
|
||||
CreateOrUpdateProfile(
|
||||
settings,
|
||||
group,
|
||||
TypographyProfileKind.Japanese,
|
||||
chillBitmap,
|
||||
new[] { wenQuanYi });
|
||||
CreateOrUpdateProfile(
|
||||
settings,
|
||||
group,
|
||||
TypographyProfileKind.Latin,
|
||||
arkPixel,
|
||||
new[] { chillBitmap });
|
||||
CreateOrUpdateProfile(
|
||||
settings,
|
||||
group,
|
||||
TypographyProfileKind.Russian,
|
||||
arkPixel,
|
||||
new[] { chillBitmap });
|
||||
|
||||
TerminalTypographyMigration.MigrateTerminalPrefabs();
|
||||
|
||||
EditorUtility.SetDirty(settings);
|
||||
AssetDatabase.SaveAssets();
|
||||
AssetDatabase.Refresh();
|
||||
Debug.Log("[TypographyFirstRoundBuilder] Profile、Addressables 和首轮试点绑定已更新。");
|
||||
}
|
||||
|
||||
public static void BuildFromCommandLine()
|
||||
{
|
||||
try
|
||||
{
|
||||
BuildFirstRoundAssets();
|
||||
}
|
||||
catch (Exception exception)
|
||||
{
|
||||
Debug.LogException(exception);
|
||||
throw;
|
||||
}
|
||||
}
|
||||
|
||||
private static TMP_FontAsset LoadRequiredFont(string path)
|
||||
{
|
||||
TMP_FontAsset font = AssetDatabase.LoadAssetAtPath<TMP_FontAsset>(path);
|
||||
if (font == null)
|
||||
throw new InvalidOperationException($"找不到字体资产:{path}");
|
||||
return font;
|
||||
}
|
||||
|
||||
private static AddressableAssetGroup GetOrCreateGroup(AddressableAssetSettings settings)
|
||||
{
|
||||
AddressableAssetGroup group = settings.FindGroup(GroupName);
|
||||
if (group == null)
|
||||
{
|
||||
group = settings.CreateGroup(
|
||||
GroupName,
|
||||
false,
|
||||
false,
|
||||
true,
|
||||
null,
|
||||
typeof(BundledAssetGroupSchema),
|
||||
typeof(ContentUpdateGroupSchema));
|
||||
}
|
||||
|
||||
BundledAssetGroupSchema bundled = group.GetSchema<BundledAssetGroupSchema>();
|
||||
if (bundled != null)
|
||||
{
|
||||
bundled.IncludeInBuild = true;
|
||||
bundled.BundleMode = BundledAssetGroupSchema.BundlePackingMode.PackTogether;
|
||||
EditorUtility.SetDirty(bundled);
|
||||
}
|
||||
|
||||
ContentUpdateGroupSchema update = group.GetSchema<ContentUpdateGroupSchema>();
|
||||
if (update != null)
|
||||
{
|
||||
update.StaticContent = false;
|
||||
EditorUtility.SetDirty(update);
|
||||
}
|
||||
|
||||
return group;
|
||||
}
|
||||
|
||||
private static void CreateOrUpdateProfile(
|
||||
AddressableAssetSettings settings,
|
||||
AddressableAssetGroup group,
|
||||
TypographyProfileKind kind,
|
||||
TMP_FontAsset font,
|
||||
IReadOnlyCollection<TMP_FontAsset> fallbacks)
|
||||
{
|
||||
string path = $"{ProfileFolder}/{kind}.asset";
|
||||
TypographyProfile profile = AssetDatabase.LoadAssetAtPath<TypographyProfile>(path);
|
||||
if (profile == null)
|
||||
{
|
||||
profile = ScriptableObject.CreateInstance<TypographyProfile>();
|
||||
AssetDatabase.CreateAsset(profile, path);
|
||||
}
|
||||
|
||||
var styles = new List<TypographyStyle>();
|
||||
foreach (TypographyRole role in Enum.GetValues(typeof(TypographyRole)))
|
||||
{
|
||||
styles.Add(new TypographyStyle(
|
||||
role,
|
||||
font,
|
||||
fallbackFonts: fallbacks,
|
||||
fontSizeMultiplier: 1f));
|
||||
}
|
||||
|
||||
profile.Configure(kind, styles);
|
||||
EditorUtility.SetDirty(profile);
|
||||
|
||||
string guid = AssetDatabase.AssetPathToGUID(path);
|
||||
AddressableAssetEntry entry = settings.CreateOrMoveEntry(guid, group, false, false);
|
||||
entry.address = $"Typography/Profile/{kind}";
|
||||
entry.SetLabel("Typography", true, true, false);
|
||||
}
|
||||
|
||||
private static void EnsureFolder(string path)
|
||||
{
|
||||
string[] segments = path.Split('/');
|
||||
string current = segments[0];
|
||||
for (int i = 1; i < segments.Length; i++)
|
||||
{
|
||||
string next = $"{current}/{segments[i]}";
|
||||
if (!AssetDatabase.IsValidFolder(next))
|
||||
AssetDatabase.CreateFolder(current, segments[i]);
|
||||
current = next;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a84a91ac052fc3444aa281c7d6a4f29e
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 07d6e97bcfca9a1438f18cb05bb5d75a
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b6b0068deeac87d4b9557c7d5d38a29d
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,53 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 5d25e769249077945915a5c2c793b0e6, type: 3}
|
||||
m_Name: Japanese
|
||||
m_EditorClassIdentifier:
|
||||
profileKind: 1
|
||||
styles:
|
||||
- role: 0
|
||||
font: {fileID: 11400000, guid: 1625bd86098eb0843b1a69eb1b3354e4, type: 2}
|
||||
materialPreset: {fileID: 0}
|
||||
fallbackFonts: []
|
||||
fontSizeMultiplier: 1
|
||||
lineSpacingOffset: 0
|
||||
characterSpacingOffset: 0
|
||||
- role: 1
|
||||
font: {fileID: 11400000, guid: c7fc4cbba4b38a04c8985d4dbce12a73, type: 2}
|
||||
materialPreset: {fileID: 0}
|
||||
fallbackFonts: []
|
||||
fontSizeMultiplier: 1
|
||||
lineSpacingOffset: 0
|
||||
characterSpacingOffset: 0
|
||||
- role: 2
|
||||
font: {fileID: 11400000, guid: 1625bd86098eb0843b1a69eb1b3354e4, type: 2}
|
||||
materialPreset: {fileID: 0}
|
||||
fallbackFonts: []
|
||||
fontSizeMultiplier: 1
|
||||
lineSpacingOffset: 0
|
||||
characterSpacingOffset: 0
|
||||
- role: 3
|
||||
font: {fileID: 11400000, guid: 1625bd86098eb0843b1a69eb1b3354e4, type: 2}
|
||||
materialPreset: {fileID: 0}
|
||||
fallbackFonts:
|
||||
- {fileID: 11400000, guid: f242fb3dde1933640859f1c54591c9c8, type: 2}
|
||||
fontSizeMultiplier: 1
|
||||
lineSpacingOffset: 0
|
||||
characterSpacingOffset: 0
|
||||
- role: 4
|
||||
font: {fileID: 11400000, guid: 1625bd86098eb0843b1a69eb1b3354e4, type: 2}
|
||||
materialPreset: {fileID: 0}
|
||||
fallbackFonts:
|
||||
- {fileID: 11400000, guid: f242fb3dde1933640859f1c54591c9c8, type: 2}
|
||||
fontSizeMultiplier: 1
|
||||
lineSpacingOffset: 0
|
||||
characterSpacingOffset: 0
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 67cd590df91846b4d81698d68426e616
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 11400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,56 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 5d25e769249077945915a5c2c793b0e6, type: 3}
|
||||
m_Name: Latin
|
||||
m_EditorClassIdentifier:
|
||||
profileKind: 2
|
||||
styles:
|
||||
- role: 0
|
||||
font: {fileID: 11400000, guid: 1625bd86098eb0843b1a69eb1b3354e4, type: 2}
|
||||
materialPreset: {fileID: 0}
|
||||
fallbackFonts:
|
||||
- {fileID: 11400000, guid: c7fc4cbba4b38a04c8985d4dbce12a73, type: 2}
|
||||
fontSizeMultiplier: 1
|
||||
lineSpacingOffset: 0
|
||||
characterSpacingOffset: 0
|
||||
- role: 1
|
||||
font: {fileID: 11400000, guid: c7fc4cbba4b38a04c8985d4dbce12a73, type: 2}
|
||||
materialPreset: {fileID: 0}
|
||||
fallbackFonts:
|
||||
- {fileID: 11400000, guid: 1625bd86098eb0843b1a69eb1b3354e4, type: 2}
|
||||
fontSizeMultiplier: 1
|
||||
lineSpacingOffset: 0
|
||||
characterSpacingOffset: 0
|
||||
- role: 2
|
||||
font: {fileID: 11400000, guid: 1625bd86098eb0843b1a69eb1b3354e4, type: 2}
|
||||
materialPreset: {fileID: 0}
|
||||
fallbackFonts:
|
||||
- {fileID: 11400000, guid: c7fc4cbba4b38a04c8985d4dbce12a73, type: 2}
|
||||
fontSizeMultiplier: 1
|
||||
lineSpacingOffset: 0
|
||||
characterSpacingOffset: 0
|
||||
- role: 3
|
||||
font: {fileID: 11400000, guid: 1625bd86098eb0843b1a69eb1b3354e4, type: 2}
|
||||
materialPreset: {fileID: 0}
|
||||
fallbackFonts:
|
||||
- {fileID: 11400000, guid: c7fc4cbba4b38a04c8985d4dbce12a73, type: 2}
|
||||
fontSizeMultiplier: 1
|
||||
lineSpacingOffset: 0
|
||||
characterSpacingOffset: 0
|
||||
- role: 4
|
||||
font: {fileID: 11400000, guid: 1625bd86098eb0843b1a69eb1b3354e4, type: 2}
|
||||
materialPreset: {fileID: 0}
|
||||
fallbackFonts:
|
||||
- {fileID: 11400000, guid: c7fc4cbba4b38a04c8985d4dbce12a73, type: 2}
|
||||
fontSizeMultiplier: 1
|
||||
lineSpacingOffset: 0
|
||||
characterSpacingOffset: 0
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d53382c947b5edc4a88216c5fcf37b38
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 11400000
|
||||
userData:
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@@ -1,5 +1,6 @@
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||||
using System.Collections;
|
||||
using System;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using AibisDream.Utility;
|
||||
using UnityEngine;
|
||||
@@ -11,22 +12,14 @@ using UnityEditor;
|
||||
|
||||
namespace AibisDream.Framework
|
||||
{
|
||||
/// <summary>
|
||||
/// csv 本地化列类别。集中声明"哪些 Locale 归到哪一列",csv 数据类按此枚举取字段。
|
||||
/// </summary>
|
||||
public enum LocaleKind
|
||||
{
|
||||
Cn,
|
||||
En,
|
||||
Ja,
|
||||
Ru,
|
||||
Es,
|
||||
PtBr
|
||||
}
|
||||
|
||||
public static class LocalizationKit
|
||||
{
|
||||
private const string LocalizationPrefix = "l10n.";
|
||||
private static Task<bool> currentLanguageSwitchTask;
|
||||
private static int languageSwitchVersion;
|
||||
private static bool managedLocaleChange;
|
||||
private static bool typographyLoaderConfigured;
|
||||
private static bool localeChangedSubscribed;
|
||||
|
||||
public static string CurrentLanguageCode { get; private set; } = "zh-Hans";
|
||||
public static Locale CurrentLocale => LocalizationSettings.SelectedLocale;
|
||||
@@ -78,8 +71,14 @@ namespace AibisDream.Framework
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
EditorApplication.playModeStateChanged += OnPlayModeChanged;
|
||||
if (EditorApplication.isPlayingOrWillChangePlaymode)
|
||||
{
|
||||
EnsureTypographyLoaderConfigured();
|
||||
SubscribeLocaleChanged();
|
||||
RefreshCurrentLanguageCodeAsync();
|
||||
}
|
||||
#else
|
||||
LocalizationSettings.SelectedLocaleChanged += OnLocaleChanged;
|
||||
SubscribeLocaleChanged();
|
||||
RefreshCurrentLanguageCodeAsync();
|
||||
#endif
|
||||
}
|
||||
@@ -88,6 +87,14 @@ namespace AibisDream.Framework
|
||||
{
|
||||
UpdateCurrentLanguageCode(locale);
|
||||
EnumEventSystem.Global.Send(SettingChangeEvent.LocaleChanged, locale);
|
||||
|
||||
if (!managedLocaleChange && locale != null)
|
||||
{
|
||||
EnsureTypographyLoaderConfigured();
|
||||
LocaleKind localeKind = GetLocaleKind(locale.Identifier.Code);
|
||||
if (!TypographyService.IsActiveFor(localeKind))
|
||||
currentLanguageSwitchTask = TypographyService.LoadAndActivateAsync(localeKind);
|
||||
}
|
||||
}
|
||||
|
||||
private static void UpdateCurrentLanguageCode(Locale locale)
|
||||
@@ -109,32 +116,95 @@ namespace AibisDream.Framework
|
||||
{
|
||||
if (playMode == PlayModeStateChange.EnteredPlayMode)
|
||||
{
|
||||
LocalizationSettings.SelectedLocaleChanged += OnLocaleChanged;
|
||||
EnsureTypographyLoaderConfigured();
|
||||
SubscribeLocaleChanged();
|
||||
RefreshCurrentLanguageCodeAsync();
|
||||
}
|
||||
else if (playMode == PlayModeStateChange.ExitingPlayMode)
|
||||
{
|
||||
LocalizationSettings.SelectedLocaleChanged -= OnLocaleChanged;
|
||||
UnsubscribeLocaleChanged();
|
||||
TypographyService.ResetForTests();
|
||||
typographyLoaderConfigured = false;
|
||||
currentLanguageSwitchTask = null;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
public static async void SwitchLanguage(string localeCode)
|
||||
public static void SwitchLanguage(string localeCode)
|
||||
{
|
||||
_ = SwitchLanguageAsync(localeCode);
|
||||
}
|
||||
|
||||
public static Task<bool> SwitchLanguageAsync(string localeCode)
|
||||
{
|
||||
int requestVersion = Interlocked.Increment(ref languageSwitchVersion);
|
||||
currentLanguageSwitchTask = SwitchLanguageCoreAsync(localeCode, requestVersion);
|
||||
return currentLanguageSwitchTask;
|
||||
}
|
||||
|
||||
private static async Task<bool> SwitchLanguageCoreAsync(string localeCode, int requestVersion)
|
||||
{
|
||||
// 等待本地化系统初始化完成
|
||||
await LocalizationSettings.InitializationOperation.Task;
|
||||
|
||||
var selectedLocale =
|
||||
LocalizationSettings.AvailableLocales.Locales.Find(locale => locale.Identifier.Code == localeCode);
|
||||
if (!selectedLocale)
|
||||
{
|
||||
Debug.LogWarning($"Locale with code {localeCode} not found.");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (selectedLocale)
|
||||
EnsureTypographyLoaderConfigured();
|
||||
bool typographyReady = await TypographyService.LoadAndActivateAsync(GetLocaleKind(localeCode));
|
||||
if (requestVersion != languageSwitchVersion)
|
||||
return false;
|
||||
|
||||
managedLocaleChange = true;
|
||||
try
|
||||
{
|
||||
LocalizationSettings.SelectedLocale = selectedLocale;
|
||||
}
|
||||
else
|
||||
finally
|
||||
{
|
||||
Debug.LogWarning($"Locale with code {localeCode} not found.");
|
||||
managedLocaleChange = false;
|
||||
}
|
||||
|
||||
await Task.Yield();
|
||||
Canvas.ForceUpdateCanvases();
|
||||
if (!typographyReady)
|
||||
{
|
||||
Debug.LogWarning(
|
||||
$"[LocalizationKit] Locale 已切换为 {localeCode},但字体 Profile 加载失败,保留上一套字体。");
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private static void EnsureTypographyLoaderConfigured()
|
||||
{
|
||||
if (typographyLoaderConfigured)
|
||||
return;
|
||||
|
||||
TypographyService.ConfigureLoader(new ResourceSystemTypographyProfileLoader());
|
||||
typographyLoaderConfigured = true;
|
||||
}
|
||||
|
||||
private static void SubscribeLocaleChanged()
|
||||
{
|
||||
if (localeChangedSubscribed)
|
||||
return;
|
||||
|
||||
LocalizationSettings.SelectedLocaleChanged += OnLocaleChanged;
|
||||
localeChangedSubscribed = true;
|
||||
}
|
||||
|
||||
private static void UnsubscribeLocaleChanged()
|
||||
{
|
||||
if (!localeChangedSubscribed)
|
||||
return;
|
||||
|
||||
LocalizationSettings.SelectedLocaleChanged -= OnLocaleChanged;
|
||||
localeChangedSubscribed = false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -250,6 +320,24 @@ namespace AibisDream.Framework
|
||||
public static IEnumerator WaitUntilReady()
|
||||
{
|
||||
yield return LocalizationSettings.InitializationOperation;
|
||||
|
||||
Task<bool> languageTask;
|
||||
do
|
||||
{
|
||||
languageTask = currentLanguageSwitchTask;
|
||||
while (languageTask != null && !languageTask.IsCompleted)
|
||||
yield return null;
|
||||
} while (languageTask != currentLanguageSwitchTask);
|
||||
|
||||
EnsureTypographyLoaderConfigured();
|
||||
if (!TypographyService.IsReady)
|
||||
{
|
||||
Task<bool> typographyTask = TypographyService.LoadAndActivateAsync(
|
||||
GetLocaleKind(LocalizationSettings.SelectedLocale?.Identifier.Code));
|
||||
while (!typographyTask.IsCompleted)
|
||||
yield return null;
|
||||
}
|
||||
|
||||
yield return null;
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,33 @@
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine.ResourceManagement.AsyncOperations;
|
||||
|
||||
namespace AibisDream.Framework
|
||||
{
|
||||
internal sealed class ResourceSystemTypographyProfileLoader : ITypographyProfileLoader
|
||||
{
|
||||
public async Task<TypographyProfile> LoadAsync(string key)
|
||||
{
|
||||
AsyncOperationHandle<TypographyProfile> handle =
|
||||
ResourceSystem.LoadPersistentAsync<TypographyProfile>(key);
|
||||
try
|
||||
{
|
||||
await handle.Task;
|
||||
if (handle.Status == AsyncOperationStatus.Succeeded && handle.Result != null)
|
||||
return handle.Result;
|
||||
|
||||
ResourceSystem.EarlyReleasePersistent(key);
|
||||
return null;
|
||||
}
|
||||
catch
|
||||
{
|
||||
ResourceSystem.EarlyReleasePersistent(key);
|
||||
throw;
|
||||
}
|
||||
}
|
||||
|
||||
public void Release(string key)
|
||||
{
|
||||
ResourceSystem.EarlyReleasePersistent(key);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
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guid: c9dd51810ef0cc94398175f3597a978e
|
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MonoImporter:
|
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externalObjects: {}
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serializedVersion: 2
|
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
|
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userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -140,6 +140,15 @@ namespace AibisDream.Framework
|
||||
public static void EarlyRelease<T>(AsyncOperationHandle<T> handle)
|
||||
=> ActiveLoader.EarlyRelease(handle);
|
||||
|
||||
/// <summary>
|
||||
/// 提前释放持久化 Loader 中指定 Key 的资源。
|
||||
/// </summary>
|
||||
public static void EarlyReleasePersistent(string key)
|
||||
{
|
||||
if (_persistentLoader != null)
|
||||
_persistentLoader.EarlyRelease(key);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
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guid: 2964c7221d2d9d44aaa0da470729509b
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folderAsset: yes
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DefaultImporter:
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||||
externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,16 @@
|
||||
{
|
||||
"name": "AibisDream.Typography.Runtime",
|
||||
"rootNamespace": "AibisDream.Framework",
|
||||
"references": [
|
||||
"Unity.TextMeshPro"
|
||||
],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": [],
|
||||
"versionDefines": [],
|
||||
"noEngineReferences": false
|
||||
}
|
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@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
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guid: 118b0de59b1eb6e438aec021b8e3f39b
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AssemblyDefinitionImporter:
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externalObjects: {}
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userData:
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||||
assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,10 @@
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace AibisDream.Framework
|
||||
{
|
||||
public interface ITypographyProfileLoader
|
||||
{
|
||||
Task<TypographyProfile> LoadAsync(string key);
|
||||
void Release(string key);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0de13fe1f11da524abe267418428556b
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
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icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
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||||
assetBundleVariant:
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@@ -0,0 +1,40 @@
|
||||
using System;
|
||||
|
||||
namespace AibisDream.Framework
|
||||
{
|
||||
/// <summary>
|
||||
/// 项目支持的本地化语言类别。多个 Locale 可以共享同一套排版资源。
|
||||
/// </summary>
|
||||
public enum LocaleKind
|
||||
{
|
||||
Cn,
|
||||
En,
|
||||
Ja,
|
||||
Ru,
|
||||
Es,
|
||||
PtBr
|
||||
}
|
||||
|
||||
public enum TypographyProfileKind
|
||||
{
|
||||
ZhHans,
|
||||
Japanese,
|
||||
Latin,
|
||||
Russian
|
||||
}
|
||||
|
||||
public static class TypographyLocaleMapping
|
||||
{
|
||||
public static TypographyProfileKind GetProfileKind(LocaleKind localeKind) => localeKind switch
|
||||
{
|
||||
LocaleKind.Cn => TypographyProfileKind.ZhHans,
|
||||
LocaleKind.Ja => TypographyProfileKind.Japanese,
|
||||
LocaleKind.Ru => TypographyProfileKind.Russian,
|
||||
LocaleKind.En or LocaleKind.Es or LocaleKind.PtBr => TypographyProfileKind.Latin,
|
||||
_ => throw new ArgumentOutOfRangeException(nameof(localeKind), localeKind, null)
|
||||
};
|
||||
|
||||
public static string GetProfileKey(LocaleKind localeKind) =>
|
||||
$"Typography/Profile/{GetProfileKind(localeKind)}";
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
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guid: 65c00ba464255484193f0350427b5e11
|
||||
MonoImporter:
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externalObjects: {}
|
||||
serializedVersion: 2
|
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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||||
assetBundleVariant:
|
||||
@@ -0,0 +1,89 @@
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
namespace AibisDream.Framework
|
||||
{
|
||||
[DisallowMultipleComponent]
|
||||
[RequireComponent(typeof(TMP_Text))]
|
||||
public sealed class LocalizedTypography : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private TypographyRole role = TypographyRole.Body;
|
||||
[SerializeField] private bool applyMetrics = true;
|
||||
[SerializeField, HideInInspector] private bool baselineCaptured;
|
||||
[SerializeField, HideInInspector] private float baseFontSize;
|
||||
[SerializeField, HideInInspector] private float baseLineSpacing;
|
||||
[SerializeField, HideInInspector] private float baseCharacterSpacing;
|
||||
|
||||
private TMP_Text target;
|
||||
|
||||
public TypographyRole Role => role;
|
||||
public TMP_Text Target => target != null ? target : target = GetComponent<TMP_Text>();
|
||||
|
||||
private void Reset()
|
||||
{
|
||||
target = GetComponent<TMP_Text>();
|
||||
CaptureBaseline();
|
||||
}
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
target = GetComponent<TMP_Text>();
|
||||
// Prefab variants can override TMP metrics without overriding the
|
||||
// baseline serialized by the source prefab. Capture the fully
|
||||
// resolved instance values before the first profile is applied.
|
||||
CaptureBaseline();
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
if (!baselineCaptured)
|
||||
CaptureBaseline();
|
||||
TypographyService.Register(this);
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
TypographyService.Unregister(this);
|
||||
}
|
||||
|
||||
public void ApplyProfile(TypographyProfile profile)
|
||||
{
|
||||
TMP_Text text = Target;
|
||||
TypographyStyle style = profile != null ? profile.Resolve(role) : null;
|
||||
if (text == null || style == null || !style.IsUsable)
|
||||
return;
|
||||
|
||||
if (!baselineCaptured)
|
||||
CaptureBaseline();
|
||||
TypographyService.ApplyStyle(
|
||||
text,
|
||||
style,
|
||||
applyMetrics,
|
||||
baseFontSize,
|
||||
baseLineSpacing,
|
||||
baseCharacterSpacing);
|
||||
}
|
||||
|
||||
public void CaptureBaseline()
|
||||
{
|
||||
TMP_Text text = Target;
|
||||
if (text == null)
|
||||
return;
|
||||
|
||||
baseFontSize = text.fontSize;
|
||||
baseLineSpacing = text.lineSpacing;
|
||||
baseCharacterSpacing = text.characterSpacing;
|
||||
baselineCaptured = true;
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
public void ConfigureForEditor(TypographyRole configuredRole, bool shouldApplyMetrics = true)
|
||||
{
|
||||
role = configuredRole;
|
||||
applyMetrics = shouldApplyMetrics;
|
||||
CaptureBaseline();
|
||||
UnityEditor.EditorUtility.SetDirty(this);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9fe642db0d3d2b54fa6d1afaf8c85e4a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,84 @@
|
||||
using System.Collections.Generic;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
namespace AibisDream.Framework
|
||||
{
|
||||
[CreateAssetMenu(fileName = "TypographyProfile", menuName = "AIBIS Dream/Typography/Profile")]
|
||||
public sealed class TypographyProfile : ScriptableObject
|
||||
{
|
||||
[SerializeField] private TypographyProfileKind profileKind;
|
||||
[SerializeField] private List<TypographyStyle> styles = new();
|
||||
|
||||
public TypographyProfileKind ProfileKind => profileKind;
|
||||
public IReadOnlyList<TypographyStyle> Styles => styles;
|
||||
|
||||
public TypographyStyle Resolve(TypographyRole role)
|
||||
{
|
||||
TypographyStyle body = null;
|
||||
if (styles == null)
|
||||
return null;
|
||||
|
||||
foreach (TypographyStyle style in styles)
|
||||
{
|
||||
if (style == null || !style.IsUsable)
|
||||
continue;
|
||||
|
||||
if (style.Role == role)
|
||||
return style;
|
||||
if (style.Role == TypographyRole.Body)
|
||||
body = style;
|
||||
}
|
||||
|
||||
return body;
|
||||
}
|
||||
|
||||
public IEnumerable<string> GetValidationErrors()
|
||||
{
|
||||
if (styles == null || styles.Count == 0)
|
||||
{
|
||||
yield return $"{name}: 没有配置任何 TypographyStyle。";
|
||||
yield break;
|
||||
}
|
||||
|
||||
var seenRoles = new HashSet<TypographyRole>();
|
||||
foreach (TypographyStyle style in styles)
|
||||
{
|
||||
if (style == null)
|
||||
{
|
||||
yield return $"{name}: 存在空的 TypographyStyle。";
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!seenRoles.Add(style.Role))
|
||||
yield return $"{name}: Role {style.Role} 重复配置。";
|
||||
if (!style.IsUsable)
|
||||
yield return $"{name}: Role {style.Role} 没有字体。";
|
||||
}
|
||||
|
||||
if (!seenRoles.Contains(TypographyRole.Body))
|
||||
yield return $"{name}: 缺少 Body 回退样式。";
|
||||
}
|
||||
|
||||
public void Configure(TypographyProfileKind kind, IEnumerable<TypographyStyle> configuredStyles)
|
||||
{
|
||||
profileKind = kind;
|
||||
styles = configuredStyles != null
|
||||
? new List<TypographyStyle>(configuredStyles)
|
||||
: new List<TypographyStyle>();
|
||||
}
|
||||
|
||||
internal void ApplyFallbacks()
|
||||
{
|
||||
if (styles == null)
|
||||
return;
|
||||
|
||||
var configuredFonts = new HashSet<TMP_FontAsset>();
|
||||
foreach (TypographyStyle style in styles)
|
||||
{
|
||||
if (style?.Font != null && configuredFonts.Add(style.Font))
|
||||
style.ApplyFallbacks();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5d25e769249077945915a5c2c793b0e6
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,11 @@
|
||||
namespace AibisDream.Framework
|
||||
{
|
||||
public enum TypographyRole
|
||||
{
|
||||
Body,
|
||||
Dialogue,
|
||||
Terminal,
|
||||
WorldText,
|
||||
MiniGame
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e847b9aaee116be4c8d8d135ae0defb9
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,179 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
namespace AibisDream.Framework
|
||||
{
|
||||
public static class TypographyService
|
||||
{
|
||||
private static readonly HashSet<LocalizedTypography> Bindings = new();
|
||||
private static ITypographyProfileLoader loader;
|
||||
private static int switchVersion;
|
||||
private static string currentProfileKey;
|
||||
private static string latestRequestedProfileKey;
|
||||
private static TypographyProfile currentProfile;
|
||||
|
||||
public static TypographyProfile CurrentProfile => currentProfile;
|
||||
public static bool IsReady => currentProfile != null;
|
||||
public static string CurrentProfileKey => currentProfileKey;
|
||||
|
||||
public static void ConfigureLoader(ITypographyProfileLoader profileLoader)
|
||||
{
|
||||
loader = profileLoader ?? throw new ArgumentNullException(nameof(profileLoader));
|
||||
}
|
||||
|
||||
public static bool IsActiveFor(LocaleKind localeKind) =>
|
||||
currentProfile != null &&
|
||||
string.Equals(
|
||||
currentProfileKey,
|
||||
TypographyLocaleMapping.GetProfileKey(localeKind),
|
||||
StringComparison.Ordinal);
|
||||
|
||||
public static TypographyStyle Resolve(TypographyRole role) => currentProfile?.Resolve(role);
|
||||
|
||||
public static bool Apply(TMP_Text text, TypographyRole role, bool applyMetrics = true)
|
||||
{
|
||||
if (text == null)
|
||||
return false;
|
||||
|
||||
TypographyStyle style = Resolve(role);
|
||||
if (style == null || !style.IsUsable)
|
||||
return false;
|
||||
|
||||
ApplyStyle(text, style, applyMetrics, text.fontSize, text.lineSpacing, text.characterSpacing);
|
||||
return true;
|
||||
}
|
||||
|
||||
public static void Register(LocalizedTypography binding)
|
||||
{
|
||||
if (binding == null)
|
||||
return;
|
||||
|
||||
Bindings.Add(binding);
|
||||
if (currentProfile != null)
|
||||
binding.ApplyProfile(currentProfile);
|
||||
}
|
||||
|
||||
public static void Unregister(LocalizedTypography binding)
|
||||
{
|
||||
if (binding != null)
|
||||
Bindings.Remove(binding);
|
||||
}
|
||||
|
||||
public static async Task<bool> LoadAndActivateAsync(LocaleKind localeKind)
|
||||
{
|
||||
int requestVersion = ++switchVersion;
|
||||
string profileKey = TypographyLocaleMapping.GetProfileKey(localeKind);
|
||||
latestRequestedProfileKey = profileKey;
|
||||
|
||||
if (IsActiveFor(localeKind))
|
||||
return true;
|
||||
if (loader == null)
|
||||
{
|
||||
Debug.LogError("[TypographyService] 尚未配置 ITypographyProfileLoader。");
|
||||
return false;
|
||||
}
|
||||
|
||||
TypographyProfile loadedProfile;
|
||||
try
|
||||
{
|
||||
loadedProfile = await loader.LoadAsync(profileKey);
|
||||
}
|
||||
catch (Exception exception)
|
||||
{
|
||||
Debug.LogError($"[TypographyService] 加载字体 Profile 失败:{profileKey}\n{exception}");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (requestVersion != switchVersion)
|
||||
{
|
||||
if (!string.Equals(profileKey, currentProfileKey, StringComparison.Ordinal) &&
|
||||
!string.Equals(profileKey, latestRequestedProfileKey, StringComparison.Ordinal))
|
||||
{
|
||||
loader.Release(profileKey);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
if (loadedProfile == null)
|
||||
{
|
||||
Debug.LogError($"[TypographyService] 字体 Profile 不存在或加载失败:{profileKey}");
|
||||
return false;
|
||||
}
|
||||
|
||||
string previousKey = currentProfileKey;
|
||||
loadedProfile.ApplyFallbacks();
|
||||
currentProfile = loadedProfile;
|
||||
currentProfileKey = profileKey;
|
||||
RefreshBindings();
|
||||
Canvas.ForceUpdateCanvases();
|
||||
|
||||
await Task.Yield();
|
||||
if (!string.IsNullOrEmpty(previousKey) &&
|
||||
!string.Equals(previousKey, profileKey, StringComparison.Ordinal))
|
||||
{
|
||||
loader.Release(previousKey);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
internal static void ApplyStyle(
|
||||
TMP_Text text,
|
||||
TypographyStyle style,
|
||||
bool applyMetrics,
|
||||
float baseFontSize,
|
||||
float baseLineSpacing,
|
||||
float baseCharacterSpacing)
|
||||
{
|
||||
text.font = style.Font;
|
||||
text.fontSharedMaterial = style.MaterialPreset != null
|
||||
? style.MaterialPreset
|
||||
: style.Font.material;
|
||||
|
||||
if (applyMetrics)
|
||||
{
|
||||
text.fontSize = baseFontSize * style.FontSizeMultiplier;
|
||||
text.lineSpacing = baseLineSpacing + style.LineSpacingOffset;
|
||||
text.characterSpacing = baseCharacterSpacing + style.CharacterSpacingOffset;
|
||||
}
|
||||
|
||||
text.SetAllDirty();
|
||||
if (text.gameObject.activeInHierarchy)
|
||||
text.ForceMeshUpdate();
|
||||
}
|
||||
|
||||
private static void RefreshBindings()
|
||||
{
|
||||
if (Bindings.Count == 0)
|
||||
return;
|
||||
|
||||
var stale = new List<LocalizedTypography>();
|
||||
foreach (LocalizedTypography binding in Bindings)
|
||||
{
|
||||
if (binding == null)
|
||||
stale.Add(binding);
|
||||
else
|
||||
binding.ApplyProfile(currentProfile);
|
||||
}
|
||||
|
||||
foreach (LocalizedTypography binding in stale)
|
||||
Bindings.Remove(binding);
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
public static void ResetForTests()
|
||||
{
|
||||
if (loader != null && !string.IsNullOrEmpty(currentProfileKey))
|
||||
loader.Release(currentProfileKey);
|
||||
loader = null;
|
||||
currentProfile = null;
|
||||
currentProfileKey = null;
|
||||
latestRequestedProfileKey = null;
|
||||
switchVersion++;
|
||||
Bindings.Clear();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9c15158900e46184da7832703b02d0a1
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,65 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
namespace AibisDream.Framework
|
||||
{
|
||||
[Serializable]
|
||||
public sealed class TypographyStyle
|
||||
{
|
||||
[SerializeField] private TypographyRole role;
|
||||
[SerializeField] private TMP_FontAsset font;
|
||||
[SerializeField] private Material materialPreset;
|
||||
[SerializeField] private List<TMP_FontAsset> fallbackFonts = new();
|
||||
[SerializeField, Min(0.01f)] private float fontSizeMultiplier = 1f;
|
||||
[SerializeField] private float lineSpacingOffset;
|
||||
[SerializeField] private float characterSpacingOffset;
|
||||
|
||||
public TypographyStyle(
|
||||
TypographyRole role,
|
||||
TMP_FontAsset font,
|
||||
Material materialPreset = null,
|
||||
IEnumerable<TMP_FontAsset> fallbackFonts = null,
|
||||
float fontSizeMultiplier = 1f,
|
||||
float lineSpacingOffset = 0f,
|
||||
float characterSpacingOffset = 0f)
|
||||
{
|
||||
this.role = role;
|
||||
this.font = font;
|
||||
this.materialPreset = materialPreset;
|
||||
this.fallbackFonts = fallbackFonts != null
|
||||
? new List<TMP_FontAsset>(fallbackFonts)
|
||||
: new List<TMP_FontAsset>();
|
||||
this.fontSizeMultiplier = Mathf.Max(0.01f, fontSizeMultiplier);
|
||||
this.lineSpacingOffset = lineSpacingOffset;
|
||||
this.characterSpacingOffset = characterSpacingOffset;
|
||||
}
|
||||
|
||||
public TypographyRole Role => role;
|
||||
public TMP_FontAsset Font => font;
|
||||
public Material MaterialPreset => materialPreset;
|
||||
public IReadOnlyList<TMP_FontAsset> FallbackFonts => fallbackFonts;
|
||||
public float FontSizeMultiplier => Mathf.Max(0.01f, fontSizeMultiplier);
|
||||
public float LineSpacingOffset => lineSpacingOffset;
|
||||
public float CharacterSpacingOffset => characterSpacingOffset;
|
||||
public bool IsUsable => font != null;
|
||||
|
||||
internal void ApplyFallbacks()
|
||||
{
|
||||
if (font == null)
|
||||
return;
|
||||
|
||||
font.fallbackFontAssetTable ??= new List<TMP_FontAsset>();
|
||||
font.fallbackFontAssetTable.Clear();
|
||||
if (fallbackFonts == null)
|
||||
return;
|
||||
|
||||
foreach (TMP_FontAsset fallback in fallbackFonts)
|
||||
{
|
||||
if (fallback != null && fallback != font && !font.fallbackFontAssetTable.Contains(fallback))
|
||||
font.fallbackFontAssetTable.Add(fallback);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 50206284a91c06448b41453dbf51dc44
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -83,7 +83,7 @@ namespace AibisDream.UI
|
||||
|
||||
private void PrepareContent()
|
||||
{
|
||||
_owner?.SetHeader("terminal_header_chapter", "REPAIR_STATION_07 - AUTH_VERIFIED");
|
||||
_owner?.SetHeader("terminal_header_chapter", "AUTH_VERIFIED");
|
||||
LoadChapters();
|
||||
RefreshViews();
|
||||
}
|
||||
|
||||
@@ -74,7 +74,7 @@ namespace AibisDream.UI
|
||||
|
||||
public void Show()
|
||||
{
|
||||
_owner?.SetHeader("termnial_header_record", "REPAIR_STATION_07 - AUTH_VERIFIED");
|
||||
_owner?.SetHeader("termnial_header_record", "AUTH_VERIFIED");
|
||||
if (panelAnimator != null)
|
||||
{
|
||||
panelAnimator.Show(onComplete: () => StartCoroutine(DrawRecordsWhenReady()));
|
||||
|
||||
@@ -38,7 +38,7 @@ namespace AibisDream.UI
|
||||
new UIFormOption { prop = "ja-JP", label = "日本語" },
|
||||
new UIFormOption { prop = "ru", label = "Русский" },
|
||||
new UIFormOption { prop = "es", label = "Español" },
|
||||
new UIFormOption { prop = "pt-BR", label = "Português (Brasil)" },
|
||||
new UIFormOption { prop = "pt-BR", label = "Português" },
|
||||
};
|
||||
|
||||
private static readonly UIFormOption[] TextSpeedOptions =
|
||||
@@ -115,7 +115,7 @@ namespace AibisDream.UI
|
||||
|
||||
private void PrepareContent()
|
||||
{
|
||||
_owner?.SetHeader("terminal_header_setting", "REPAIR_STATION_07 - AUTH_VERIFIED");
|
||||
_owner?.SetHeader("terminal_header_setting", "AUTH_VERIFIED");
|
||||
InitControls();
|
||||
RefreshControls();
|
||||
RefreshFooterButtons();
|
||||
|
||||
@@ -49,11 +49,11 @@ namespace AibisDream.UI
|
||||
|
||||
if (panelAnimator != null)
|
||||
{
|
||||
panelAnimator.Show(prepare: () => _owner?.SetHeader("termnial_header_start", "REPAIR_STATION_07 - AUTH_VERIFIED"));
|
||||
panelAnimator.Show(prepare: () => _owner?.SetHeader("termnial_header_start", "AUTH_VERIFIED"));
|
||||
}
|
||||
else
|
||||
{
|
||||
_owner?.SetHeader("termnial_header_start", "REPAIR_STATION_07 - AUTH_VERIFIED");
|
||||
_owner?.SetHeader("termnial_header_start", "AUTH_VERIFIED");
|
||||
gameObject.SetActive(true);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,77 +1,76 @@
|
||||
通过key索引配置,中文名,英文名,日文名,俄文名,西班牙文名,巴西葡萄牙文名,"显示位置,Default使用默认,Screen插线屏幕,OldBox基本对话框",人物角色(Player/MainActor/Aside),名称显示时的颜色,头像Pic路径,语音资源路径,气泡序号(默认0)
|
||||
Key,Cn,En,Ja,Ru,Es,PtBr,DialogViewType,Role,NameColor,HeadPicPath,VoicePath,BubbleIdx
|
||||
jg,警告,Warning,Warning,,,,Default,MainActor,#7ae622,,VO/voice_DN,
|
||||
门,门,Door,,,,,Default,MainActor,#7ae622,,,
|
||||
矩形,黑暗,Darkness,,,,,Default,MainActor,#7ae622,,VO/voice_DN,
|
||||
记忆,记忆,Memory,,,,,Default,MainActor,#7ae622,,,
|
||||
peipei,佩佩,Peipei,ペイペイ,,,,Default,MainActor,#00FFFF,peipei_head,VO/voice_PP,
|
||||
乌鸦,乌鸦,Crow,,,,,Default,MainActor,#e6ddc1,,VO/voice_WYd,
|
||||
wyd?,???,???,???,,,,Default,MainActor,#e6ddc1,,VO/voice_WYd,
|
||||
马尾辫女孩,马尾辫女孩,Girl with ponytail,,,,,Default,MainActor,,,VO/voice_JJ,
|
||||
pp,佩佩,Peipei,ペイペイ,,,,Default,MainActor,#00FFFF,peipei_head,VO/voice_PP,
|
||||
ppm,佩佩,Peipei,ペイペイ,,,,Default,MainActor,#00FFFF,peipei_head,VO/voice_PPm,
|
||||
ppd,女孩,Girl,,,,,Default,MainActor,,,VO/voice_PPd,
|
||||
ppd?,女孩,Girl,,,,,Default,MainActor,,,VO/voice_PPd,
|
||||
me,路斯,Luth,ルース,,,,Default,Player,,me_head,VO/voice_ME,
|
||||
med,路斯,Luth,ルース,,,,Default,Player,,me_head,VO/voice_MEd,
|
||||
mem,路斯,Luth,ルース,,,,Default,Player,,me_head,VO/voice_MEm,
|
||||
mecd,女孩,Young Girl,少女,,,,Default,MainActor,,,VO/voice_MECd,
|
||||
mecd?,???,???,???,,,,Default,MainActor,,,VO/voice_MECd,
|
||||
bb,BB机,Beeper,,,,,Default,Player,,me_head,,
|
||||
jj,姐姐,Sister,姉さん,,,,Default,MainActor,,me_head,VO/voice_JJ,
|
||||
jjd,姐姐,Sister,姉さん,,,,Default,MainActor,,me_head,VO/voice_JJd,
|
||||
jjm,姐姐,Sister,姉さん,,,,Default,MainActor,,me_head,VO/voice_JJm,
|
||||
jj?,柔和女声,???,???,,,,Default,MainActor,,me_head,VO/voice_JJ,
|
||||
hs,火山,HuoShan,火山,,,,Default,MainActor,#FFA800,peipei_head,VO/voice_HS,
|
||||
hs?,沙哑男声,???,???,,,,Default,MainActor,#FFA800,peipei_head,VO/voice_HS,
|
||||
hsm,火山,HuoShan,火山,,,,Default,MainActor,,,VO/voice_HSm,
|
||||
hsd,阿灿,Young Boy,少年,,,,Default,MainActor,,,VO/voice_HSd,
|
||||
hsd?,???,???,???,,,,Default,MainActor,#FFA800,peipei_head,VO/voice_HSd,
|
||||
yl,英理,Yingli,エリ,,,,Default,MainActor,#4000FF,peipei_head,VO/voice_YL,
|
||||
ql?,02号调酒机体,Bartender,,,,,Default,MainActor,#00FFFF,peipei_head,VO/voice_YL,
|
||||
ql,奇琳,Kirin,チーリン,,,,Default,MainActor,#00FFFF,peipei_head,VO/voice_YL,
|
||||
peipei_novoice,胆怯女声,Timid female voice,怯えた女声,,,,Default,Aside,#00FFFF,,VO/voice_PP,2
|
||||
yingli_novoice,严厉女声,Stern female voice,厳しい女声,,,,Default,Aside,#FFCC00,,VO/voice_YL,1
|
||||
tutorial,教学,Tutorial,,,,,Default,Aside,,,,
|
||||
docter,儿科医生,Doctor (in memory),医者(記憶の中),,,,Default,Aside,#FFCC00,,,
|
||||
peipei_child,童年佩佩,Peipei (child),ペイペイ(幼少期),,,,Default,Aside,#00FFFF,,VO/voice_PPm,
|
||||
unknown,???,???,???,,,,Default,Aside,#FFCC00,,,
|
||||
???,???,???,???,,,,Default,MainActor,#FFCC00,,,
|
||||
zls?,???,???,???,,,,Default,MainActor,#FFCC00,,VO/voice_memCommon,
|
||||
zls,治疗师,Therapist,セラピスト,,,,Default,MainActor,#FFCC00,,VO/voice_memCommon,
|
||||
shitou,石头,Stone,シートウ,,,,Default,MainActor,,,VO/voice_shitou,
|
||||
Descent,Descent,Descent,,,,,Default,Aside,#FFCC00,,VO/voice_me,
|
||||
e-assistant,电子助手,Electronic Assistant,,,,,Default,Aside,#FFCC00,,VO/voice_me,
|
||||
Gotashi_unknow,戴纯金雕塑头的男人,*Gotash,*ゴタシュ,,,,Default,Aside,#FFCC00,,,
|
||||
dn,无连接,No Connection,No Connection,,,,Screen,Aside,#FFBF5F,,VO/voice_DN,
|
||||
Linking,连接中……,Connecting...,Connecting...,,,,Screen,Aside,#E6A23C,,VO/voice_DN,
|
||||
Analysing,分析中,Analyzing...,Analyzing...,,,,Screen,Aside,#E6A23C,,VO/voice_DN,
|
||||
Error,错误警告,Error warning,Error warning,,,,Screen,Aside,#E6A23C,,VO/voice_DN,
|
||||
UfModule,Unstable Fusion图像生成模块,Unstable Fusion Module,Unstable Fusion Module,,,,Screen,Aside,#F56C6C,,VO/voice_DN,
|
||||
EyeModule,HS9型视觉模块,HS9 Visual Module,HS9 Visual Module,,,,Screen,Aside,#F56C6C,,VO/voice_DN,
|
||||
EmoModule,通用型情绪发生模块,Universal Emotion Generation Module,Universal Emotion Generation Module,,,,Screen,Aside,#F56C6C,,VO/voice_DN,
|
||||
MemModule,通用型记忆模块,Universal Memory Module,Universal Memory Module,,,,Screen,Aside,#F56C6C,,VO/voice_DN,
|
||||
LogicModule,MK1型逻辑处理模块,MK1 logic Processing Module,MK1 logic Processing Module,,,,Screen,Aside,#F56C6C,,VO/voice_DN,
|
||||
SpeakerModule,MK1型表达模块,MK1 Expression Module,MK1 Expression Module,,,,Screen,Aside,#F56C6C,,VO/voice_DN,
|
||||
SaleModule,销售语言拓展模块,Sales Language Extension Module,販売言語拡張モジュール,,,,Screen,Aside,#F56C6C,,VO/voice_DN,
|
||||
ChipModule,4R7型色觉晶圆训练槽,4R7 Color Perception Wafer Training Slot,4R7 Color Perception Wafer Training Slot,,,,Screen,Aside,#F56C6C,,VO/voice_DN,
|
||||
HivemindModule,未知型号<br>Hivemind通讯终端,Unknown type Hivemind communication terminal,Unknown type Hivemind communication terminal,,,,Screen,Aside,#F56C6C,,VO/voice_DN,
|
||||
HeartModule,C03UR型特配涡轮增压动力模块,C03UR Special Turbocharged Power Module,C03UR Special Turbocharged Power Module,,,,Screen,Aside,#E6A23C,,VO/voice_DN,
|
||||
LungModule,MK1型气体处理模块,MK1 Gas Processing Module,MK1 Gas Processing Module,,,,Screen,Aside,#E6A23C,,VO/voice_DN,
|
||||
LiverModule,MK1型冷却液循环模块,MK1 Coolant Circulation Module,MK1 Coolant Circulation Module,,,,Screen,Aside,#E6A23C,,VO/voice_DN,
|
||||
DigestModule,MK1型物料处理模块,MK1 Material Processing Module,MK1 Material Processing Module,,,,Screen,Aside,#E6A23C,,VO/voice_DN,
|
||||
jg,警告,Warning,警告,Предупреждение,Advertencia,Aviso,Default,MainActor,#7ae622,,VO/voice_DN,
|
||||
门,门,Door,ドア,Дверь,Puerta,Porta,Default,MainActor,#7ae622,,,
|
||||
矩形,黑暗,Darkness,闇,Тьма,Oscuridad,Escuridão,Default,MainActor,#7ae622,,VO/voice_DN,
|
||||
记忆,记忆,Memory,記憶,Память,Memoria,Memória,Default,MainActor,#7ae622,,,
|
||||
peipei,佩佩,PeiPei,ペペ,Пэйпэй,Peipei,Peipei,Default,MainActor,#00FFFF,peipei_head,VO/voice_PP,
|
||||
乌鸦,乌鸦,Crow,カラス,Ворон,Cuervo,Corvo,Default,MainActor,#e6ddc1,,VO/voice_WYd,
|
||||
wyd?,???,???,???,???,???,???,Default,MainActor,#e6ddc1,,VO/voice_WYd,
|
||||
马尾辫女孩,马尾辫女孩,Ponytail Girl,ポニーテールの女の子,Девочка с хвостиком,Chica de la coleta,Garota de Rabo de Cavalo,Default,MainActor,,,VO/voice_JJ,
|
||||
pp,佩佩,PeiPei,ペペ,Пэйпэй,Peipei,Peipei,Default,MainActor,#00FFFF,peipei_head,VO/voice_PP,
|
||||
ppm,佩佩,PeiPei,ペペ,Пэйпэй,Peipei,Peipei,Default,MainActor,#00FFFF,peipei_head,VO/voice_PPm,
|
||||
ppd,女孩,Girl,女の子,Девочка,Niña,Garota,Default,MainActor,,,VO/voice_PPd,
|
||||
ppd?,女孩,Girl,女の子,Девочка,Niña,Garota,Default,MainActor,,,VO/voice_PPd,
|
||||
me,路斯,Ruth,ルース,Лус,Ruth,Lusi,Default,Player,,me_head,VO/voice_ME,
|
||||
med,路斯,Ruth,ルース,Лус,Ruth,Lusi,Default,Player,,me_head,VO/voice_MEd,
|
||||
mem,路斯,Ruth,ルース,Лус,Ruth,Lusi,Default,Player,,me_head,VO/voice_MEm,
|
||||
mecd,女孩,Girl,女の子,Девочка,Niña,Garota,Default,MainActor,,,VO/voice_MECd,
|
||||
mecd?,???,???,???,???,???,???,Default,MainActor,,,VO/voice_MECd,
|
||||
bb,BB机,Pager,ポケベル,Пейджер,Bíper,Pager,Default,Player,,me_head,,
|
||||
jj,姐姐,Sister,姉さん,Сестра,Hermana mayor,Irmã,Default,MainActor,,me_head,VO/voice_JJ,
|
||||
jjd,姐姐,Sister,姉さん,Сестра,Hermana mayor,Irmã,Default,MainActor,,me_head,VO/voice_JJd,
|
||||
jjm,姐姐,Sister,姉さん,Сестра,Hermana mayor,Irmã,Default,MainActor,,me_head,VO/voice_JJm,
|
||||
jj?,柔和女声,Soft Female Voice,柔らかな女の声,Нежный женский голос,Voz suave de mujer,Voz Feminina Suave,Default,MainActor,,me_head,VO/voice_JJ,
|
||||
hs,火山,Cole,火山,Вулкан,Huoshan,Vulcão,Default,MainActor,#FFA800,peipei_head,VO/voice_HS,
|
||||
hs?,沙哑男声,Hoarse Male Voice,しゃがれた男の声,Хриплый мужской голос,Voz ronca de hombre,Voz Masculina Rouca,Default,MainActor,#FFA800,peipei_head,VO/voice_HS,
|
||||
hsm,火山,Kazan,火山,Вулкан,Huoshan,Vulcão,Default,MainActor,,,VO/voice_HSm,
|
||||
hsd,阿灿,Acan,アーツァン,А-Цань,Acan,Acan,Default,MainActor,,,VO/voice_HSd,
|
||||
hsd?,???,???,???,???,???,???,Default,MainActor,#FFA800,peipei_head,VO/voice_HSd,
|
||||
yl,英理,Yingli,エリ,Инь Ли,Yingli,Yingli,Default,MainActor,#4000FF,peipei_head,VO/voice_YL,
|
||||
ql?,02号调酒机体,Bartender Entity 02,02番バーテンダー機体,Юнит-бармен №02,Unidad barman 02,Unidade Bartender 02,Default,MainActor,#00FFFF,peipei_head,VO/voice_YL,
|
||||
ql,奇琳,Qilin,チーリン,Цилинь,Qilin,Qilin,Default,MainActor,#00FFFF,peipei_head,VO/voice_YL,
|
||||
peipei_novoice,胆怯女声,Timid Female Voice,臆病な女の声,Робкий женский голос,Voz tímida de mujer,Voz Feminina Tímida,Default,Aside,#00FFFF,,VO/voice_PP,2
|
||||
yingli_novoice,严厉女声,Stern Female Voice,厳しい女の声,Строгий женский голос,Voz severa de mujer,Voz Feminina Severa,Default,Aside,#FFCC00,,VO/voice_YL,1
|
||||
tutorial,教学,Tutorial,チュートリアル,Обучение,Tutorial,Tutorial,Default,Aside,,,,
|
||||
docter,儿科医生,Pediatrician,小児科医,Педиатр,Pediatra,Pediatra,Default,Aside,#FFCC00,,,
|
||||
peipei_child,童年佩佩,Peipei (child),ペペ(幼少期),Пэйпэй в детстве,Peipei (niña),PeiPei Criança,Default,Aside,#00FFFF,,VO/voice_PPm,
|
||||
unknown,???,???,???,???,???,???,Default,Aside,#FFCC00,,,
|
||||
???,???,???,???,???,???,???,Default,MainActor,#FFCC00,,,
|
||||
zls?,???,???,???,???,???,???,Default,MainActor,#FFCC00,,VO/voice_memCommon,
|
||||
zls,治疗师,Therapist,セラピスト,Терапевт,Terapeuta,Terapeuta,Default,MainActor,#FFCC00,,VO/voice_memCommon,
|
||||
shitou,石头,Stone,ストーン,Шитоу,Piedra,Pedra,Default,MainActor,,,VO/voice_shitou,
|
||||
Descent,Descent,Descent,ディセント,Descent,Descent,Descent,Default,Aside,#FFCC00,,VO/voice_me,
|
||||
e-assistant,电子助手,Electronic Assistant,電子アシスタント,Электронный помощник,Asistente electrónico,Assistente Eletrônico,Default,Aside,#FFCC00,,VO/voice_me,
|
||||
Gotashi_unknow,戴纯金雕塑头的男人,Man with a Solid Gold Sculpted Head,純金彫刻の頭部を被った男,Мужчина с головой-скульптурой из чистого золота,Hombre que lleva una cabeza de escultura de oro puro,Homem com Cabeça de Escultura de Ouro Maciço,Default,Aside,#FFCC00,,,
|
||||
dn,无连接,Disconnected,未接続,Нет подключения,Sin conexión,Desconectado,Screen,Aside,#FFBF5F,,VO/voice_DN,
|
||||
Linking,连接中……,Connecting...,接続中……,Подключение...,Conectando...,Conectando...,Screen,Aside,#E6A23C,,VO/voice_DN,
|
||||
Analysing,分析中,Analyzing...,分析中,Анализ...,Analizando,Analisando,Screen,Aside,#E6A23C,,VO/voice_DN,
|
||||
Error,错误警告,Error Warning,エラー警告,Предупреждение об ошибке,Advertencia de error,Aviso de Erro,Screen,Aside,#E6A23C,,VO/voice_DN,
|
||||
UfModule,Unstable Fusion图像生成模块,Unstable Fusion Image Generation Module,Unstable Fusion画像生成モジュール,Модуль генерации изображений Unstable Fusion,Módulo de generación de imágenes Unstable Fusion,Módulo de Geração de Imagem Unstable Fusion,Screen,Aside,#F56C6C,,VO/voice_DN,
|
||||
EyeModule,HS9型视觉模块,HS9 Vision Module,HS9型視覚モジュール,Модуль зрения HS9,Módulo visual modelo HS9,Módulo de Visão HS9,Screen,Aside,#F56C6C,,VO/voice_DN,
|
||||
EmoModule,通用型情绪发生模块,General-Purpose Emotion Generation Module,汎用型情緒発生モジュール,Универсальный модуль генерации эмоций,Módulo emocional genérico,Módulo de Geração de Emoção Genérico,Screen,Aside,#F56C6C,,VO/voice_DN,
|
||||
MemModule,通用型记忆模块,Universal Memory Module,汎用型記憶モジュール,Универсальный модуль памяти,Módulo de memoria genérico,Módulo de Memória Genérico,Screen,Aside,#F56C6C,,VO/voice_DN,
|
||||
LogicModule,MK1型逻辑处理模块,Type MK1 Logic Processing Module,MK1型論理処理モジュール,Модуль обработки логики MK1,Módulo de procesamiento lógico modelo MK1,Módulo de Processamento Lógico MK1,Screen,Aside,#F56C6C,,VO/voice_DN,
|
||||
SpeakerModule,MK1型表达模块,Type MK1 Expression Module,MK1型表現モジュール,Модуль выражения MK1,Módulo de expresión modelo MK1,Módulo de Expressão MK1,Screen,Aside,#F56C6C,,VO/voice_DN,
|
||||
SaleModule,销售语言拓展模块,Sales Language Extension Module,販売言語拡張モジュール,Модуль расширения языка продаж,Módulo de expansión de lenguaje de ventas,Módulo de Expansão de Linguagem de Vendas,Screen,Aside,#F56C6C,,VO/voice_DN,
|
||||
ChipModule,4R7型色觉晶圆训练槽,Type 4R7 Color Vision Wafer Training Slot,4R7型色覚ウェハートレーニングスロット,Тренировочный слот чипа цветовосприятия 4R7,Ranura de entrenamiento de oblea de visión cromática modelo 4R7,Slot de Treinamento do Chip de Visão Cromática 4R7,Screen,Aside,#F56C6C,,VO/voice_DN,
|
||||
HivemindModule,未知型号<br>Hivemind通讯终端,Unknown Model<br>Hivemind Communication Terminal,型番不明<br>ハイブマインド通信端末,Терминал связи «Коллективный разум»<br>неизвестной модели,Terminal de comunicación Hivemind<br>de modelo desconocido,Modelo Desconhecido<br>Terminal de Comunicação Hivemind,Screen,Aside,#F56C6C,,VO/voice_DN,
|
||||
HeartModule,C03UR型特配涡轮增压动力模块,Type C03UR Custom Turbocharged Power Module,C03UR型特注ターボチャージャー動力モジュール,Специальный силовой модуль C03UR с турбонаддувом,Módulo de potencia turboalimentado especial modelo C03UR,Módulo de Potência Turbocompressor Personalizado C03UR,Screen,Aside,#E6A23C,,VO/voice_DN,
|
||||
LungModule,MK1型气体处理模块,Type MK1 Gas Processing Module,MK1型気体処理モジュール,Модуль обработки газов MK1,Módulo de procesamiento de gas modelo MK1,Módulo de Processamento de Gás MK1,Screen,Aside,#E6A23C,,VO/voice_DN,
|
||||
LiverModule,MK1型冷却液循环模块,Type MK1 Coolant Circulation Module,MK1型冷却液循環モジュール,Модуль циркуляции хладагента MK1,Módulo de circulación de líquido refrigerante modelo MK1,Módulo de Circulação de Líquido de Arrefecimento MK1,Screen,Aside,#E6A23C,,VO/voice_DN,
|
||||
DigestModule,MK1型物料处理模块,Type MK1 Material Processing Module,MK1型原料処理モジュール,Модуль обработки материалов MK1,Módulo de procesamiento de material modelo MK1,Módulo de Processamento de Material MK1,Screen,Aside,#E6A23C,,VO/voice_DN,
|
||||
CenterText,,,,,,,CenterText,Aside,,,,
|
||||
CenterOption,,,,,,,CenterOption,Aside,,,,
|
||||
Task,,,,,,,Task,Aside,,,,
|
||||
TempText,,,,,,,Default,Aside,,,,
|
||||
gts,患者,???,???,,,,Default,MainActor,#A4CD36,,VO/voice_GTS,
|
||||
gts?,患者,???,???,,,,Default,MainActor,#A4CD36,,VO/voice_GTS_broken,
|
||||
gts??,患者??,???,???,,,,Default,MainActor,#E2C22B,,VO/voice_GTS,
|
||||
classmate,同学,Classmate,クラスメート,,,,Default,Aside,,,VO/voice_memCommon,
|
||||
jb,酒保,Bartender,バーテンダー,,,,Default,MainActor,,,VO/voice_memCommon,
|
||||
host,主持人,Newscaster,ニュースキャスター,,,,Default,MainActor,,,VO/voice_memCommon,
|
||||
teacher,教师,Teacher,Teacher,,,,Default,MainActor,#FFCC00,,VO/voice_memCommon,
|
||||
sellerA,销售员A,Seller A,Seller A,,,,Default,MainActor,#FFCC00,,VO/voice_memCommon,
|
||||
sellerB,销售员B,Seller B,Seller B,,,,Default,MainActor,#FFCC00,,VO/voice_memCommon,
|
||||
sellerC,销售员C,Seller C,Seller C,,,,Default,MainActor,#FFCC00,,VO/voice_memCommon,
|
||||
|
||||
gts,患者,Patient,患者,Пациент,Paciente,Paciente,Default,MainActor,#A4CD36,,VO/voice_GTS,
|
||||
gts?,患者,Patient,患者,Пациент,Paciente,Paciente,Default,MainActor,#A4CD36,,VO/voice_GTS_broken,
|
||||
gts??,患者??,Patient??,患者??,Пациент??,¿¿Paciente??,Paciente??,Default,MainActor,#E2C22B,,VO/voice_GTS,
|
||||
classmate,同学,Classmate,同級生,Одноклассник,Compañero de clase,Colega,Default,Aside,,,VO/voice_memCommon,
|
||||
jb,酒保,Bartender,バーテンダー,Бармен,Cantinero,Bartender,Default,MainActor,,,VO/voice_memCommon,
|
||||
host,主持人,Host,司会者,Ведущий,Presentador,Apresentador,Default,MainActor,,,VO/voice_memCommon,
|
||||
teacher,教师,Teacher,教師,Учитель,Maestro,Professor,Default,MainActor,#FFCC00,,VO/voice_memCommon,
|
||||
sellerA,销售员A,Salesperson A,販売員A,Продавец А,Vendedor A,Vendedor A,Default,MainActor,#FFCC00,,VO/voice_memCommon,
|
||||
sellerB,销售员B,Salesperson B,販売員B,Продавец Б,Vendedor B,Vendedor B,Default,MainActor,#FFCC00,,VO/voice_memCommon,
|
||||
sellerC,销售员C,Salesperson C,販売員C,Продавец В,Vendedor C,Vendedor C,Default,MainActor,#FFCC00,,VO/voice_memCommon,
|
||||
|
||||
|
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 480fa26171aa2e242bff1885e9f7df55
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ad75debdd4433f642891c0cbc24a0bb5
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,22 @@
|
||||
{
|
||||
"name": "AibisDream.Typography.Tests.PlayMode",
|
||||
"rootNamespace": "AibisDream.Typography.Tests.PlayMode",
|
||||
"references": [
|
||||
"AibisDream.Typography.Runtime",
|
||||
"Unity.TextMeshPro"
|
||||
],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": false,
|
||||
"defineConstraints": [
|
||||
"UNITY_INCLUDE_TESTS"
|
||||
],
|
||||
"versionDefines": [],
|
||||
"noEngineReferences": false,
|
||||
"optionalUnityReferences": [
|
||||
"TestAssemblies"
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4bd93b18a8a4497478c36873cabf5355
|
||||
AssemblyDefinitionImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,328 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using System.Threading.Tasks;
|
||||
using AibisDream.Framework;
|
||||
using NUnit.Framework;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.TestTools;
|
||||
using Object = UnityEngine.Object;
|
||||
|
||||
namespace AibisDream.Typography.Tests.PlayMode
|
||||
{
|
||||
public sealed class TypographyServicePlayModeTests
|
||||
{
|
||||
private readonly List<Object> createdObjects = new();
|
||||
|
||||
[UnitySetUp]
|
||||
public IEnumerator SetUp()
|
||||
{
|
||||
TypographyService.ResetForTests();
|
||||
yield return null;
|
||||
}
|
||||
|
||||
[UnityTearDown]
|
||||
public IEnumerator TearDown()
|
||||
{
|
||||
TypographyService.ResetForTests();
|
||||
foreach (Object created in createdObjects)
|
||||
{
|
||||
if (created != null)
|
||||
Object.Destroy(created);
|
||||
}
|
||||
createdObjects.Clear();
|
||||
yield return null;
|
||||
}
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator RuntimeCreatedText_AppliesCurrentProfile()
|
||||
{
|
||||
TypographyProfile latin = CreateProfile(TypographyProfileKind.Latin, 1.25f);
|
||||
var loader = new ImmediateLoader(new Dictionary<string, TypographyProfile>
|
||||
{
|
||||
[TypographyLocaleMapping.GetProfileKey(LocaleKind.En)] = latin
|
||||
});
|
||||
TypographyService.ConfigureLoader(loader);
|
||||
|
||||
Task<bool> loadTask = TypographyService.LoadAndActivateAsync(LocaleKind.En);
|
||||
yield return new WaitUntil(() => loadTask.IsCompleted);
|
||||
Assert.That(loadTask.Result, Is.True);
|
||||
|
||||
var go = new GameObject("RuntimeTypographyText", typeof(RectTransform));
|
||||
createdObjects.Add(go);
|
||||
TextMeshProUGUI text = go.AddComponent<TextMeshProUGUI>();
|
||||
text.fontSize = 20f;
|
||||
|
||||
Assert.That(TypographyService.Apply(text, TypographyRole.Body), Is.True);
|
||||
Assert.That(text.fontSize, Is.EqualTo(25f));
|
||||
Assert.That(text.font, Is.EqualTo(TMP_Settings.defaultFontAsset));
|
||||
}
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator RegisteredBinding_SwitchesProfilesWithoutMetricAccumulationAndReleasesOldKey()
|
||||
{
|
||||
TypographyProfile latin = CreateProfile(TypographyProfileKind.Latin, 0.5f);
|
||||
TypographyProfile russian = CreateProfile(TypographyProfileKind.Russian, 0.75f);
|
||||
var loader = new ImmediateLoader(new Dictionary<string, TypographyProfile>
|
||||
{
|
||||
[TypographyLocaleMapping.GetProfileKey(LocaleKind.En)] = latin,
|
||||
[TypographyLocaleMapping.GetProfileKey(LocaleKind.Ru)] = russian
|
||||
});
|
||||
TypographyService.ConfigureLoader(loader);
|
||||
|
||||
var go = new GameObject("BoundTypographyText", typeof(RectTransform));
|
||||
createdObjects.Add(go);
|
||||
TextMeshProUGUI text = go.AddComponent<TextMeshProUGUI>();
|
||||
text.fontSize = 40f;
|
||||
go.AddComponent<LocalizedTypography>();
|
||||
|
||||
Task<bool> latinTask = TypographyService.LoadAndActivateAsync(LocaleKind.En);
|
||||
yield return new WaitUntil(() => latinTask.IsCompleted);
|
||||
Assert.That(text.fontSize, Is.EqualTo(20f));
|
||||
|
||||
Task<bool> russianTask = TypographyService.LoadAndActivateAsync(LocaleKind.Ru);
|
||||
yield return new WaitUntil(() => russianTask.IsCompleted);
|
||||
Assert.That(text.fontSize, Is.EqualTo(30f));
|
||||
Assert.That(
|
||||
loader.ReleasedKeys,
|
||||
Does.Contain(TypographyLocaleMapping.GetProfileKey(LocaleKind.En)));
|
||||
|
||||
Task<bool> backTask = TypographyService.LoadAndActivateAsync(LocaleKind.En);
|
||||
yield return new WaitUntil(() => backTask.IsCompleted);
|
||||
Assert.That(text.fontSize, Is.EqualTo(20f));
|
||||
}
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator PrefabOverride_UsesResolvedInstanceMetricsAsBaseline()
|
||||
{
|
||||
TypographyProfile latin = CreateProfile(TypographyProfileKind.Latin, 1f);
|
||||
var loader = new ImmediateLoader(new Dictionary<string, TypographyProfile>
|
||||
{
|
||||
[TypographyLocaleMapping.GetProfileKey(LocaleKind.En)] = latin
|
||||
});
|
||||
TypographyService.ConfigureLoader(loader);
|
||||
|
||||
Task<bool> loadTask = TypographyService.LoadAndActivateAsync(LocaleKind.En);
|
||||
yield return new WaitUntil(() => loadTask.IsCompleted);
|
||||
Assert.That(loadTask.Result, Is.True);
|
||||
|
||||
var go = new GameObject("PrefabOverrideTypographyText", typeof(RectTransform));
|
||||
createdObjects.Add(go);
|
||||
go.SetActive(false);
|
||||
TextMeshProUGUI text = go.AddComponent<TextMeshProUGUI>();
|
||||
LocalizedTypography binding = go.AddComponent<LocalizedTypography>();
|
||||
|
||||
const float sourceBaseline = 40f;
|
||||
const float resolvedOverride = 36f;
|
||||
SetPrivateField(binding, "baselineCaptured", true);
|
||||
SetPrivateField(binding, "baseFontSize", sourceBaseline);
|
||||
text.fontSize = resolvedOverride;
|
||||
|
||||
go.SetActive(true);
|
||||
yield return null;
|
||||
|
||||
Assert.That(text.fontSize, Is.EqualTo(resolvedOverride));
|
||||
}
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator OverlappingLoads_LastRequestWins()
|
||||
{
|
||||
TypographyProfile latin = CreateProfile(TypographyProfileKind.Latin, 1f);
|
||||
TypographyProfile japanese = CreateProfile(TypographyProfileKind.Japanese, 1f);
|
||||
var loader = new DeferredLoader();
|
||||
TypographyService.ConfigureLoader(loader);
|
||||
|
||||
Task<bool> latinTask = TypographyService.LoadAndActivateAsync(LocaleKind.En);
|
||||
Task<bool> japaneseTask = TypographyService.LoadAndActivateAsync(LocaleKind.Ja);
|
||||
|
||||
loader.Complete(TypographyLocaleMapping.GetProfileKey(LocaleKind.Ja), japanese);
|
||||
yield return new WaitUntil(() => japaneseTask.IsCompleted);
|
||||
loader.Complete(TypographyLocaleMapping.GetProfileKey(LocaleKind.En), latin);
|
||||
yield return new WaitUntil(() => latinTask.IsCompleted);
|
||||
|
||||
Assert.That(TypographyService.CurrentProfile, Is.SameAs(japanese));
|
||||
Assert.That(
|
||||
TypographyService.CurrentProfileKey,
|
||||
Is.EqualTo(TypographyLocaleMapping.GetProfileKey(LocaleKind.Ja)));
|
||||
Assert.That(latinTask.Result, Is.False);
|
||||
}
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator OverlappingLoads_ForSameProfileDoNotReleaseTheWinningHandle()
|
||||
{
|
||||
TypographyProfile latin = CreateProfile(TypographyProfileKind.Latin, 1f);
|
||||
var loader = new DeferredLoader();
|
||||
TypographyService.ConfigureLoader(loader);
|
||||
|
||||
Task<bool> firstTask = TypographyService.LoadAndActivateAsync(LocaleKind.En);
|
||||
Task<bool> secondTask = TypographyService.LoadAndActivateAsync(LocaleKind.Es);
|
||||
loader.Complete(TypographyLocaleMapping.GetProfileKey(LocaleKind.En), latin);
|
||||
|
||||
yield return new WaitUntil(() => firstTask.IsCompleted && secondTask.IsCompleted);
|
||||
Assert.That(firstTask.Result, Is.False);
|
||||
Assert.That(secondTask.Result, Is.True);
|
||||
Assert.That(TypographyService.CurrentProfile, Is.SameAs(latin));
|
||||
Assert.That(loader.ReleasedKeys, Is.Empty);
|
||||
}
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator MissingProfile_KeepsTheLastValidProfile()
|
||||
{
|
||||
TypographyProfile latin = CreateProfile(TypographyProfileKind.Latin, 1f);
|
||||
var loader = new ImmediateLoader(new Dictionary<string, TypographyProfile>
|
||||
{
|
||||
[TypographyLocaleMapping.GetProfileKey(LocaleKind.En)] = latin
|
||||
});
|
||||
TypographyService.ConfigureLoader(loader);
|
||||
|
||||
Task<bool> validTask = TypographyService.LoadAndActivateAsync(LocaleKind.En);
|
||||
yield return new WaitUntil(() => validTask.IsCompleted);
|
||||
LogAssert.Expect(
|
||||
LogType.Error,
|
||||
"[TypographyService] 字体 Profile 不存在或加载失败:Typography/Profile/Japanese");
|
||||
Task<bool> missingTask = TypographyService.LoadAndActivateAsync(LocaleKind.Ja);
|
||||
yield return new WaitUntil(() => missingTask.IsCompleted);
|
||||
|
||||
Assert.That(validTask.Result, Is.True);
|
||||
Assert.That(missingTask.Result, Is.False);
|
||||
Assert.That(TypographyService.CurrentProfile, Is.SameAs(latin));
|
||||
Assert.That(
|
||||
TypographyService.CurrentProfileKey,
|
||||
Is.EqualTo(TypographyLocaleMapping.GetProfileKey(LocaleKind.En)));
|
||||
}
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator LocalizationKit_SupportedLocalesLoadRealAddressableProfilesAndReleasePreviousHandles()
|
||||
{
|
||||
Type localizationKit = Type.GetType(
|
||||
"AibisDream.Framework.LocalizationKit, Assembly-CSharp",
|
||||
throwOnError: true);
|
||||
Type resourceSystem = Type.GetType(
|
||||
"AibisDream.Framework.ResourceSystem, Assembly-CSharp",
|
||||
throwOnError: true);
|
||||
MethodInfo switchLanguage = localizationKit.GetMethod(
|
||||
"SwitchLanguageAsync",
|
||||
BindingFlags.Public | BindingFlags.Static);
|
||||
PropertyInfo currentLanguageCode = localizationKit.GetProperty(
|
||||
"CurrentLanguageCode",
|
||||
BindingFlags.Public | BindingFlags.Static);
|
||||
PropertyInfo persistentLoader = resourceSystem.GetProperty(
|
||||
"PersistentLoader",
|
||||
BindingFlags.Public | BindingFlags.Static);
|
||||
Assert.That(switchLanguage, Is.Not.Null);
|
||||
Assert.That(currentLanguageCode, Is.Not.Null);
|
||||
Assert.That(persistentLoader, Is.Not.Null);
|
||||
|
||||
string originalLocale = (string)currentLanguageCode.GetValue(null);
|
||||
var localeCases = new[]
|
||||
{
|
||||
(Code: "zh-Hans", Kind: LocaleKind.Cn),
|
||||
(Code: "en", Kind: LocaleKind.En),
|
||||
(Code: "ja-JP", Kind: LocaleKind.Ja),
|
||||
(Code: "ru", Kind: LocaleKind.Ru),
|
||||
(Code: "es", Kind: LocaleKind.Es),
|
||||
(Code: "pt-BR", Kind: LocaleKind.PtBr)
|
||||
};
|
||||
|
||||
foreach (var localeCase in localeCases)
|
||||
{
|
||||
var switchTask = (Task<bool>)switchLanguage.Invoke(null, new object[] { localeCase.Code });
|
||||
yield return new WaitUntil(() => switchTask.IsCompleted);
|
||||
Assert.That(switchTask.IsFaulted, Is.False, localeCase.Code);
|
||||
Assert.That(switchTask.Result, Is.True, localeCase.Code);
|
||||
Assert.That(
|
||||
TypographyService.CurrentProfileKey,
|
||||
Is.EqualTo(TypographyLocaleMapping.GetProfileKey(localeCase.Kind)),
|
||||
localeCase.Code);
|
||||
|
||||
object loaderInstance = persistentLoader.GetValue(null);
|
||||
Assert.That(loaderInstance, Is.Not.Null, localeCase.Code);
|
||||
int handleCount = (int)loaderInstance.GetType()
|
||||
.GetProperty("TotalHandleCount", BindingFlags.Public | BindingFlags.Instance)
|
||||
.GetValue(loaderInstance);
|
||||
Assert.That(handleCount, Is.EqualTo(1), localeCase.Code);
|
||||
}
|
||||
|
||||
var restoreTask = (Task<bool>)switchLanguage.Invoke(null, new object[] { originalLocale });
|
||||
yield return new WaitUntil(() => restoreTask.IsCompleted);
|
||||
Assert.That(restoreTask.Result, Is.True);
|
||||
}
|
||||
|
||||
private TypographyProfile CreateProfile(TypographyProfileKind kind, float multiplier)
|
||||
{
|
||||
var profile = ScriptableObject.CreateInstance<TypographyProfile>();
|
||||
createdObjects.Add(profile);
|
||||
profile.Configure(
|
||||
kind,
|
||||
new[]
|
||||
{
|
||||
new TypographyStyle(
|
||||
TypographyRole.Body,
|
||||
TMP_Settings.defaultFontAsset,
|
||||
fontSizeMultiplier: multiplier)
|
||||
});
|
||||
return profile;
|
||||
}
|
||||
|
||||
private static void SetPrivateField<T>(LocalizedTypography binding, string fieldName, T value)
|
||||
{
|
||||
FieldInfo field = typeof(LocalizedTypography).GetField(
|
||||
fieldName,
|
||||
BindingFlags.Instance | BindingFlags.NonPublic);
|
||||
Assert.That(field, Is.Not.Null, fieldName);
|
||||
field.SetValue(binding, value);
|
||||
}
|
||||
|
||||
private sealed class ImmediateLoader : ITypographyProfileLoader
|
||||
{
|
||||
private readonly IReadOnlyDictionary<string, TypographyProfile> profiles;
|
||||
|
||||
public ImmediateLoader(IReadOnlyDictionary<string, TypographyProfile> profiles)
|
||||
{
|
||||
this.profiles = profiles;
|
||||
}
|
||||
|
||||
public List<string> ReleasedKeys { get; } = new();
|
||||
|
||||
public Task<TypographyProfile> LoadAsync(string key)
|
||||
{
|
||||
profiles.TryGetValue(key, out TypographyProfile profile);
|
||||
return Task.FromResult(profile);
|
||||
}
|
||||
|
||||
public void Release(string key)
|
||||
{
|
||||
ReleasedKeys.Add(key);
|
||||
}
|
||||
}
|
||||
|
||||
private sealed class DeferredLoader : ITypographyProfileLoader
|
||||
{
|
||||
private readonly Dictionary<string, TaskCompletionSource<TypographyProfile>> pending = new();
|
||||
|
||||
public List<string> ReleasedKeys { get; } = new();
|
||||
|
||||
public Task<TypographyProfile> LoadAsync(string key)
|
||||
{
|
||||
if (!pending.TryGetValue(key, out TaskCompletionSource<TypographyProfile> source))
|
||||
{
|
||||
source = new TaskCompletionSource<TypographyProfile>();
|
||||
pending[key] = source;
|
||||
}
|
||||
return source.Task;
|
||||
}
|
||||
|
||||
public void Complete(string key, TypographyProfile profile)
|
||||
{
|
||||
pending[key].SetResult(profile);
|
||||
}
|
||||
|
||||
public void Release(string key)
|
||||
{
|
||||
ReleasedKeys.Add(key);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9a0486afd10903e4f81fc8560089f9f5
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user