From 394fd37a34b70f529c2b897678c87c9d0293132f Mon Sep 17 00:00:00 2001
From: Ding Yuntian <1491671119@qq.com>
Date: Sun, 1 Dec 2024 21:50:27 +0800
Subject: [PATCH] =?UTF-8?q?=E4=BF=9D=E5=AD=98=E5=8A=9F=E8=83=BD?=
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
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---
Assets/Editor/Script/GearSystemEditor.cs | 22 +
Assets/Editor/Script/GearSystemEditor.cs.meta | 3 +
Assets/Scenes/ExpressFixScene.unity | 1634 ++++++++++++-----
.../Scripts/Dialog System/DialogController.cs | 42 +-
Assets/Scripts/FixSystemNew/BodyModule.cs | 9 +-
.../Scripts/FixSystemNew/BodyModuleSystem.cs | 1 -
.../Scripts/FixSystemNew/FixYarnCommandEx.cs | 2 +-
.../Scripts/Framework/OtherKit/MonoCenter.cs | 17 -
.../Framework/ResourceKit/ResourceKit.cs | 2 +-
Assets/Scripts/MiniGame/Gear/Gear.cs | 23 +-
.../Scripts/MiniGame/Gear/GearController.cs | 117 --
Assets/Scripts/MiniGame/Gear/GearSystem.cs | 215 +++
...rController.cs.meta => GearSystem.cs.meta} | 0
.../Scripts/MiniGame/Gear/GearSystemConfig.cs | 40 -
.../MiniGame/Gear/GearSystemConfig.cs.meta | 3 -
Assets/Scripts/MiniGame/Gear/Shaft.cs | 81 +-
.../StreamingAssets/LevelData/GearSystem.meta | 8 +
.../LevelData/GearSystem/stone1.json | 1 +
.../LevelData/GearSystem/stone1.json.meta | 7 +
.../LevelData/GearSystem/temp.json | 1 +
.../LevelData/GearSystem/temp.json.meta | 7 +
21 files changed, 1497 insertions(+), 738 deletions(-)
create mode 100644 Assets/Editor/Script/GearSystemEditor.cs
create mode 100644 Assets/Editor/Script/GearSystemEditor.cs.meta
delete mode 100644 Assets/Scripts/MiniGame/Gear/GearController.cs
create mode 100644 Assets/Scripts/MiniGame/Gear/GearSystem.cs
rename Assets/Scripts/MiniGame/Gear/{GearController.cs.meta => GearSystem.cs.meta} (100%)
delete mode 100644 Assets/Scripts/MiniGame/Gear/GearSystemConfig.cs
delete mode 100644 Assets/Scripts/MiniGame/Gear/GearSystemConfig.cs.meta
create mode 100644 Assets/StreamingAssets/LevelData/GearSystem.meta
create mode 100644 Assets/StreamingAssets/LevelData/GearSystem/stone1.json
create mode 100644 Assets/StreamingAssets/LevelData/GearSystem/stone1.json.meta
create mode 100644 Assets/StreamingAssets/LevelData/GearSystem/temp.json
create mode 100644 Assets/StreamingAssets/LevelData/GearSystem/temp.json.meta
diff --git a/Assets/Editor/Script/GearSystemEditor.cs b/Assets/Editor/Script/GearSystemEditor.cs
new file mode 100644
index 000000000..e73632e97
--- /dev/null
+++ b/Assets/Editor/Script/GearSystemEditor.cs
@@ -0,0 +1,22 @@
+using UnityEditor;
+using UnityEngine;
+
+namespace AibisDream.SystemEditor
+{
+ [CustomEditor(typeof(GearSystem))]
+ public class GearSystemEditor : SystemHasDataEditor
+ {
+ public override void OnInspectorGUI()
+ {
+ var example = (GearSystem)target;
+
+ base.OnInspectorGUI();
+ GUILayout.Label("修改");
+
+ if (GUILayout.Button("添加一个齿轮轴"))
+ {
+ example.AddShaft();
+ }
+ }
+ }
+}
\ No newline at end of file
diff --git a/Assets/Editor/Script/GearSystemEditor.cs.meta b/Assets/Editor/Script/GearSystemEditor.cs.meta
new file mode 100644
index 000000000..7f3adc04f
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@@ -0,0 +1,3 @@
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\ No newline at end of file
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+ m_TagString: Shaft
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &2012701254
+Transform:
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+ m_PrefabAsset: {fileID: 0}
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+ m_ConstrainProportionsScale: 0
+ m_Children:
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+ m_Father: {fileID: 199118573}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!114 &2012701255
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
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+ m_Script: {fileID: 11500000, guid: 468fc3bf68cb91149818f305858bc7fd, type: 3}
+ m_Name:
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+ shaftType: 3
+ initRadius: 0.5
+ initSprite: {fileID: 2517083572485905542, guid: 6de0a74e5b5268b4998dc7a5c687fb95, type: 3}
+ hasGear: 1
+ childGear: {fileID: 0}
+ initialSpeed: 0
+ targetSpeed: 0
+ speed: 0
+--- !u!212 &2012701256
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GameObject:
m_ObjectHideFlags: 0
@@ -6496,6 +7124,10 @@ PrefabInstance:
propertyPath: m_LocalEulerAnglesHint.z
value: 0
objectReference: {fileID: 0}
+ - target: {fileID: 8556345213791081418, guid: 13f00ab6092291d49a9312e52873d80b, type: 3}
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+ value: 20
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m_RemovedComponents: []
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diff --git a/Assets/Scripts/Dialog System/DialogController.cs b/Assets/Scripts/Dialog System/DialogController.cs
index bc3b83a4f..e1d4a172e 100644
--- a/Assets/Scripts/Dialog System/DialogController.cs
+++ b/Assets/Scripts/Dialog System/DialogController.cs
@@ -2,7 +2,6 @@ using System;
using System.Collections;
using System.Collections.Generic;
using AibisDream.Kit;
-using AibisDream.Utility;
using UnityEngine;
using UnityEngine.Events;
using Yarn.Unity;
@@ -282,41 +281,12 @@ namespace AibisDream
MainUIController.Instance.TVFadeOut(duration);
}
- ///
- /// 角色初始化
- ///
- /// 角色图片名
- // [YarnCommand("character_init")]
- // public static void CharacterInit(string picName)
- // {
- // MainSceneController.Instance.Guest.SwitchImage(picName);
- // MainSceneController.Instance.Guest.Show();
- // }
-
- // [YarnCommand("character_switch_image")]
- // public static void CharacterSwitchImage(string picPath)
- // {
- // // TODO 统一路径后就不用路径做参数了
- // MainSceneController.Instance.Guest.SwitchImage(picPath);
- // }
-
- // [YarnCommand("character_fade_in")]
- // public static IEnumerator CharacterFadeIn(float duration = 1)
- // {
- // return MainSceneController.Instance.Guest.FadeInSync(duration);
- // }
-
- // [YarnCommand("character_fade_Out")]
- // public static IEnumerator CharacterFadeOut(float duration = 1)
- // {
- // return MainSceneController.Instance.Guest.FadeOutSync(duration);
- // }
-
- // [YarnCommand("character_move_to_fix")]
- // public static IEnumerator CharacterMoveToFix()
- // {
- // return MainSceneController.Instance.MoveToFix();
- // }
+ [YarnCommand("show_tv_scene")]
+ public static void ShowTVScene(float duration)
+ {
+ MainUIController.Instance.TVFadeIn(duration);
+ }
+
[YarnCommand("load_scene")]
public static IEnumerator LoadScene(string sceneName, float duration = 1)
{
diff --git a/Assets/Scripts/FixSystemNew/BodyModule.cs b/Assets/Scripts/FixSystemNew/BodyModule.cs
index 679d82a29..8a5658b67 100644
--- a/Assets/Scripts/FixSystemNew/BodyModule.cs
+++ b/Assets/Scripts/FixSystemNew/BodyModule.cs
@@ -94,7 +94,7 @@ namespace AibisDream.FixSystem
return new BodyModuleData
{
moduleName = data.moduleName,
- modulePicPath = ResourceKit.SavePsdSprite(modulePic.sprite),
+ ModulePic = modulePic.sprite,
ModulePos = transform.localPosition,
SocketPos = socketPos.localPosition,
waveformType = data.waveformType,
@@ -128,8 +128,11 @@ namespace AibisDream.FixSystem
[JsonIgnore] public string DeepInNodeName => string.Format(DeepInTemplate, moduleName);
[JsonIgnore]
- public Sprite ModulePic =>
- !string.IsNullOrEmpty(modulePicPath) ? ResourceKit.LoadSpriteFromPsd(modulePicPath) : null;
+ public Sprite ModulePic
+ {
+ get => !string.IsNullOrEmpty(modulePicPath) ? ResourceKit.LoadSpriteFromPsd(modulePicPath) : null;
+ set => modulePicPath = ResourceKit.SaveSprite(value);
+ }
[JsonIgnore]
public Vector3 ModulePos
diff --git a/Assets/Scripts/FixSystemNew/BodyModuleSystem.cs b/Assets/Scripts/FixSystemNew/BodyModuleSystem.cs
index 2304341a2..61c1345c6 100644
--- a/Assets/Scripts/FixSystemNew/BodyModuleSystem.cs
+++ b/Assets/Scripts/FixSystemNew/BodyModuleSystem.cs
@@ -1,7 +1,6 @@
using System.Linq;
using AibisDream.Framework;
using AibisDream.Kit;
-using AibisDream.Utility;
using UnityEngine;
using UnityEngine.Events;
diff --git a/Assets/Scripts/FixSystemNew/FixYarnCommandEx.cs b/Assets/Scripts/FixSystemNew/FixYarnCommandEx.cs
index 33c412185..348e857bf 100644
--- a/Assets/Scripts/FixSystemNew/FixYarnCommandEx.cs
+++ b/Assets/Scripts/FixSystemNew/FixYarnCommandEx.cs
@@ -34,7 +34,7 @@ namespace AibisDream.FixSystem
private static void StartGearSystem(string dataKey)
{
- var gearSystem = FixSystemCenter.SystemDic.Get();
+ var gearSystem = FixSystemCenter.SystemDic.Get();
}
private static void StartEngineSystem(string dataKey)
diff --git a/Assets/Scripts/Framework/OtherKit/MonoCenter.cs b/Assets/Scripts/Framework/OtherKit/MonoCenter.cs
index bde7ea165..9475ace40 100644
--- a/Assets/Scripts/Framework/OtherKit/MonoCenter.cs
+++ b/Assets/Scripts/Framework/OtherKit/MonoCenter.cs
@@ -25,7 +25,6 @@ namespace AibisDream.Framework
_iocContainer ??= new IOCContainer();
// 在这里添加相应的工具
Register(new MoveableSystem());
- Register(new WaveTest());
}
private void Register(T kit) where T : IMonoKit
@@ -43,22 +42,6 @@ namespace AibisDream.Framework
private void Update() => OnUpdate?.Invoke();
}
- public class WaveTest : IMonoKit
- {
- public void OnUpdate()
- {
- if (Input.GetKeyDown(KeyCode.Space))
- {
- FixSystemCenter.SystemDic.Get().PlayWave(FixSystem.WaveformType.Sine, true);
- }
-
- if (Input.GetKeyDown(KeyCode.A))
- {
- FixSystemCenter.SystemDic.Get().StartScan();
- }
- }
- }
-
public interface IMonoKit
{
void OnUpdate();
diff --git a/Assets/Scripts/Framework/ResourceKit/ResourceKit.cs b/Assets/Scripts/Framework/ResourceKit/ResourceKit.cs
index cd906f07c..d578dfdca 100644
--- a/Assets/Scripts/Framework/ResourceKit/ResourceKit.cs
+++ b/Assets/Scripts/Framework/ResourceKit/ResourceKit.cs
@@ -6,7 +6,7 @@ namespace AibisDream.Framework
{
public static class ResourceKit
{
- public static string SavePsdSprite(Sprite sprite)
+ public static string SaveSprite(Sprite sprite)
{
if (!sprite) return "";
diff --git a/Assets/Scripts/MiniGame/Gear/Gear.cs b/Assets/Scripts/MiniGame/Gear/Gear.cs
index 4ac081691..489e04be6 100644
--- a/Assets/Scripts/MiniGame/Gear/Gear.cs
+++ b/Assets/Scripts/MiniGame/Gear/Gear.cs
@@ -1,3 +1,4 @@
+using AibisDream.FixSystem;
using AibisDream.Framework;
using DG.Tweening;
using UnityEngine;
@@ -9,21 +10,21 @@ namespace AibisDream
[SerializeField] public float radius;
[SerializeField] public Sprite gearSprite;
- private GearController gearController;
- private CircleCollider2D circleCollider;
- private SpriteRenderer spriteRenderer;
+ private GearSystem _gearSystem;
+ private CircleCollider2D _circleCollider;
+ private SpriteRenderer _spriteRenderer;
public Shaft targetShaft;
private void Awake()
{
- circleCollider = GetComponent();
- spriteRenderer = GetComponent();
+ _circleCollider = GetComponent();
+ _spriteRenderer = GetComponent();
}
private void Start()
{
- gearController = transform.parent.parent.GetComponent();
+ _gearSystem = FixSystemCenter.SystemDic.Get();
// 给齿轮赋值
InitGearModel();
}
@@ -34,10 +35,10 @@ namespace AibisDream
public void InitGearModel()
{
// 给齿轮赋值
- spriteRenderer.sprite = gearSprite;
- circleCollider.radius = radius;
+ _spriteRenderer.sprite = gearSprite;
+ _circleCollider.radius = radius;
- spriteRenderer.size = new Vector2(radius * 2, radius * 2);
+ _spriteRenderer.size = new Vector2(radius * 2, radius * 2);
}
public void StartMove()
@@ -58,10 +59,10 @@ namespace AibisDream
public void Move(Vector2 targetPos)
{
transform.position = targetPos;
- var tempShaft = gearController.CheckClosestShaft(transform.position, radius);
+ var tempShaft = _gearSystem.CheckClosestShaft(transform.position, radius);
if (!tempShaft) return;
- if (gearController.CheckGearSuitable(tempShaft, radius))
+ if (_gearSystem.CheckGearSuitable(tempShaft, radius))
{
targetShaft = tempShaft;
}
diff --git a/Assets/Scripts/MiniGame/Gear/GearController.cs b/Assets/Scripts/MiniGame/Gear/GearController.cs
deleted file mode 100644
index 82ee21c56..000000000
--- a/Assets/Scripts/MiniGame/Gear/GearController.cs
+++ /dev/null
@@ -1,117 +0,0 @@
-using AibisDream.FixSystem;
-using AibisDream.Framework;
-using Framework.Core;
-using UnityEngine;
-
-namespace AibisDream
-{
- public class GearController : MonoBehaviour, ISystem
- {
- #region 索引
-
- [SerializeField] private GameObject gearPrefab;
- private Shaft[] _shafts;
-
- #endregion
-
- private ShaftGraph _shaftGraph;
- private GearSysTemLevelData _levelData;
-
- private void Awake()
- {
- Init();
- }
-
- private void OnEnable()
- {
- Enable();
- }
-
- private void OnDisable()
- {
- Disable();
- }
-
- #region 生命周期管理
-
- public void Init()
- {
- FixSystemCenter.SystemDic.Register(this);
- this.FindComponents();
- _shafts = GetComponentsInChildren();
-
- gearPrefab = Resources.Load("Prefabs/Gear System/Gear");
- }
-
- public void Enable()
- {
- _shaftGraph = new ShaftGraph(_shafts);
- }
-
- public void Disable()
- {
- _shaftGraph = null;
- }
-
- public void Deinit()
- {
- throw new System.NotImplementedException();
- }
-
- #endregion
-
- ///
- /// 判断吸附位置
- ///
- /// 齿轮当前位置
- /// 齿轮半径
- /// 能够被吸附的轴
- public Shaft CheckClosestShaft(Vector3 pos, float gearRadius)
- {
- return _shaftGraph.QuerySnapShaft(pos, gearRadius);
- }
-
- ///
- /// 判断齿轮能不能放进轴内
- ///
- /// 当前轴
- /// 齿轮半径
- /// 是否可用
- public bool CheckGearSuitable(Shaft sourceShaft, float gearRadius)
- {
- return _shaftGraph.CheckGearSuitable(sourceShaft, gearRadius);
- }
-
- ///
- /// 生成齿轮
- ///
- /// 位置
- /// 半径
- /// 齿轮图片
- /// 速度
- /// 齿轮Obj
- public GameObject InitGear(Vector3 pos, float radius, Sprite sprite, float speed)
- {
- GameObject gearObj = Instantiate(gearPrefab, pos, Quaternion.identity);
- gearObj.transform.parent = transform.GetChild(0).transform;
- Gear gear = gearObj.GetComponent();
- gear.radius = radius;
- gear.gearSprite = sprite;
- return gearObj;
- }
-
- ///
- /// 某个轴上齿轮发生变化时更新临接关系
- ///
- /// 轴ID
- public void ChangeGraphVertex(int shaftId)
- {
- _shaftGraph?.ChangeVertex(shaftId);
- }
-
- public void Succeed()
- {
- Debug.Log("达成目标");
- }
- }
-}
\ No newline at end of file
diff --git a/Assets/Scripts/MiniGame/Gear/GearSystem.cs b/Assets/Scripts/MiniGame/Gear/GearSystem.cs
new file mode 100644
index 000000000..a5fcc07ac
--- /dev/null
+++ b/Assets/Scripts/MiniGame/Gear/GearSystem.cs
@@ -0,0 +1,215 @@
+using System;
+using System.Linq;
+using AibisDream.FixSystem;
+using AibisDream.Framework;
+using AibisDream.Kit;
+using Framework.Core;
+using UnityEngine;
+
+namespace AibisDream
+{
+ public class GearSystem : SystemHasData
+ {
+ #region 索引
+
+ [SerializeField] private GameObject gearPrefab;
+ [SerializeField] private GameObject shaftPrefab;
+ private Shaft[] _shafts;
+
+ #endregion
+
+ private ShaftGraph _shaftGraph;
+
+ private void Awake()
+ {
+ Init();
+ }
+
+ private void OnEnable()
+ {
+ Enable();
+ }
+
+ private void OnDisable()
+ {
+ Disable();
+ }
+
+ #region 生命周期管理
+
+ public void Init()
+ {
+ FixSystemCenter.SystemDic.Register(this);
+ this.FindComponents();
+ _shafts = GetComponentsInChildren();
+ }
+
+ public void Enable()
+ {
+ _shaftGraph = new ShaftGraph(_shafts);
+ }
+
+ public void Disable()
+ {
+ _shaftGraph = null;
+ }
+
+ #endregion
+
+ ///
+ /// 判断吸附位置
+ ///
+ /// 齿轮当前位置
+ /// 齿轮半径
+ /// 能够被吸附的轴
+ public Shaft CheckClosestShaft(Vector3 pos, float gearRadius)
+ {
+ return _shaftGraph.QuerySnapShaft(pos, gearRadius);
+ }
+
+ ///
+ /// 判断齿轮能不能放进轴内
+ ///
+ /// 当前轴
+ /// 齿轮半径
+ /// 是否可用
+ public bool CheckGearSuitable(Shaft sourceShaft, float gearRadius)
+ {
+ return _shaftGraph.CheckGearSuitable(sourceShaft, gearRadius);
+ }
+
+ ///
+ /// 生成齿轮
+ ///
+ /// 位置
+ /// 半径
+ /// 齿轮图片
+ /// 速度
+ /// 齿轮Obj
+ public GameObject InitGear(Vector3 pos, float radius, Sprite sprite)
+ {
+ GameObject gearObj = Instantiate(gearPrefab, pos, Quaternion.identity);
+ gearObj.transform.parent = transform.Find("Gears").transform;
+ Gear gear = gearObj.GetComponent();
+ gear.radius = radius;
+ gear.gearSprite = sprite;
+ return gearObj;
+ }
+
+ ///
+ /// 某个轴上齿轮发生变化时更新临接关系
+ ///
+ /// 轴ID
+ public void ChangeGraphVertex(int shaftId)
+ {
+ _shaftGraph?.ChangeVertex(shaftId);
+ }
+
+ public void Succeed()
+ {
+ Debug.Log("达成目标");
+ }
+
+ #region 数据保存与加载
+
+ public static string DataPath = Application.streamingAssetsPath + "/LevelData/GearSystem/";
+ private string[] _keyOptions;
+ public override string CurDataKey { get; set; }
+
+ public override string[] GetDataKeyOptions()
+ {
+ return _keyOptions ??= ConfigUtil.Instance.GetFileNames(DataPath);
+ }
+
+ public override void Load()
+ {
+ if (string.IsNullOrEmpty(CurDataKey))
+ {
+ Debug.Log("配置项名称为空");
+ return;
+ }
+
+ if (!ConfigUtil.Instance.TryLoadConfig(DataPath + CurDataKey, out var data))
+ {
+ Debug.Log("没有找到配置项");
+ return;
+ }
+
+#if UNITY_EDITOR
+ // 现将当前配置保存为temp避免丢失
+ if (CurDataKey != "temp.json")
+ {
+ SaveByKey("temp.json");
+ }
+#endif
+
+ LoadByData(data);
+ }
+
+ private void LoadByData(GearSystemData gearSystemData)
+ {
+ // 先清除
+ var shaftRoot = transform.Find("Shafts");
+ var shaftsObj = shaftRoot.GetComponentsInChildren();
+ foreach (var oldShaft in shaftsObj)
+ {
+#if UNITY_EDITOR
+ DestroyImmediate(oldShaft.gameObject);
+#else
+ Destory(oldShaft.gameObject);
+#endif
+ }
+
+ // 再添加
+ foreach (var shaftData in gearSystemData.shaftLevelDataArray)
+ {
+ var newModule = Instantiate(shaftPrefab, shaftRoot).GetComponent();
+ newModule.Load(shaftData);
+ }
+ }
+
+ public override void Save()
+ {
+ if (string.IsNullOrEmpty(CurDataKey)) return;
+
+ SaveByKey(CurDataKey);
+ if (!_keyOptions.Contains(CurDataKey))
+ {
+ // 重新读取key
+ _keyOptions = ConfigUtil.Instance.GetFileNames(DataPath);
+ }
+ }
+
+ private void SaveByKey(string key)
+ {
+ var shaftsObj = transform.Find("Shafts").GetComponentsInChildren();
+ var shaftDataArray = new ShaftLevelData[shaftsObj.Length];
+
+ for (int i = 0; i < shaftDataArray.Length; i++)
+ {
+ shaftDataArray[i] = shaftsObj[i].Save();
+ }
+
+ var data = new GearSystemData
+ {
+ shaftLevelDataArray = shaftDataArray
+ };
+
+ ConfigUtil.Instance.SaveConfig(data, DataPath + key);
+ }
+
+ public void AddShaft()
+ {
+ var shaftRoot = transform.Find("Shafts");
+ Instantiate(shaftPrefab, shaftRoot);
+ }
+
+ #endregion
+ }
+
+ [Serializable]
+ public struct GearSystemData
+ {
+ public ShaftLevelData[] shaftLevelDataArray;
+ }
+}
\ No newline at end of file
diff --git a/Assets/Scripts/MiniGame/Gear/GearController.cs.meta b/Assets/Scripts/MiniGame/Gear/GearSystem.cs.meta
similarity index 100%
rename from Assets/Scripts/MiniGame/Gear/GearController.cs.meta
rename to Assets/Scripts/MiniGame/Gear/GearSystem.cs.meta
diff --git a/Assets/Scripts/MiniGame/Gear/GearSystemConfig.cs b/Assets/Scripts/MiniGame/Gear/GearSystemConfig.cs
deleted file mode 100644
index 1a3cda8a0..000000000
--- a/Assets/Scripts/MiniGame/Gear/GearSystemConfig.cs
+++ /dev/null
@@ -1,40 +0,0 @@
-using System;
-using UnityEngine;
-
-namespace AibisDream
-{
- [Serializable]
- public class GearSysTemLevelData
- {
- public GearLevelData[] gearLevelDataArray;
- public ShaftLevelData[] shaftLevelDataArray;
- }
-
- [Serializable]
- public class GearLevelData
- {
- public const string GearPicPath = "Art/Fix/Stone";
-
- public Vector3 gearPos;
- public float radius;
- public string gearPic;
-
- public Sprite GearSprite => Resources.Load($"{GearPicPath}/{gearPic}");
- }
-
- [Serializable]
- public class ShaftLevelData
- {
- public int id;
- public ShaftType shaftType;
- // 初始角速度(仅Driver有)
- public float initialSpeed;
- // 目标角速度(仅Target有)
- public float targetSpeed;
-
- // 初始齿轮情况(Driver, Target, Constant必须有,Pluggable不一定)
- public bool hasChildGear;
- public float radius;
- public string gearPic;
- }
-}
\ No newline at end of file
diff --git a/Assets/Scripts/MiniGame/Gear/GearSystemConfig.cs.meta b/Assets/Scripts/MiniGame/Gear/GearSystemConfig.cs.meta
deleted file mode 100644
index 51b66b84d..000000000
--- a/Assets/Scripts/MiniGame/Gear/GearSystemConfig.cs.meta
+++ /dev/null
@@ -1,3 +0,0 @@
-fileFormatVersion: 2
-guid: 1f588bece13144969fb1eb88bed44f56
-timeCreated: 1732358007
\ No newline at end of file
diff --git a/Assets/Scripts/MiniGame/Gear/Shaft.cs b/Assets/Scripts/MiniGame/Gear/Shaft.cs
index 5672d1c23..f1ad00d23 100644
--- a/Assets/Scripts/MiniGame/Gear/Shaft.cs
+++ b/Assets/Scripts/MiniGame/Gear/Shaft.cs
@@ -1,5 +1,8 @@
-using AibisDream.Utility;
+using System;
+using AibisDream.Framework;
+using AibisDream.Utility;
using DG.Tweening;
+using Newtonsoft.Json;
using UnityEngine;
namespace AibisDream
@@ -50,11 +53,11 @@ namespace AibisDream
}
}
- private GearController gearController;
+ private GearSystem _gearSystem;
private void Awake()
{
- gearController = transform.parent.parent.GetComponent();
+ _gearSystem = transform.parent.parent.GetComponent();
}
///
@@ -94,7 +97,7 @@ namespace AibisDream
private GameObject InitPluggableGear()
{
- var gear = gearController.InitGear(transform.position, initRadius, initSprite, initialSpeed);
+ var gear = _gearSystem.InitGear(transform.position, initRadius, initSprite);
gear.GetComponent().targetShaft = this;
return gear;
}
@@ -102,13 +105,13 @@ namespace AibisDream
public void PlugInGear(Gear gear)
{
childGear = gear.gameObject;
- gearController.ChangeGraphVertex(GetInstanceID());
+ _gearSystem.ChangeGraphVertex(GetInstanceID());
}
public void PlugOutGear()
{
childGear = null;
- gearController.ChangeGraphVertex(GetInstanceID());
+ _gearSystem.ChangeGraphVertex(GetInstanceID());
}
public void UpdateSpeed()
@@ -154,7 +157,7 @@ namespace AibisDream
{
if (targetSpeed <= Mathf.Abs(speed))
{
- gearController.Succeed();
+ _gearSystem.Succeed();
}
}
}
@@ -228,6 +231,39 @@ namespace AibisDream
Gizmos.color = Color.red;
Gizmos.DrawWireSphere(transform.position, initRadius);
}
+
+ #region 保存与加载
+
+ public void Load(ShaftLevelData levelData)
+ {
+ // 加载数据
+ gameObject.name = levelData.shaftName;
+ transform.localPosition = levelData.ShaftPos;
+ initSprite = levelData.GearPic;
+
+ shaftType = levelData.shaftType;
+ hasGear = levelData.hasChildGear;
+ initialSpeed = levelData.initialSpeed;
+ targetSpeed = levelData.targetSpeed;
+ initRadius = levelData.radius;
+ }
+
+ public ShaftLevelData Save()
+ {
+ return new ShaftLevelData
+ {
+ shaftName = gameObject.name,
+ ShaftPos = transform.localPosition,
+ GearPic = initSprite,
+ shaftType = shaftType,
+ hasChildGear = hasGear,
+ initialSpeed = initialSpeed,
+ targetSpeed = targetSpeed,
+ radius = initRadius
+ };
+ }
+
+ #endregion
}
public enum ShaftType
@@ -237,4 +273,35 @@ namespace AibisDream
Constant, // 没有初始速度,没有目标速度,不可拖动
Pluggable // 没有初始速度,没有目标速度,可拔插
}
+
+ [Serializable]
+ public struct ShaftLevelData
+ {
+ public string shaftName;
+ // 关卡数据
+ public ShaftType shaftType;
+ public float initialSpeed;
+ public float targetSpeed;
+ public bool hasChildGear;
+ public float radius;
+
+ // 外形数据
+ public SerializableVector3 shaftPos;
+ public string gearPicPath;
+
+ // 类型转换
+ [JsonIgnore]
+ public Sprite GearPic
+ {
+ get => !string.IsNullOrEmpty(gearPicPath) ? ResourceKit.LoadSpriteFromPsd(gearPicPath) : null;
+ set => gearPicPath = ResourceKit.SaveSprite(value);
+ }
+
+ [JsonIgnore]
+ public Vector3 ShaftPos
+ {
+ get => shaftPos.ToVector3();
+ set => shaftPos = new SerializableVector3(value);
+ }
+ }
}
\ No newline at end of file
diff --git a/Assets/StreamingAssets/LevelData/GearSystem.meta b/Assets/StreamingAssets/LevelData/GearSystem.meta
new file mode 100644
index 000000000..b9dd27b23
--- /dev/null
+++ b/Assets/StreamingAssets/LevelData/GearSystem.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: e9aeeab7039af7b43987667800d98723
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/StreamingAssets/LevelData/GearSystem/stone1.json b/Assets/StreamingAssets/LevelData/GearSystem/stone1.json
new file mode 100644
index 000000000..acb32ed78
--- /dev/null
+++ b/Assets/StreamingAssets/LevelData/GearSystem/stone1.json
@@ -0,0 +1 @@
+{"shaftLevelDataArray":[{"shaftName":"Target","shaftType":1,"initialSpeed":0.0,"targetSpeed":0.3,"hasChildGear":true,"radius":1.0,"shaftPos":{"x":6.629,"y":0.684,"z":0.0},"gearPicPath":"Art/Fix/Stone/身体维修界面/变速箱齿轮C"},{"shaftName":"Driver","shaftType":0,"initialSpeed":1.0,"targetSpeed":0.0,"hasChildGear":true,"radius":0.5,"shaftPos":{"x":4.64,"y":3.33,"z":0.0},"gearPicPath":"Art/Fix/Stone/身体维修界面/变速箱齿轮A"},{"shaftName":"Constant","shaftType":2,"initialSpeed":0.0,"targetSpeed":0.0,"hasChildGear":true,"radius":0.5,"shaftPos":{"x":5.973,"y":2.457,"z":0.0},"gearPicPath":"Art/Fix/Stone/身体维修界面/变速箱齿轮B"},{"shaftName":"Pluggable","shaftType":3,"initialSpeed":0.0,"targetSpeed":0.0,"hasChildGear":true,"radius":0.5,"shaftPos":{"x":5.516,"y":3.867,"z":0.0},"gearPicPath":"Art/Fix/Stone/身体维修界面/变速箱齿轮C"},{"shaftName":"Empty","shaftType":3,"initialSpeed":0.0,"targetSpeed":0.0,"hasChildGear":false,"radius":0.5,"shaftPos":{"x":6.56,"y":4.334,"z":0.0},"gearPicPath":"Art/Fix/Stone/身体维修界面/变速箱齿轮C"}]}
\ No newline at end of file
diff --git a/Assets/StreamingAssets/LevelData/GearSystem/stone1.json.meta b/Assets/StreamingAssets/LevelData/GearSystem/stone1.json.meta
new file mode 100644
index 000000000..c359f93d6
--- /dev/null
+++ b/Assets/StreamingAssets/LevelData/GearSystem/stone1.json.meta
@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: 1401bb776a2e10a41a5f1a9473fa90bc
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/StreamingAssets/LevelData/GearSystem/temp.json b/Assets/StreamingAssets/LevelData/GearSystem/temp.json
new file mode 100644
index 000000000..acb32ed78
--- /dev/null
+++ b/Assets/StreamingAssets/LevelData/GearSystem/temp.json
@@ -0,0 +1 @@
+{"shaftLevelDataArray":[{"shaftName":"Target","shaftType":1,"initialSpeed":0.0,"targetSpeed":0.3,"hasChildGear":true,"radius":1.0,"shaftPos":{"x":6.629,"y":0.684,"z":0.0},"gearPicPath":"Art/Fix/Stone/身体维修界面/变速箱齿轮C"},{"shaftName":"Driver","shaftType":0,"initialSpeed":1.0,"targetSpeed":0.0,"hasChildGear":true,"radius":0.5,"shaftPos":{"x":4.64,"y":3.33,"z":0.0},"gearPicPath":"Art/Fix/Stone/身体维修界面/变速箱齿轮A"},{"shaftName":"Constant","shaftType":2,"initialSpeed":0.0,"targetSpeed":0.0,"hasChildGear":true,"radius":0.5,"shaftPos":{"x":5.973,"y":2.457,"z":0.0},"gearPicPath":"Art/Fix/Stone/身体维修界面/变速箱齿轮B"},{"shaftName":"Pluggable","shaftType":3,"initialSpeed":0.0,"targetSpeed":0.0,"hasChildGear":true,"radius":0.5,"shaftPos":{"x":5.516,"y":3.867,"z":0.0},"gearPicPath":"Art/Fix/Stone/身体维修界面/变速箱齿轮C"},{"shaftName":"Empty","shaftType":3,"initialSpeed":0.0,"targetSpeed":0.0,"hasChildGear":false,"radius":0.5,"shaftPos":{"x":6.56,"y":4.334,"z":0.0},"gearPicPath":"Art/Fix/Stone/身体维修界面/变速箱齿轮C"}]}
\ No newline at end of file
diff --git a/Assets/StreamingAssets/LevelData/GearSystem/temp.json.meta b/Assets/StreamingAssets/LevelData/GearSystem/temp.json.meta
new file mode 100644
index 000000000..7eeed5f21
--- /dev/null
+++ b/Assets/StreamingAssets/LevelData/GearSystem/temp.json.meta
@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: d96def72e7e63ad4bbd261a4888aa809
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant: