剪线蒙太奇替换完成
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+1877
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spriteName: "\u9ED1\u8FB9"
|
||||||
|
isGroup: 0
|
||||||
|
parentIndex: 0
|
||||||
|
spriteID: ce68ae99d02bc53488a24c9071919a6a
|
||||||
|
layerID: 6
|
||||||
|
mosaicPosition: {x: 4, y: 4}
|
||||||
|
flatten: 0
|
||||||
|
isImported: 1
|
||||||
|
isVisible: 1
|
||||||
|
- name: "\u56FE\u5C42 2"
|
||||||
|
spriteName: "\u56FE\u5C42 2"
|
||||||
|
isGroup: 0
|
||||||
|
parentIndex: 0
|
||||||
|
spriteID: 23c7b1fe25408474c9c146691fbd85c7
|
||||||
|
layerID: 13
|
||||||
|
mosaicPosition: {x: 4, y: 2658}
|
||||||
|
flatten: 0
|
||||||
|
isImported: 1
|
||||||
|
isVisible: 1
|
||||||
|
- name: "\u56FE\u5C42 3"
|
||||||
|
spriteName: "\u56FE\u5C42 3"
|
||||||
|
isGroup: 0
|
||||||
|
parentIndex: 0
|
||||||
|
spriteID: dbbc0699d2fa8274a954c21ccb1852f8
|
||||||
|
layerID: 14
|
||||||
|
mosaicPosition: {x: 1292, y: 2658}
|
||||||
|
flatten: 0
|
||||||
|
isImported: 1
|
||||||
|
isVisible: 1
|
||||||
|
- name: "\u56FE\u5C42 4"
|
||||||
|
spriteName: "\u56FE\u5C42 4"
|
||||||
|
isGroup: 0
|
||||||
|
parentIndex: 0
|
||||||
|
spriteID: 9896c9c801e81e643b473c70fcefd7c5
|
||||||
|
layerID: 15
|
||||||
|
mosaicPosition: {x: 2580, y: 2658}
|
||||||
|
flatten: 0
|
||||||
|
isImported: 1
|
||||||
|
isVisible: 1
|
||||||
|
sharedRigPSDLayers: []
|
||||||
|
pSDLayerImportSetting: []
|
||||||
|
importFileNodeState: 1
|
||||||
|
platformSettingsDirtyTick: 638750526565989300
|
||||||
|
spriteSizeExpandChanged: 0
|
||||||
|
generateGOHierarchy: 0
|
||||||
|
textureAssetName:
|
||||||
|
prefabAssetName:
|
||||||
|
spriteLibAssetName:
|
||||||
|
skeletonAssetName:
|
||||||
|
secondarySpriteTextures: []
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
title: 进入手术
|
title: 进入手术
|
||||||
tags:
|
tags:
|
||||||
colorID: 3
|
colorID: 3
|
||||||
position: 251,-1150
|
position: 251,-1150
|
||||||
@@ -6,12 +6,10 @@ position: 251,-1150
|
|||||||
<<fade_in 1>>
|
<<fade_in 1>>
|
||||||
<<switch_fix_system_to BodyModule>>
|
<<switch_fix_system_to BodyModule>>
|
||||||
<<fade_out 1>>
|
<<fade_out 1>>
|
||||||
<<set_line_cuttable LineManager MemoryEye true>>
|
|
||||||
<<clear_tasks TaskManager>>
|
<<clear_tasks TaskManager>>
|
||||||
<<add_task TaskManager "执行视觉-记忆桥截断术">>
|
|
||||||
<<task_moveIn TaskManager>>
|
|
||||||
me: 开始吧…截断视觉-记忆桥。
|
me: 开始吧…截断视觉-记忆桥。
|
||||||
<<ShowTool ToolManager Scissor>>
|
<<play_timeline_cutline TimeLineController>>
|
||||||
|
// <<ShowTool ToolManager Scissor>>
|
||||||
===
|
===
|
||||||
|
|
||||||
title: CutLine
|
title: CutLine
|
||||||
@@ -19,18 +17,14 @@ tags:
|
|||||||
group:手术相关
|
group:手术相关
|
||||||
position: -273,-66
|
position: -273,-66
|
||||||
---
|
---
|
||||||
<<if $isLineCut==true>>
|
<<wait 0.5>>
|
||||||
<<complete_task TaskManager "执行视觉-记忆桥截断术">>
|
peipei: 啊…眼睛……我的……
|
||||||
peipei: 啊…眼睛……我的……
|
peipei: 好痛!
|
||||||
peipei: 好痛!
|
me: 怎么了?怪了,这不应该引起任何痛觉的…
|
||||||
me: 怎么了?怪了,这不应该引起任何痛觉的…
|
peipei: ……
|
||||||
peipei: ……
|
peipei: 呼……
|
||||||
peipei: 呼……
|
peipei: 好像……好多了。
|
||||||
peipei: 好像……好多了。
|
<<jump 结束手术>>
|
||||||
<<jump 结束手术>>
|
|
||||||
<<else>>
|
|
||||||
me: 这不是我应该剪断的线……
|
|
||||||
<<endif>>
|
|
||||||
===
|
===
|
||||||
|
|
||||||
title: 结束手术
|
title: 结束手术
|
||||||
|
|||||||
@@ -1,9 +1,8 @@
|
|||||||
title: 进入手术
|
title: 进入手术
|
||||||
tags:
|
tags:
|
||||||
colorID: 3
|
colorID: 3
|
||||||
position: 246,-866
|
position: 246,-866
|
||||||
---
|
---
|
||||||
<<delete_line LineManager MemoryEye>>
|
|
||||||
<<switch_fix_system_to BodyModule>>
|
<<switch_fix_system_to BodyModule>>
|
||||||
<<if $isPeipeiBE==true>>
|
<<if $isPeipeiBE==true>>
|
||||||
<<add_task TaskManager "执行手术-色彩记忆初始化">>
|
<<add_task TaskManager "执行手术-色彩记忆初始化">>
|
||||||
|
|||||||
@@ -1,11 +1,9 @@
|
|||||||
title: 进入结束对话
|
title: 进入结束对话
|
||||||
tags:
|
tags:
|
||||||
colorID: 3
|
colorID: 3
|
||||||
position: 251,-1150
|
position: 251,-1150
|
||||||
---
|
---
|
||||||
<<switch_fix_system_to Clinic>>
|
<<switch_fix_system_to Clinic>>
|
||||||
【占位】:再次测试绘图,发现ok了
|
|
||||||
【占位】:佩佩离开
|
|
||||||
<<jump 结束结束对话>>
|
<<jump 结束结束对话>>
|
||||||
===
|
===
|
||||||
|
|
||||||
|
|||||||
@@ -1,10 +1,9 @@
|
|||||||
title: 进入佩佩开场对话
|
title: 进入佩佩开场对话
|
||||||
tags:
|
tags:
|
||||||
colorID: 8
|
colorID: 8
|
||||||
position: 272,-1156
|
position: 272,-1156
|
||||||
---
|
---
|
||||||
<<Temp_RemoveChip>>
|
<<Temp_RemoveChip>>
|
||||||
<<delete_line LineManager MemoryEye>>
|
|
||||||
<<indoor_new 1>>
|
<<indoor_new 1>>
|
||||||
peipei: 我搞砸了…我搞砸了。
|
peipei: 我搞砸了…我搞砸了。
|
||||||
<<character_init_new 佩佩>>
|
<<character_init_new 佩佩>>
|
||||||
|
|||||||
@@ -1,9 +1,8 @@
|
|||||||
title: 进入身体检查
|
title: 进入身体检查
|
||||||
tags:
|
tags:
|
||||||
colorID: 8
|
colorID: 8
|
||||||
position: -443,-3575
|
position: -443,-3575
|
||||||
---
|
---
|
||||||
<<delete_line LineManager MemoryEye>>
|
|
||||||
<<switch_fix_system_to "BodyModule">>
|
<<switch_fix_system_to "BodyModule">>
|
||||||
<<declare $finishFirstCoolDown=false>>
|
<<declare $finishFirstCoolDown=false>>
|
||||||
me: 发热算是停住了……不过为什么会这么严重?
|
me: 发热算是停住了……不过为什么会这么严重?
|
||||||
|
|||||||
@@ -1,8 +1,7 @@
|
|||||||
title: 进入UF拆壳
|
title: 进入UF拆壳
|
||||||
tags:
|
tags:
|
||||||
position: 43,-97
|
position: 43,-97
|
||||||
---
|
---
|
||||||
<<delete_line LineManager MemoryEye>>
|
|
||||||
me: 管不了那么多了。<br>佩佩,如果发热不尽早止住的话,你会有生命危险。
|
me: 管不了那么多了。<br>佩佩,如果发热不尽早止住的话,你会有生命危险。
|
||||||
me: 我不能…我不能允许再有机体死在我的诊室了。
|
me: 我不能…我不能允许再有机体死在我的诊室了。
|
||||||
peipei: 对不起…医生…
|
peipei: 对不起…医生…
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
title: 进入UF检查
|
title: 进入UF检查
|
||||||
tags:
|
tags:
|
||||||
position: 43,-97
|
position: 43,-97
|
||||||
---
|
---
|
||||||
@@ -9,7 +9,6 @@ position: 43,-97
|
|||||||
<<declare $targetDescription="">>
|
<<declare $targetDescription="">>
|
||||||
<<declare $memoryDescription="">>
|
<<declare $memoryDescription="">>
|
||||||
<<declare $memoryTarget="">>
|
<<declare $memoryTarget="">>
|
||||||
<<delete_line LineManager MemoryEye>>
|
|
||||||
现在可以插线来深入UF了
|
现在可以插线来深入UF了
|
||||||
===
|
===
|
||||||
|
|
||||||
|
|||||||
@@ -2,7 +2,6 @@ title: 进入停止想象
|
|||||||
tags:
|
tags:
|
||||||
position: 428,-88
|
position: 428,-88
|
||||||
---
|
---
|
||||||
<<delete_line LineManager MemoryEye>>
|
|
||||||
<<switch_fix_system_to BodyModule>>
|
<<switch_fix_system_to BodyModule>>
|
||||||
<<declare $CheckTargetCount=0>>
|
<<declare $CheckTargetCount=0>>
|
||||||
me:准备好了么?
|
me:准备好了么?
|
||||||
@@ -91,9 +90,9 @@ ULM自训练进程: 已池化图像卷积数据!正在上传神经网络数据
|
|||||||
<<wait 1.5>>
|
<<wait 1.5>>
|
||||||
<<UF_SwitchState UFSystem imagination 1>>
|
<<UF_SwitchState UFSystem imagination 1>>
|
||||||
peipei: 好痛,呼……
|
peipei: 好痛,呼……
|
||||||
<<UF_SwitchState UFSystem imagination 3>>
|
|
||||||
peipei: 停止想象,停止想象,停止想象,停止!
|
|
||||||
<<UF_SwitchState UFSystem imagination 3>>
|
<<UF_SwitchState UFSystem imagination 3>>
|
||||||
|
peipei: 停止想象,停止想象,停止想象,停止!
|
||||||
|
<<UF_SwitchState UFSystem memory 3>>
|
||||||
<<wait 1.5>>
|
<<wait 1.5>>
|
||||||
peipei: 啧,现在它变得这么顽固了……
|
peipei: 啧,现在它变得这么顽固了……
|
||||||
me: 还差一点,佩佩,再坚持一下
|
me: 还差一点,佩佩,再坚持一下
|
||||||
|
|||||||
@@ -1,9 +1,8 @@
|
|||||||
|
|
||||||
title: 进入UF拆除
|
title: 进入UF拆除
|
||||||
tags:
|
tags:
|
||||||
position: 43,-97
|
position: 43,-97
|
||||||
---
|
---
|
||||||
<<delete_line LineManager MemoryEye>>
|
|
||||||
->拆除UF
|
->拆除UF
|
||||||
<<fade_in 1>>
|
<<fade_in 1>>
|
||||||
<<wait 1>>
|
<<wait 1>>
|
||||||
|
|||||||
+925
-276
File diff suppressed because it is too large
Load Diff
@@ -6026,7 +6026,7 @@ Transform:
|
|||||||
m_GameObject: {fileID: 519420028}
|
m_GameObject: {fileID: 519420028}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
m_LocalPosition: {x: 0, y: 0, z: -10}
|
m_LocalPosition: {x: -4.66, y: 0, z: -10}
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
m_ConstrainProportionsScale: 0
|
m_ConstrainProportionsScale: 0
|
||||||
m_Children: []
|
m_Children: []
|
||||||
@@ -7940,7 +7940,7 @@ MonoBehaviour:
|
|||||||
runMode: 2
|
runMode: 2
|
||||||
firstTalkSo: {fileID: 11400000, guid: ac5ca9a66ff22ab4b9cd5adbdade6b8c, type: 2}
|
firstTalkSo: {fileID: 11400000, guid: ac5ca9a66ff22ab4b9cd5adbdade6b8c, type: 2}
|
||||||
testTalkSo: {fileID: 11400000, guid: 10601ce26230723479d875a630f15732, type: 2}
|
testTalkSo: {fileID: 11400000, guid: 10601ce26230723479d875a630f15732, type: 2}
|
||||||
saveFileName: "PeipeiDay1_\u89C6\u89C9\u68C0\u67E5"
|
saveFileName: "PeipeiDay1_\u624B\u672F"
|
||||||
--- !u!4 &719228339
|
--- !u!4 &719228339
|
||||||
Transform:
|
Transform:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|||||||
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 215dcf8eb94fe3b47be54d9feeed5c26
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,117 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Playables;
|
||||||
|
using DG.Tweening; // 引入 DoTween 命名空间
|
||||||
|
using Yarn.Unity;
|
||||||
|
using AibisDream;
|
||||||
|
|
||||||
|
public class LineInteraction : MonoBehaviour
|
||||||
|
{
|
||||||
|
public GameObject actorGroup; // 关联的Playable Director
|
||||||
|
public PlayableDirector timelineDirector; // 关联的Playable Director
|
||||||
|
public SpriteRenderer scissorSpriteRenderer; // 剪刀的SpriteRenderer
|
||||||
|
public SpriteRenderer cutLineSpriteRenderer; // 剪刀的SpriteRenderer
|
||||||
|
public Sprite closedScissorSprite; // 剪刀合上的Sprite
|
||||||
|
public Sprite openScissorSprite; // 剪刀张开的Sprite
|
||||||
|
public float openYMin; // Y轴范围的最小值
|
||||||
|
public float openYMax; // Y轴范围的最大值
|
||||||
|
public float fadeDuration = 0.5f; // 淡入淡出持续时间
|
||||||
|
|
||||||
|
private bool isPaused = false;
|
||||||
|
private bool isActive = false;
|
||||||
|
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
// 初始状态不激活
|
||||||
|
actorGroup.SetActive(false);
|
||||||
|
scissorSpriteRenderer.transform.localPosition = new Vector3(12f, openYMin - 3, scissorSpriteRenderer.transform.position.z);
|
||||||
|
cutLineSpriteRenderer.enabled = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if (!isActive) return;
|
||||||
|
|
||||||
|
// 获取鼠标在世界坐标中的位置
|
||||||
|
Vector3 mousePosition = Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, Camera.main.nearClipPlane));
|
||||||
|
|
||||||
|
// 更新剪刀的Y轴位置以跟随鼠标
|
||||||
|
scissorSpriteRenderer.transform.localPosition = new Vector3(scissorSpriteRenderer.transform.localPosition.x, mousePosition.y, scissorSpriteRenderer.transform.localPosition.z);
|
||||||
|
|
||||||
|
// 检查Y轴位置并更换Sprite
|
||||||
|
if (mousePosition.y >= openYMin && mousePosition.y <= openYMax)
|
||||||
|
{
|
||||||
|
scissorSpriteRenderer.sprite = openScissorSprite;
|
||||||
|
cutLineSpriteRenderer.enabled = true;
|
||||||
|
// 检查玩家交互(例如按下鼠标左键)
|
||||||
|
if (Input.GetMouseButtonDown(0))
|
||||||
|
{
|
||||||
|
ContinueTimeline();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
scissorSpriteRenderer.sprite = closedScissorSprite;
|
||||||
|
cutLineSpriteRenderer.enabled = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[YarnCommand("play_timeline_cutline")]
|
||||||
|
public void PlayTimeline()
|
||||||
|
{
|
||||||
|
timelineDirector.Play();
|
||||||
|
actorGroup.SetActive(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void FinishCutLine()
|
||||||
|
{
|
||||||
|
StartCoroutine(FinishSequence());
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator FinishSequence()
|
||||||
|
{
|
||||||
|
// 淡出剪刀和切割线
|
||||||
|
scissorSpriteRenderer.DOFade(0f, fadeDuration);
|
||||||
|
cutLineSpriteRenderer.DOFade(0f, fadeDuration);
|
||||||
|
yield return new WaitForSeconds(fadeDuration*4);
|
||||||
|
foreach (SpriteRenderer child in actorGroup.GetComponentsInChildren<SpriteRenderer>())
|
||||||
|
{
|
||||||
|
child.DOFade(0f, fadeDuration*2);
|
||||||
|
}
|
||||||
|
yield return new WaitForSeconds(fadeDuration*2);
|
||||||
|
|
||||||
|
// 销毁GameObject
|
||||||
|
Destroy(gameObject);
|
||||||
|
|
||||||
|
// 调用对话控制器
|
||||||
|
DialogController.Instance.StartDialogNode("CutLine");
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ActivateInteraction()
|
||||||
|
{
|
||||||
|
StartCoroutine(InteractionSequence());
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator InteractionSequence()
|
||||||
|
{
|
||||||
|
// 开始阶段:淡入
|
||||||
|
scissorSpriteRenderer.transform.DOLocalMoveX(7.39f, fadeDuration);
|
||||||
|
cutLineSpriteRenderer.DOFade(1f, fadeDuration);
|
||||||
|
yield return new WaitForSeconds(fadeDuration);
|
||||||
|
|
||||||
|
// 执行阶段:激活交互逻辑
|
||||||
|
isActive = true;
|
||||||
|
|
||||||
|
// 等待交互完成
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ContinueTimeline()
|
||||||
|
{
|
||||||
|
|
||||||
|
timelineDirector.Play();
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 2e1670b729b600f4aa5f54e762b35f73
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: cd1ecb68ca232674aa643bb43920988a
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,14 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!114 &11400000
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 0}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: d6fa2d92fc1b3f34da284357edf89c3b, type: 3}
|
||||||
|
m_Name: New Signal
|
||||||
|
m_EditorClassIdentifier:
|
||||||
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: bbacc6ad8c87f3b4b8ced53f42b836a1
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 11400000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,14 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!114 &11400000
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 0}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: d6fa2d92fc1b3f34da284357edf89c3b, type: 3}
|
||||||
|
m_Name: finishCut
|
||||||
|
m_EditorClassIdentifier:
|
||||||
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 278bb9caee85c644a8586f035b22a04a
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 11400000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -4,6 +4,7 @@
|
|||||||
"com.unity.cinemachine": "2.9.7",
|
"com.unity.cinemachine": "2.9.7",
|
||||||
"com.unity.collab-proxy": "2.0.5",
|
"com.unity.collab-proxy": "2.0.5",
|
||||||
"com.unity.feature.2d": "2.0.0",
|
"com.unity.feature.2d": "2.0.0",
|
||||||
|
"com.unity.ide.cursor": "https://github.com/boxqkrtm/com.unity.ide.cursor.git",
|
||||||
"com.unity.ide.rider": "3.0.24",
|
"com.unity.ide.rider": "3.0.24",
|
||||||
"com.unity.ide.visualstudio": "2.0.22",
|
"com.unity.ide.visualstudio": "2.0.22",
|
||||||
"com.unity.localization": "1.4.5",
|
"com.unity.localization": "1.4.5",
|
||||||
|
|||||||
@@ -165,6 +165,15 @@
|
|||||||
"com.unity.2d.aseprite": "1.0.0"
|
"com.unity.2d.aseprite": "1.0.0"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
"com.unity.ide.cursor": {
|
||||||
|
"version": "https://github.com/boxqkrtm/com.unity.ide.cursor.git",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "git",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.test-framework": "1.1.9"
|
||||||
|
},
|
||||||
|
"hash": "2c0153a9bab1abc783e5599fa2d2cc3c69d5e389"
|
||||||
|
},
|
||||||
"com.unity.ide.rider": {
|
"com.unity.ide.rider": {
|
||||||
"version": "3.0.24",
|
"version": "3.0.24",
|
||||||
"depth": 0,
|
"depth": 0,
|
||||||
|
|||||||
Reference in New Issue
Block a user