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- HandleModuleSlotState(targetModule); return res; } - private void HandleModuleSlotState([CanBeNull]BodyModule closestModule) + public void OpenModuleSlots() { - foreach (var bodyModule in BodyModules) + foreach (var module in BodyModules) { - if (closestModule && bodyModule == closestModule) + module.OpenPlugSlot(); + } + } + + public void CloseModuleSlots([CanBeNull] BodyModule curModule) + { + foreach (var module in BodyModules) + { + if (module != curModule) { - bodyModule.OpenPlugSlot(); - } - else - { - bodyModule.ClosePlugSlot(); + module.ClosePlugSlot(); } } } - + /// /// 寻找指定名称的BodyModule /// diff --git a/Assets/Scripts/FixSystemNew/BodyModule/BodyModuleYarnCommand.cs b/Assets/Scripts/FixSystemNew/BodyModule/BodyModuleYarnCommand.cs index db554d3b0..90ee87222 100644 --- a/Assets/Scripts/FixSystemNew/BodyModule/BodyModuleYarnCommand.cs +++ b/Assets/Scripts/FixSystemNew/BodyModule/BodyModuleYarnCommand.cs @@ -18,12 +18,13 @@ namespace AibisDream var cutModule = BodyModuleSystem.FindBodyModuleByName(moduleName); //cutModule.EnableCut(); } + [YarnCommand("Reset_Plug")] public static void Reset_Plug() { BodyModuleSystem.CableSystem.ResetPlug(); } - + [YarnCommand("ShowHeatMap")] public static void ShowHeatMap() { @@ -137,11 +138,13 @@ namespace AibisDream { yield return PunchTapeSystem.StartCoroutine(PunchTapeSystem.PrintPunchTapes(count)); } + [YarnCommand("DropCable")] public static void DropCable() { BodyModuleSystem.CableSystem.DropDownCable(); } + [YarnCommand("RetractCable")] public static void RetractCable() { diff --git a/Assets/Scripts/FixSystemNew/BodyModule/CableSystem.cs b/Assets/Scripts/FixSystemNew/BodyModule/CableSystem.cs index 56a44ab1b..fcce55753 100644 --- a/Assets/Scripts/FixSystemNew/BodyModule/CableSystem.cs +++ b/Assets/Scripts/FixSystemNew/BodyModule/CableSystem.cs @@ -1,7 +1,5 @@ using UnityEngine; using DG.Tweening; -using System; -using AibisDream; namespace AibisDream.FixSystem { @@ -125,6 +123,7 @@ namespace AibisDream.FixSystem { // 不在初始插孔里,就从当前插孔拔出来,插回初始插孔 PlugRef.PullUpSocket(); + BodyModuleSystem.CloseModuleSlots(null); PlugRef.ReturnToStartPosition(); } diff --git a/Assets/Scripts/FixSystemNew/BodyModule/Plug.cs b/Assets/Scripts/FixSystemNew/BodyModule/Plug.cs index 52488d5c6..c2fbc08fb 100644 --- a/Assets/Scripts/FixSystemNew/BodyModule/Plug.cs +++ b/Assets/Scripts/FixSystemNew/BodyModule/Plug.cs @@ -4,7 +4,6 @@ using AibisDream.Utility; using DG.Tweening; using UnityEngine; using UnityEngine.EventSystems; -using Yarn; namespace AibisDream.FixSystem { @@ -16,8 +15,7 @@ namespace AibisDream.FixSystem #region 插头当前信息 private Vector3 _startPos; - - private Vector3 _RetractedPos; + private readonly Vector3 _pickupOffset = new(0, 0, 0); private readonly Quaternion _pickupRotationOffset = Quaternion.Euler(0, 0, 30); private readonly Quaternion _initRotation = Quaternion.Euler(0, 0, 180); @@ -40,7 +38,6 @@ namespace AibisDream.FixSystem { InitComponentRef(); EventRegister(); - _RetractedPos = transform.position; _startPos = new Vector3(transform.position.x + 0.3f, transform.position.y - 2f, transform.position.z); // 初始化时记录初始位置 } @@ -134,13 +131,11 @@ namespace AibisDream.FixSystem private void OnPointerDown(BaseEventData eventData) { - Debug.Log($"OnPointerDown - IsPlugAvailable: {_cableSystem.IsPlugAvailable()}, isDragging: {_isDragging}"); GetComponent().sortingLayerName = "Tools"; GetComponent().sortingOrder = 48; // 系统被锁定就返回 if (!_cableSystem.IsPlugAvailable()) return; - - + // 首次拖拽后关闭高亮 if (GlobalVariableKit.IsPlugHighLight) { @@ -162,6 +157,9 @@ namespace AibisDream.FixSystem _cableSystem.PhysicCableRef.GetComponent().enabled = false; _isPhysicCableActive = false; _cableSystem.CableRef.ShowCable(); + + // 打开所有模块 + FixSystemCenter.SystemDic.Get().OpenModuleSlots(); } private void OnPointerUp(BaseEventData eventData) @@ -174,11 +172,13 @@ namespace AibisDream.FixSystem { // 找到了就插入目标Module InsertSocket(targetModule); + FixSystemCenter.SystemDic.Get().CloseModuleSlots(targetModule); } else { // 没找到就回到初始位置 ReturnToStartPosition(); + FixSystemCenter.SystemDic.Get().CloseModuleSlots(null); } } @@ -223,9 +223,6 @@ namespace AibisDream.FixSystem { _cableSystem.PhysicCableRef.physicLine.UpdatePlug(transform); } - // 如果未锁定,就一直查询是否靠近最近的插孔 - if (!_cableSystem.IsPlugAvailable()) return; - _cableSystem.TryFindClosestModule(transform.position, out _); } void OnDrawGizmosSelected()