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1584263515} - - {fileID: 973075154} - {fileID: 494300780} startNode: Start startAutomatically: 0 diff --git a/Assets/Scripts/Dialog System/AudioView.cs b/Assets/Scripts/Dialog System/AudioView.cs index 708bc2968..e96ab6292 100644 --- a/Assets/Scripts/Dialog System/AudioView.cs +++ b/Assets/Scripts/Dialog System/AudioView.cs @@ -1,6 +1,5 @@ using System; -using System.Collections; -using System.Collections.Generic; +using AibisDream.Utility; using UnityEngine; using Yarn.Unity; @@ -10,6 +9,12 @@ namespace AibisDream { public override void RunLine(LocalizedLine dialogueLine, Action onDialogueLineFinished) { + var voicePath = dialogueLine.GetCharacterVo().voicePath; + Debug.Log(voicePath); + if (!string.IsNullOrWhiteSpace(voicePath)) + { + AudioManager.Instance.RandomPlayVoice(voicePath); + } base.RunLine(dialogueLine, onDialogueLineFinished); } @@ -25,7 +30,7 @@ namespace AibisDream public override void UserRequestedViewAdvancement() { - base.UserRequestedViewAdvancement(); + AudioManager.Instance.StopVoice(); } } } diff --git a/Assets/Scripts/Dialog System/DialogController.cs b/Assets/Scripts/Dialog System/DialogController.cs index 43ef5e4bf..6df876afd 100644 --- a/Assets/Scripts/Dialog System/DialogController.cs +++ b/Assets/Scripts/Dialog System/DialogController.cs @@ -1,6 +1,7 @@ using System; using System.Collections; using System.Collections.Generic; +using AibisDream.Kit; using AibisDream.Utility; using UnityEngine; using UnityEngine.Events; diff --git a/Assets/Scripts/Dialog System/LineView.cs b/Assets/Scripts/Dialog System/LineView.cs index 352170fa5..ae9efa96e 100644 --- a/Assets/Scripts/Dialog System/LineView.cs +++ b/Assets/Scripts/Dialog System/LineView.cs @@ -1,5 +1,5 @@ using System; -using AibisDream.Utility; +using AibisDream.Utility; using Yarn.Unity; namespace AibisDream @@ -20,7 +20,9 @@ namespace AibisDream return; } - HandleLineOutput(dialogueLine, onDialogueLineFinished); + Action jumpVoice = SkipVoice; + HandleLineOutput(dialogueLine, jumpVoice, onDialogueLineFinished); + HandleVoiceOutput(dialogueLine); if (DialogController.Instance.quickRunMode) { @@ -28,13 +30,28 @@ namespace AibisDream } } - private void HandleLineOutput(LocalizedLine dialogueLine, Action onDialogueLineFinished) + private void HandleLineOutput(LocalizedLine dialogueLine, Action onTextShowed, Action onDialogueLineFinished) { // 对话系统正在交谈状态 DialogController.Instance.IsTalking = true; - + DialogCanvasManager.GetCurView().ShowLine(dialogueLine.TextWithoutCharacterName.Text, - dialogueLine.GetCharacterVo(), onDialogueLineFinished, dialogueLine.IsAutoSkipLine()); + dialogueLine.GetCharacterVo(), onDialogueLineFinished, onTextShowed, dialogueLine.IsAutoSkipLine()); + } + + private void HandleVoiceOutput(LocalizedLine dialogueLine) + { + // 播放语音 + var voicePath = dialogueLine.GetCharacterVo().voicePath; + if (!string.IsNullOrWhiteSpace(voicePath)) + { + AudioManager.Instance.RandomPlayVoice(voicePath); + } + } + + private void SkipVoice() + { + AudioManager.Instance.StopVoice(); } public override void RunOptions(DialogueOption[] dialogueOptions, Action onOptionSelected) @@ -74,6 +91,7 @@ namespace AibisDream if (!DialogCanvasManager.GetCurView().TrySkipLine()) { + AudioManager.Instance.StopVoice(); requestInterrupt.Invoke(); } } diff --git a/Assets/Scripts/Framework.meta b/Assets/Scripts/Framework.meta new file mode 100644 index 000000000..3a5e2d534 --- /dev/null +++ b/Assets/Scripts/Framework.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 76c766d9b810dd64a90fd22657b5f64a +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Framework/AudioKit.meta b/Assets/Scripts/Framework/AudioKit.meta new file mode 100644 index 000000000..68b66c7a8 --- /dev/null +++ b/Assets/Scripts/Framework/AudioKit.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 9f348632c8d94f6bb59775319acabb52 +timeCreated: 1726473982 \ No newline at end of file diff --git a/Assets/Scripts/Framework/AudioKit/AudioKit.cs b/Assets/Scripts/Framework/AudioKit/AudioKit.cs new file mode 100644 index 000000000..10906e26e --- /dev/null +++ b/Assets/Scripts/Framework/AudioKit/AudioKit.cs @@ -0,0 +1,13 @@ +namespace AibisDream.Kit +{ + public class AudioKit : Singleton + { + public AudioPlayer MusicPlayer { get; private set; } + public AudioPlayer VoicePlayer { get; private set; } + + public override void OnSingletonInit() + { + + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Framework/AudioKit/AudioKit.cs.meta b/Assets/Scripts/Framework/AudioKit/AudioKit.cs.meta new file mode 100644 index 000000000..16935de4f --- /dev/null +++ b/Assets/Scripts/Framework/AudioKit/AudioKit.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: ff78cd5fd6a74902945f20346bc2036d +timeCreated: 1726662840 \ No newline at end of file diff --git a/Assets/Scripts/Framework/AudioKit/AudioManager.cs b/Assets/Scripts/Framework/AudioKit/AudioManager.cs new file mode 100644 index 000000000..0d68877af --- /dev/null +++ b/Assets/Scripts/Framework/AudioKit/AudioManager.cs @@ -0,0 +1,246 @@ +using System.Collections; +using AibisDream.Kit; +using UnityEngine; +using Yarn.Unity; + +namespace AibisDream +{ + public class AudioManager : Singleton + { + private const string LoopSource = "Loop"; + private const string InteractionSource = "Interaction"; + private const string VoiceSource = "Voice"; + private const string MemorySource = "Memery"; + private const string Amb1Source = "Amb1"; + private const string Amb2Source = "Amb2"; + + private AudioSource _loopSource; + private AudioSource _interactionSource; + private AudioSource _voiceSource; + private AudioSource _memorySource; + private AudioSource _amb1Source; + private AudioSource _amb2Source; + + public float fadeTime; + + public override void OnSingletonInit() + { + _loopSource = transform.Find(LoopSource).GetComponent(); + _interactionSource = transform.Find(InteractionSource).GetComponent(); + _voiceSource = transform.Find(VoiceSource).GetComponent(); + _memorySource = transform.Find(MemorySource).GetComponent(); + _amb1Source = transform.Find(Amb1Source).GetComponent(); + _amb2Source = transform.Find(Amb2Source).GetComponent(); + } + + #region 随机播放 + + public void RandomPlayVoice(string voicePath) + { + AudioClip clip = RandomLoadAudioClip(3, $"Audio/{voicePath}"); + _voiceSource.clip = clip; + _voiceSource.Play(); + } + + [YarnCommand("random_play_interaction")] + public static void RandomPlayInteraction(string interactionName) + { + AudioClip clip = Instance.RandomLoadAudioClip(3, $"Audio/{interactionName}"); + if (clip == null) + { + clip = Resources.Load($"Audio/{interactionName}"); + } + + Instance._voiceSource.clip = clip; + Instance._voiceSource.Play(); + } + + public void StopVoice() + { + if (_voiceSource.isPlaying) + { + _voiceSource.Stop(); + } + } + + [YarnCommand("stop_interaction")] + public static void StopInteraction() + { + Instance._interactionSource.Stop(); + } + + #endregion + + #region 播放唱歌 + + public void PlayVoice(string actorName, string voiceName) + { + AudioClip clip = RandomLoadAudioClip(3, $"Audio/{actorName}"); + _voiceSource.clip = clip; + _voiceSource.Play(); + } + + #endregion + + #region 循环播放 + + [YarnCommand("play_loop_audio")] + public static void PlayLoopAudio(string audioName) + { + AudioClip clip = Resources.Load($"Audio/{audioName}"); + if (clip == null) + { + clip = Instance.RandomLoadAudioClip(3, $"Audio/{audioName}"); + } + + Instance._loopSource.clip = clip; + Instance._loopSource.Play(); + } + + [YarnCommand("pause_loop_audio")] + public static void PauseLoopAudio() + { + Instance._loopSource.Pause(); + } + + public void ContinueLoopAudio() + { + _loopSource.UnPause(); + } + + public bool IsLoopPlaying() + { + return _loopSource.isPlaying; + } + + #endregion + + #region 背景音循环播放 + + [YarnCommand("play_amb1_audio")] + public static void PlayAmb1Audio(string audioName) + { + Instance._amb1Source.Stop(); + AudioClip clip = Resources.Load($"Audio/{audioName}"); + Instance._amb1Source.clip = clip; + Instance._amb1Source.volume = 0f; + Instance._amb1Source.Play(); + Instance.StartCoroutine(Instance.FadeTo(1.0f, Instance.fadeTime, Instance._amb1Source)); + } + + [YarnCommand("pause_amb1_audio")] + public static void PauseAmb1Audio() + { + Instance._amb1Source.Pause(); + } + + [YarnCommand("fade_out_amb1_audio")] + public static void FadeOutAmb1Audio() + { + Instance.StartCoroutine(Instance.FadeTo(0.0f, Instance.fadeTime, Instance._amb1Source)); + } + + public void ContinueAmb1Audio() + { + _amb1Source.volume = 0.0f; + _amb1Source.UnPause(); + StartCoroutine(FadeTo(1.0f, fadeTime, _amb1Source)); + } + + [YarnCommand("play_amb2_audio")] + public static void PlayAmb2Audio(string audioName) + { + Instance._amb2Source.Stop(); + AudioClip clip = Resources.Load($"Audio/{audioName}"); + Instance._amb2Source.clip = clip; + Instance._amb2Source.volume = 0f; + Instance._amb2Source.Play(); + Instance.StartCoroutine(Instance.FadeTo(1.0f, Instance.fadeTime, Instance._amb2Source)); + } + + [YarnCommand("pause_amb2_audio")] + public static void PauseAmb2Audio() + { + Instance._amb2Source.Pause(); + } + + [YarnCommand("fade_out_amb2_audio")] + public static void FadeOutAmb2Audio() + { + Instance.StartCoroutine(Instance.FadeTo(0.0f, Instance.fadeTime, Instance._amb2Source)); + } + + public void ContinueAmb2Audio() + { + _amb2Source.volume = 0.0f; + _amb2Source.UnPause(); + StartCoroutine(FadeTo(1.0f, fadeTime, _amb2Source)); + } + + #endregion + + #region 播放记忆 + + public void PlayMemoryAudio(string memoryName) + { + StartCoroutine(AsyncPlayMemoryAudio(memoryName)); + } + + public void PauseMemoryAudio() + { + _memorySource.Pause(); + } + + public void ContinueMemoryAudio() + { + _memorySource.volume = 0.0f; + _memorySource.Play(); + StartCoroutine(FadeTo(1.0f, fadeTime, _memorySource)); + } + + #endregion + + public void FadeInLoopAudio(string audioName) + { + AudioClip clip = Resources.Load(audioName); + _loopSource.clip = clip; + _loopSource.volume = 0.0f; + _loopSource.Play(); + StartCoroutine(FadeTo(1.0f, 5f, _loopSource)); + } + + private IEnumerator FadeTo(float targetVolume, float duration, AudioSource audioSource) + { + float startVolume = audioSource.volume; + float timeElapsed = 0f; + + while (timeElapsed < duration) + { + timeElapsed += Time.deltaTime; + audioSource.volume = Mathf.Lerp(startVolume, targetVolume, timeElapsed / duration); + yield return null; + } + + audioSource.volume = targetVolume; + } + + private AudioClip RandomLoadAudioClip(int audioSize, string path) + { + int randomIndex = Random.Range(0, audioSize) + 1; + return Resources.Load($"{path}_{randomIndex}"); + } + + private IEnumerator AsyncPlayMemoryAudio(string memoryName) + { + AudioClip intro = Resources.Load($"Audio/mem_play"); + AudioClip loop = Resources.Load($"Audio/{memoryName}"); + _memorySource.clip = intro; + _memorySource.loop = false; + _memorySource.Play(); + yield return new WaitForSeconds(intro.length); + _memorySource.clip = loop; + _memorySource.loop = true; + _memorySource.Play(); + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Framework/AudioKit/AudioManager.cs.meta b/Assets/Scripts/Framework/AudioKit/AudioManager.cs.meta new file mode 100644 index 000000000..43f58d381 --- /dev/null +++ b/Assets/Scripts/Framework/AudioKit/AudioManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d02d13e0ef27eb544b62d5a8d296f2ee +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Framework/AudioKit/AudioPlayer.cs b/Assets/Scripts/Framework/AudioKit/AudioPlayer.cs new file mode 100644 index 000000000..40448a1a6 --- /dev/null +++ b/Assets/Scripts/Framework/AudioKit/AudioPlayer.cs @@ -0,0 +1,26 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace AibisDream.Kit +{ + public class AudioPlayer : IPoolable, IPoolType + { + #region 对象池功能 + + public void OnRecycled() + { + throw new System.NotImplementedException(); + } + + public bool IsRecycled { get; set; } + + public void Recycle2Cache() + { + throw new System.NotImplementedException(); + } + + #endregion + } +} + diff --git a/Assets/Scripts/Framework/AudioKit/AudioPlayer.cs.meta b/Assets/Scripts/Framework/AudioKit/AudioPlayer.cs.meta new file mode 100644 index 000000000..10b0f5b21 --- /dev/null +++ b/Assets/Scripts/Framework/AudioKit/AudioPlayer.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 5c877314dfb3460d91eef3edfe2786c6 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Config.meta b/Assets/Scripts/Framework/Config.meta similarity index 100% rename from Assets/Scripts/Config.meta rename to Assets/Scripts/Framework/Config.meta diff --git a/Assets/Scripts/Config/Character.cs b/Assets/Scripts/Framework/Config/Character.cs similarity index 97% rename from Assets/Scripts/Config/Character.cs rename to Assets/Scripts/Framework/Config/Character.cs index 731f88d8a..1ccd7bfd3 100644 --- a/Assets/Scripts/Config/Character.cs +++ b/Assets/Scripts/Framework/Config/Character.cs @@ -1,4 +1,4 @@ -namespace AibisDream.Config +namespace AibisDream.Kit { public class Character { diff --git a/Assets/Scripts/Config/Character.cs.meta b/Assets/Scripts/Framework/Config/Character.cs.meta similarity index 100% rename from Assets/Scripts/Config/Character.cs.meta rename to Assets/Scripts/Framework/Config/Character.cs.meta diff --git a/Assets/Scripts/Config/ConfigUtil.cs b/Assets/Scripts/Framework/Config/ConfigUtil.cs similarity index 93% rename from Assets/Scripts/Config/ConfigUtil.cs rename to Assets/Scripts/Framework/Config/ConfigUtil.cs index 5cc0e1b93..ee5fd2c39 100644 --- a/Assets/Scripts/Config/ConfigUtil.cs +++ b/Assets/Scripts/Framework/Config/ConfigUtil.cs @@ -1,9 +1,8 @@ using System.Collections.Generic; using System.Linq; -using AibisDream.Utility; using UnityEngine; -namespace AibisDream.Config +namespace AibisDream.Kit { public class ConfigUtil : SingletonBase { @@ -17,8 +16,11 @@ namespace AibisDream.Config /// 用于单例模式 /// private ConfigUtil() {} - - public void InitConfig() + + /// + /// 调用时初始化 + /// + public override void OnSingletonInit() { InitBaseConfig(); InitCharacterConfig(); diff --git a/Assets/Scripts/Config/ConfigUtil.cs.meta b/Assets/Scripts/Framework/Config/ConfigUtil.cs.meta similarity index 100% rename from Assets/Scripts/Config/ConfigUtil.cs.meta rename to Assets/Scripts/Framework/Config/ConfigUtil.cs.meta diff --git a/Assets/Scripts/Framework/PoolKit.meta b/Assets/Scripts/Framework/PoolKit.meta new file mode 100644 index 000000000..f2e4c8cd9 --- /dev/null +++ b/Assets/Scripts/Framework/PoolKit.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 8a7a8d52cd2e49844889aa5d550c741c +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Framework/PoolKit/Factory.meta b/Assets/Scripts/Framework/PoolKit/Factory.meta new file mode 100644 index 000000000..daad72f95 --- /dev/null +++ b/Assets/Scripts/Framework/PoolKit/Factory.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: e456fcaf06fef1a4099cceb5a2c31031 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Framework/PoolKit/Factory/CustomObjectFactory.cs b/Assets/Scripts/Framework/PoolKit/Factory/CustomObjectFactory.cs new file mode 100644 index 000000000..446b7bfff --- /dev/null +++ b/Assets/Scripts/Framework/PoolKit/Factory/CustomObjectFactory.cs @@ -0,0 +1,23 @@ +/* + * 自定义对象工厂:相关对象是 自己定义 + */ + +using System; + +namespace AibisDream.Kit +{ + public class CustomObjectFactory : IObjectFactory + { + protected readonly Func factoryMethod; + + public CustomObjectFactory(Func vFactoryMethod) + { + factoryMethod = vFactoryMethod; + } + + public T Create() + { + return factoryMethod(); + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Framework/PoolKit/Factory/CustomObjectFactory.cs.meta b/Assets/Scripts/Framework/PoolKit/Factory/CustomObjectFactory.cs.meta new file mode 100644 index 000000000..3a20da315 --- /dev/null +++ b/Assets/Scripts/Framework/PoolKit/Factory/CustomObjectFactory.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: b1dd302925fb4aafbf6f8f41c1928002 +timeCreated: 1726402106 \ No newline at end of file diff --git a/Assets/Scripts/Framework/PoolKit/Factory/DefaultObjectFactory.cs b/Assets/Scripts/Framework/PoolKit/Factory/DefaultObjectFactory.cs new file mode 100644 index 000000000..16cefd9cd --- /dev/null +++ b/Assets/Scripts/Framework/PoolKit/Factory/DefaultObjectFactory.cs @@ -0,0 +1,14 @@ +/* + * 默认对象工厂:相关对象是通过New 出来的 + */ + +namespace AibisDream.Kit +{ + public class DefaultObjectFactory : IObjectFactory where T : new() + { + public T Create() + { + return new T(); + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Framework/PoolKit/Factory/DefaultObjectFactory.cs.meta b/Assets/Scripts/Framework/PoolKit/Factory/DefaultObjectFactory.cs.meta new file mode 100644 index 000000000..fdec9d267 --- /dev/null +++ b/Assets/Scripts/Framework/PoolKit/Factory/DefaultObjectFactory.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 91f9bd47b23d4c138e50967ae5cba579 +timeCreated: 1726402317 \ No newline at end of file diff --git a/Assets/Scripts/Framework/PoolKit/Factory/IObjectFactory.cs b/Assets/Scripts/Framework/PoolKit/Factory/IObjectFactory.cs new file mode 100644 index 000000000..6152af4ab --- /dev/null +++ b/Assets/Scripts/Framework/PoolKit/Factory/IObjectFactory.cs @@ -0,0 +1,15 @@ +/* + * 对象工厂接口 + */ + +namespace AibisDream.Kit +{ + public interface IObjectFactory + { + /// + /// 创建对象 + /// + /// + T Create(); + } +} \ No newline at end of file diff --git a/Assets/Scripts/Framework/PoolKit/Factory/IObjectFactory.cs.meta b/Assets/Scripts/Framework/PoolKit/Factory/IObjectFactory.cs.meta new file mode 100644 index 000000000..d291da7ad --- /dev/null +++ b/Assets/Scripts/Framework/PoolKit/Factory/IObjectFactory.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 68771bacd7dd4ebd80ed27a572546699 +timeCreated: 1726401919 \ No newline at end of file diff --git a/Assets/Scripts/Framework/PoolKit/Pool.meta b/Assets/Scripts/Framework/PoolKit/Pool.meta new file mode 100644 index 000000000..a3d5f7cce --- /dev/null +++ b/Assets/Scripts/Framework/PoolKit/Pool.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 2afd2e11ccf1fb042a69e4031c68050b +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Framework/PoolKit/Pool/IPool.cs b/Assets/Scripts/Framework/PoolKit/Pool/IPool.cs new file mode 100644 index 000000000..e1a2d0d8b --- /dev/null +++ b/Assets/Scripts/Framework/PoolKit/Pool/IPool.cs @@ -0,0 +1,22 @@ +/* + * 对象池接口 + */ + +namespace AibisDream.Kit +{ + public interface IPool + { + /// + /// 分配对象 + /// + /// + T Allocate(); + + /// + /// 回收对象 + /// + /// + /// + bool Recycle(T obj); + } +} diff --git a/Assets/Scripts/Framework/PoolKit/Pool/IPool.cs.meta b/Assets/Scripts/Framework/PoolKit/Pool/IPool.cs.meta new file mode 100644 index 000000000..34f75419f --- /dev/null +++ b/Assets/Scripts/Framework/PoolKit/Pool/IPool.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: eadd9e4584a70e046aa549a857ddad27 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Framework/PoolKit/Pool/IPoolType.cs b/Assets/Scripts/Framework/PoolKit/Pool/IPoolType.cs new file mode 100644 index 000000000..fe20a7631 --- /dev/null +++ b/Assets/Scripts/Framework/PoolKit/Pool/IPoolType.cs @@ -0,0 +1,11 @@ +/* + * 对象池回收 + */ + +namespace AibisDream.Kit +{ + public interface IPoolType + { + void Recycle2Cache(); + } +} diff --git a/Assets/Scripts/Framework/PoolKit/Pool/IPoolType.cs.meta b/Assets/Scripts/Framework/PoolKit/Pool/IPoolType.cs.meta new file mode 100644 index 000000000..ea5e5110e --- /dev/null +++ b/Assets/Scripts/Framework/PoolKit/Pool/IPoolType.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: cf686abbf8da2534ca2f17103957e81f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Framework/PoolKit/Pool/IPoolable.cs b/Assets/Scripts/Framework/PoolKit/Pool/IPoolable.cs new file mode 100644 index 000000000..c9c3d32c1 --- /dev/null +++ b/Assets/Scripts/Framework/PoolKit/Pool/IPoolable.cs @@ -0,0 +1,12 @@ +/* + * 对象池对象接口 + */ + +namespace AibisDream.Kit +{ + public interface IPoolable + { + void OnRecycled(); + bool IsRecycled { get; set; } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Framework/PoolKit/Pool/IPoolable.cs.meta b/Assets/Scripts/Framework/PoolKit/Pool/IPoolable.cs.meta new file mode 100644 index 000000000..298544d8c --- /dev/null +++ b/Assets/Scripts/Framework/PoolKit/Pool/IPoolable.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 65b1753af3e933c46bdfc117c8ef86a2 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Framework/PoolKit/Pool/Pool.cs b/Assets/Scripts/Framework/PoolKit/Pool/Pool.cs new file mode 100644 index 000000000..7a304d928 --- /dev/null +++ b/Assets/Scripts/Framework/PoolKit/Pool/Pool.cs @@ -0,0 +1,66 @@ +/* + * 基础对象池 + */ + +using System; +using System.Collections.Generic; + +namespace AibisDream.Kit +{ + public abstract class Pool : IPool + { + #region ICountObserverable + + /// + /// Gets the current count. + /// + /// The current count. + public int CurCount => mCacheStack.Count; + + #endregion + + protected IObjectFactory mFactory; + + public void SetObjectFactory(IObjectFactory factory) + { + mFactory = factory; + } + + public void SetFactoryMethod(Func factoryMethod) + { + mFactory = new CustomObjectFactory(factoryMethod); + } + + /// + /// 存储相关数据的栈 + /// + protected readonly Stack mCacheStack = new Stack(); + + public void Clear(Action onClearItem = null) + { + if (onClearItem != null) + { + foreach (var poolObject in mCacheStack) + { + onClearItem(poolObject); + } + } + + mCacheStack.Clear(); + } + + /// + /// default is 5 + /// + protected int mMaxCount = 12; + + public virtual T Allocate() + { + return mCacheStack.Count == 0 + ? mFactory.Create() + : mCacheStack.Pop(); + } + + public abstract bool Recycle(T obj); + } +} \ No newline at end of file diff --git a/Assets/Scripts/Framework/PoolKit/Pool/Pool.cs.meta b/Assets/Scripts/Framework/PoolKit/Pool/Pool.cs.meta new file mode 100644 index 000000000..96481668e --- /dev/null +++ b/Assets/Scripts/Framework/PoolKit/Pool/Pool.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f98e7b24d3f13954e992bed9e8c0ebbe +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Framework/PoolKit/SafeObjectPool.cs b/Assets/Scripts/Framework/PoolKit/SafeObjectPool.cs new file mode 100644 index 000000000..7606bf591 --- /dev/null +++ b/Assets/Scripts/Framework/PoolKit/SafeObjectPool.cs @@ -0,0 +1,116 @@ +using UnityEngine; + +namespace AibisDream.Kit +{ + public class SafeObjectPool : Pool, ISingleton where T : IPoolable, new() + { + #region Singleton + + void ISingleton.OnSingletonInit() + { + } + + protected SafeObjectPool() + { + mFactory = new DefaultObjectFactory(); + } + + public static SafeObjectPool Instance => SingletonProp>.Instance; + + public void Dispose() + { + SingletonProp>.Dispose(); + } + + #endregion + + /// + /// Init the specified maxCount and initCount. + /// + /// Max Cache count. + /// Init Cache count. + public void Init(int maxCount, int initCount) + { + MaxCacheCount = maxCount; + + if (maxCount > 0) + { + initCount = Mathf.Min(maxCount, initCount); + } + + if (CurCount < initCount) + { + for (var i = CurCount; i < initCount; ++i) + { + Recycle(new T()); + } + } + } + + /// + /// Gets or sets the max cache count. + /// + /// The max cache count. + public int MaxCacheCount + { + get { return mMaxCount; } + set + { + mMaxCount = value; + + if (mCacheStack != null) + { + if (mMaxCount > 0) + { + if (mMaxCount < mCacheStack.Count) + { + int removeCount = mCacheStack.Count - mMaxCount; + while (removeCount > 0) + { + mCacheStack.Pop(); + --removeCount; + } + } + } + } + } + } + + /// + /// Allocate T instance. + /// + public override T Allocate() + { + var result = base.Allocate(); + result.IsRecycled = false; + return result; + } + + /// + /// Recycle the T instance + /// + /// T. + public override bool Recycle(T t) + { + if (t == null || t.IsRecycled) + { + return false; + } + + if (mMaxCount > 0) + { + if (mCacheStack.Count >= mMaxCount) + { + t.OnRecycled(); + return false; + } + } + + t.IsRecycled = true; + t.OnRecycled(); + mCacheStack.Push(t); + + return true; + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Framework/PoolKit/SafeObjectPool.cs.meta b/Assets/Scripts/Framework/PoolKit/SafeObjectPool.cs.meta new file mode 100644 index 000000000..281f9f6af --- /dev/null +++ b/Assets/Scripts/Framework/PoolKit/SafeObjectPool.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: c3733f06049b4b3c9b01c18e05ef3daa +timeCreated: 1726408539 \ No newline at end of file diff --git a/Assets/Scripts/Framework/PoolKit/SimpleObjectPool.cs b/Assets/Scripts/Framework/PoolKit/SimpleObjectPool.cs new file mode 100644 index 000000000..06f9ad7fe --- /dev/null +++ b/Assets/Scripts/Framework/PoolKit/SimpleObjectPool.cs @@ -0,0 +1,33 @@ +/* + * 普通对象池 + */ + +using System; + +namespace AibisDream.Kit +{ + public class SimpleObjectPool : Pool + { + readonly Action mResetMethod; + + public SimpleObjectPool(Func factoryMethod, Action resetMethod = null, int initCount = 0) + { + mFactory = new CustomObjectFactory(factoryMethod); + mResetMethod = resetMethod; + + for (var i = 0; i < initCount; i++) + { + mCacheStack.Push(mFactory.Create()); + } + } + + public override bool Recycle(T obj) + { + mResetMethod?.Invoke(obj); + + mCacheStack.Push(obj); + + return true; + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Framework/PoolKit/SimpleObjectPool.cs.meta b/Assets/Scripts/Framework/PoolKit/SimpleObjectPool.cs.meta new file mode 100644 index 000000000..7c839423a --- /dev/null +++ b/Assets/Scripts/Framework/PoolKit/SimpleObjectPool.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 30dfcf9d6a8f44dd9bc6bb8052994e10 +timeCreated: 1726402817 \ No newline at end of file diff --git a/Assets/Scripts/Framework/SingletonKit.meta b/Assets/Scripts/Framework/SingletonKit.meta new file mode 100644 index 000000000..d6a49e940 --- /dev/null +++ b/Assets/Scripts/Framework/SingletonKit.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: d7c2711ad71b0134cb18efabda647c41 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Framework/SingletonKit/ISingleton.cs b/Assets/Scripts/Framework/SingletonKit/ISingleton.cs new file mode 100644 index 000000000..3a79de89b --- /dev/null +++ b/Assets/Scripts/Framework/SingletonKit/ISingleton.cs @@ -0,0 +1,17 @@ +/* + * 单例接口 + */ + +namespace AibisDream.Kit +{ + /// + /// 单例接口 + /// + public interface ISingleton + { + /// + /// 单例初始化(继承当前接口的类都需要实现该方法) + /// + void OnSingletonInit(); + } +} diff --git a/Assets/Scripts/Framework/SingletonKit/ISingleton.cs.meta b/Assets/Scripts/Framework/SingletonKit/ISingleton.cs.meta new file mode 100644 index 000000000..df8765e3f --- /dev/null +++ b/Assets/Scripts/Framework/SingletonKit/ISingleton.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a230db405379d3a428a5cba018978da9 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Utility/Singleton.cs b/Assets/Scripts/Framework/SingletonKit/Singleton.cs similarity index 71% rename from Assets/Scripts/Utility/Singleton.cs rename to Assets/Scripts/Framework/SingletonKit/Singleton.cs index cfc150bb0..a2b8166a5 100644 --- a/Assets/Scripts/Utility/Singleton.cs +++ b/Assets/Scripts/Framework/SingletonKit/Singleton.cs @@ -1,8 +1,8 @@ using UnityEngine; -namespace AibisDream +namespace AibisDream.Kit { - public class Singleton : MonoBehaviour where T : Singleton + public abstract class Singleton : MonoBehaviour, ISingleton where T : Singleton { public static T Instance { get; private set; } @@ -15,9 +15,14 @@ namespace AibisDream else { Instance = (T)this; + OnSingletonInit(); } } + public virtual void OnSingletonInit() + { + } + public static bool IsInitialized => Instance != null; protected virtual void OnDestroy() diff --git a/Assets/Scripts/Utility/Singleton.cs.meta b/Assets/Scripts/Framework/SingletonKit/Singleton.cs.meta similarity index 100% rename from Assets/Scripts/Utility/Singleton.cs.meta rename to Assets/Scripts/Framework/SingletonKit/Singleton.cs.meta diff --git a/Assets/Scripts/Utility/SingletonBase.cs b/Assets/Scripts/Framework/SingletonKit/SingletonBase.cs similarity index 79% rename from Assets/Scripts/Utility/SingletonBase.cs rename to Assets/Scripts/Framework/SingletonKit/SingletonBase.cs index fd02715af..636586a24 100644 --- a/Assets/Scripts/Utility/SingletonBase.cs +++ b/Assets/Scripts/Framework/SingletonKit/SingletonBase.cs @@ -1,9 +1,9 @@ using System; using System.Reflection; -namespace AibisDream.Utility +namespace AibisDream.Kit { - public abstract class SingletonBase where T : SingletonBase + public abstract class SingletonBase : ISingleton where T : SingletonBase { private static T _instance; @@ -20,9 +20,12 @@ namespace AibisDream.Utility throw new Exception("Non-public ctor() not found!"); // 调用构造方法 _instance = ctor.Invoke(null) as T; + _instance?.OnSingletonInit(); return _instance; } } + + public abstract void OnSingletonInit(); } } \ No newline at end of file diff --git a/Assets/Scripts/Utility/SingletonBase.cs.meta b/Assets/Scripts/Framework/SingletonKit/SingletonBase.cs.meta similarity index 100% rename from Assets/Scripts/Utility/SingletonBase.cs.meta rename to Assets/Scripts/Framework/SingletonKit/SingletonBase.cs.meta diff --git a/Assets/Scripts/Framework/SingletonKit/SingletonProp.cs b/Assets/Scripts/Framework/SingletonKit/SingletonProp.cs new file mode 100644 index 000000000..92d7fed7d --- /dev/null +++ b/Assets/Scripts/Framework/SingletonKit/SingletonProp.cs @@ -0,0 +1,52 @@ +using System; +using System.Reflection; + +namespace AibisDream.Kit +{ + public class SingletonProp where T : class, ISingleton + { + /// + /// 静态实例 + /// + private static T _instance; + + /// + /// 标签锁 + /// + private static readonly object _lock = new(); + + public static T Instance + { + get + { + lock (_lock) + { + if (_instance == null) + { + // 先获取所有非public的构造方法 + var ctors = typeof(T).GetConstructors(BindingFlags.Instance | BindingFlags.NonPublic); + // 从ctors中获取无参的构造方法 + var ctor = Array.Find(ctors, c => c.GetParameters().Length == 0); + if (ctor == null) + throw new Exception("Non-public ctor() not found!"); + // 调用构造方法 + _instance = ctor.Invoke(null) as T; + _instance?.OnSingletonInit(); + + return _instance; + } + } + + return _instance; + } + } + + /// + /// 资源释放 + /// + public static void Dispose() + { + _instance = null; + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Framework/SingletonKit/SingletonProp.cs.meta b/Assets/Scripts/Framework/SingletonKit/SingletonProp.cs.meta new file mode 100644 index 000000000..bdee2e05e --- /dev/null +++ b/Assets/Scripts/Framework/SingletonKit/SingletonProp.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 6c24ee94a9ee48aca0977131b6d772e0 +timeCreated: 1726411869 \ No newline at end of file diff --git a/Assets/Scripts/Game Loop/GameLoopManager.cs b/Assets/Scripts/Game Loop/GameLoopManager.cs index cf58b5dec..508cbe664 100644 --- a/Assets/Scripts/Game Loop/GameLoopManager.cs +++ b/Assets/Scripts/Game Loop/GameLoopManager.cs @@ -1,5 +1,5 @@ using System.Collections; -using AibisDream.Config; +using AibisDream.Kit; using UnityEngine; using Yarn.Unity; @@ -24,8 +24,6 @@ namespace AibisDream public void Start() { - ConfigUtil.Instance.InitConfig(); - if (runMode == RunMode.Test) { MainUIController.Instance.TVFadeOut(1); diff --git a/Assets/Scripts/Game Loop/SceneLoader.cs b/Assets/Scripts/Game Loop/SceneLoader.cs index ff3faf930..a2fb0cff9 100644 --- a/Assets/Scripts/Game Loop/SceneLoader.cs +++ b/Assets/Scripts/Game Loop/SceneLoader.cs @@ -1,4 +1,5 @@ using System.Collections; +using AibisDream.Kit; using UnityEngine.AddressableAssets; using UnityEngine.ResourceManagement.AsyncOperations; using UnityEngine.SceneManagement; diff --git a/Assets/Scripts/MainScene/MainSceneController.cs b/Assets/Scripts/MainScene/MainSceneController.cs index f36120d2b..4422dd00d 100644 --- a/Assets/Scripts/MainScene/MainSceneController.cs +++ b/Assets/Scripts/MainScene/MainSceneController.cs @@ -1,4 +1,5 @@ using System.Collections; +using AibisDream.Kit; using UnityEngine; namespace AibisDream diff --git a/Assets/Scripts/UI/DialogUI/DialogBoxBase.cs b/Assets/Scripts/UI/DialogUI/DialogBoxBase.cs index 3a75d42da..72cb16554 100644 --- a/Assets/Scripts/UI/DialogUI/DialogBoxBase.cs +++ b/Assets/Scripts/UI/DialogUI/DialogBoxBase.cs @@ -1,5 +1,5 @@ using System; -using AibisDream.Config; +using AibisDream.Kit; using AibisDream.Utility; using Febucci.UI; using TMPro; @@ -83,8 +83,9 @@ namespace AibisDream /// 对话内容 /// 角色内容 /// 下一步 + /// 文字展示结束后触发 /// 是否自动跳过,默认为false - public virtual void ShowLine(string dialogLine, CharacterVo character, Action nextStep, bool isAutoSkip = false) + public virtual void ShowLine(string dialogLine, CharacterVo character, Action nextStep, Action onTextShowed ,bool isAutoSkip = false) { gameObject.SetActive(true); // 没有dialogText说明不能显示对话,直接跳过 @@ -107,6 +108,7 @@ namespace AibisDream // 自动跳过的回调很难独立Remove,只能全部清空再注册,下策 dialogText.onTextShowed.RemoveAllListeners(); dialogText.onTextShowed.AddListener(() => nextArray.gameObject.SetActive(true)); + dialogText.onTextShowed.AddListener(() => onTextShowed?.Invoke()); // 执行自动跳过结局 if (isAutoSkip) diff --git a/Assets/Scripts/UI/DialogUI/DialogBubbleViewer.cs b/Assets/Scripts/UI/DialogUI/DialogBubbleViewer.cs index 9dfb32925..b7dc60b86 100644 --- a/Assets/Scripts/UI/DialogUI/DialogBubbleViewer.cs +++ b/Assets/Scripts/UI/DialogUI/DialogBubbleViewer.cs @@ -1,6 +1,6 @@ using System; using System.Collections.Generic; -using AibisDream.Config; +using AibisDream.Kit; using UnityEngine; using Yarn.Unity; @@ -11,15 +11,17 @@ namespace AibisDream private const string PlayerBubble = "Player Bubble"; private const string ActorBubble = "Actor Bubble"; private const string NormalBox = "Normal Box"; - + private IDialogView _normalBox; private IDialogView _playerBubble; + private IDialogView _actorBubble; + // 应该会有自定义位置的泡泡,但目前还没想好怎么做 private Dictionary _customBubblePool = new(); private List _dialogViews; - + private IDialogView _currentView; private void Awake() @@ -32,12 +34,13 @@ namespace AibisDream _normalBox = transform.Find(NormalBox).GetComponent(); _playerBubble = transform.Find(PlayerBubble).GetComponent(); _actorBubble = transform.Find(ActorBubble).GetComponent(); - + _dialogViews = new List { _normalBox, _playerBubble, _actorBubble }; _dialogViews.ForEach(item => item.HideDialog()); } - - public void ShowLine(string dialogLine, CharacterVo character, Action nextStep, bool isAutoSkip = false) + + public void ShowLine(string dialogLine, CharacterVo character, Action nextStep, Action onTextShowed, + bool isAutoSkip = false) { gameObject.SetActive(true); // 根据角色信息气泡 @@ -45,7 +48,7 @@ namespace AibisDream // 处理其他泡泡 ProcessOtherBox(); // 显示对话 - _currentView.ShowLine(dialogLine, character, nextStep, isAutoSkip); + _currentView.ShowLine(dialogLine, character, nextStep, onTextShowed, isAutoSkip); } public void ShowOptions(DialogueOption[] dialogueOptions, Action onOptionSelected) @@ -55,7 +58,7 @@ namespace AibisDream // 目前只有正常Box可以展示选项 // 处理其他泡泡 ProcessOtherBox(); - + // 展示选项 _normalBox.ShowOptions(dialogueOptions, onOptionSelected); } @@ -97,5 +100,4 @@ namespace AibisDream } } } -} - +} \ No newline at end of file diff --git a/Assets/Scripts/UI/DialogUI/DialogCanvasManager.cs b/Assets/Scripts/UI/DialogUI/DialogCanvasManager.cs index 1377aab6a..6ef2dd703 100644 --- a/Assets/Scripts/UI/DialogUI/DialogCanvasManager.cs +++ b/Assets/Scripts/UI/DialogUI/DialogCanvasManager.cs @@ -1,4 +1,5 @@ using System; +using AibisDream.Kit; using UnityEngine; using UnityEngine.UI; @@ -17,10 +18,9 @@ namespace AibisDream private IDialogView _curView; private GameObject _quickTalkButton; - - protected override void Awake() + + public override void OnSingletonInit() { - base.Awake(); InitDialogViews(); InitQuickTalkButton(); // 默认为旧Box diff --git a/Assets/Scripts/UI/DialogUI/DialogUiViewer.cs b/Assets/Scripts/UI/DialogUI/DialogUiViewer.cs index bc99273a4..9584aea9b 100644 --- a/Assets/Scripts/UI/DialogUI/DialogUiViewer.cs +++ b/Assets/Scripts/UI/DialogUI/DialogUiViewer.cs @@ -1,5 +1,6 @@ using Febucci.UI; using System; +using AibisDream.Kit; using AibisDream.Utility; using TMPro; using UnityEngine; @@ -35,9 +36,8 @@ namespace AibisDream private bool _skipLineDelay; - protected override void Awake() + public override void OnSingletonInit() { - base.Awake(); // 获取预制体 choiceButtonPrefab = Resources.Load("Prefabs/UI/Choice Button"); // 获取子物体 diff --git a/Assets/Scripts/UI/DialogUI/IDialogView.cs b/Assets/Scripts/UI/DialogUI/IDialogView.cs index 95c997c6a..1e4b2ac84 100644 --- a/Assets/Scripts/UI/DialogUI/IDialogView.cs +++ b/Assets/Scripts/UI/DialogUI/IDialogView.cs @@ -1,18 +1,18 @@ using System; -using AibisDream.Config; +using AibisDream.Kit; using Yarn.Unity; namespace AibisDream { public interface IDialogView { - public void ShowLine(string dialogLine, CharacterVo character, Action nextStep, bool isAutoSkip = false); - + public void ShowLine(string dialogLine, CharacterVo character, Action nextStep, Action onTextShowed = null, + bool isAutoSkip = false); + public void ShowOptions(DialogueOption[] dialogueOptions, Action onOptionSelected); public void HideDialog(); public bool TrySkipLine(); } -} - +} \ No newline at end of file diff --git a/Assets/Scripts/UI/MainUIViewer.cs b/Assets/Scripts/UI/MainUIViewer.cs index ac69625f3..52cdb68b0 100644 --- a/Assets/Scripts/UI/MainUIViewer.cs +++ b/Assets/Scripts/UI/MainUIViewer.cs @@ -1,4 +1,5 @@ using System.Collections; +using AibisDream.Kit; using UnityEngine; using UnityEngine.UI; @@ -20,13 +21,12 @@ namespace AibisDream private FadeImage _objImage; #endregion - - protected override void Awake() + + public override void OnSingletonInit() { - base.Awake(); InitChildObj(); } - + #region 基本淡入淡出 public void FadeIn(float duration) diff --git a/Assets/Scripts/UI/StartMenuViewer.cs b/Assets/Scripts/UI/StartMenuViewer.cs index ac651cb68..dd46d688c 100644 --- a/Assets/Scripts/UI/StartMenuViewer.cs +++ b/Assets/Scripts/UI/StartMenuViewer.cs @@ -1,6 +1,4 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; +using AibisDream.Kit; namespace AibisDream { diff --git 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unknown,???,Aside,#FFCC00,,