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@@ -1,5 +1,6 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Playables;
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@@ -9,7 +10,10 @@ namespace AibisDream
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{
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public string timelineName;
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[SerializeField] private PlayableDirector director;
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[Header("多条Timeline")]
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[SerializeField] private PlayableAsset[] timelineList;
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private Dictionary<string, PlayableAsset> _timelineDict = new();
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private Action _onCompleteCallback;
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#if UNITY_EDITOR
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@@ -31,6 +35,9 @@ namespace AibisDream
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{
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director = GetComponent<PlayableDirector>();
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}
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// timelineList转字典
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}
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private void Start()
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