From 2c46185f491fa1f76cffff5312f0330b44caddf5 Mon Sep 17 00:00:00 2001
From: Ding Yuntian <1491671119@qq.com>
Date: Wed, 2 Apr 2025 18:28:34 +0800
Subject: [PATCH] =?UTF-8?q?=E5=A2=9E=E5=8A=A0=E9=AB=98=E4=BA=AE=E5=8A=9F?=
=?UTF-8?q?=E8=83=BD?=
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit
---
.../AssetGroups/Default Local Group.asset | 5 -
Assets/AddressableAssetsData/link.xml | 388 +
.../link.xml.meta} | 4 +-
Assets/Render/Renderer2Dtest.asset | 22 +-
.../Art/Tools/plug/插头(正常尺寸).png.meta | 6 +-
Assets/Resources/Materials/ShineMaterial.mat | 631 +
.../Materials/ShineMaterial.mat.meta | 8 +
Assets/Resources/Prefabs/UI/Box.prefab | 14 +-
.../Yarn/FP_Peipei1/Stage2_外部检查&UF.yarn | 21 -
Assets/Scenes/ExpressFixScene.unity | 4 +-
Assets/Scenes/PeipeiFixScene.unity | 2 +-
Assets/Scenes/Persistence.unity | 32 -
Assets/Scenes/ShitouHeadiFixScene.unity | 12898 ----------------
Assets/Scenes/StandardFixScene.unity | 96 +-
.../BodyModule/BodyModuleSystem.cs | 2 +-
.../Scripts/FixSystemNew/BodyModule/Plug.cs | 18 +
.../Game Loop/SceneSelectionUIController.cs | 86 +-
Assets/Scripts/Game Loop/StorageSystem.cs | 25 +-
Assets/Scripts/MiniGame/Engine/CordPull.cs | 18 +-
.../Scripts/MiniGame/Engine/EngineSystem.cs | 7 +
.../MiniGame/Engine/EngineYarnCommand.cs | 2 +-
Assets/Scripts/Utility/GlobalVariableKit.cs | 17 +
.../Scripts/Utility/GlobalVariableKit.cs.meta | 3 +
Assets/Scripts/Utility/StaticResourceKit.cs | 7 +
.../Scripts/Utility/StaticResourceKit.cs.meta | 3 +
ProjectSettings/ProjectSettings.asset | 2 +-
26 files changed, 1197 insertions(+), 13124 deletions(-)
create mode 100644 Assets/AddressableAssetsData/link.xml
rename Assets/{Scenes/ShitouHeadiFixScene.unity.meta => AddressableAssetsData/link.xml.meta} (62%)
create mode 100644 Assets/Resources/Materials/ShineMaterial.mat
create mode 100644 Assets/Resources/Materials/ShineMaterial.mat.meta
delete mode 100644 Assets/Scenes/ShitouHeadiFixScene.unity
create mode 100644 Assets/Scripts/Utility/GlobalVariableKit.cs
create mode 100644 Assets/Scripts/Utility/GlobalVariableKit.cs.meta
create mode 100644 Assets/Scripts/Utility/StaticResourceKit.cs
create mode 100644 Assets/Scripts/Utility/StaticResourceKit.cs.meta
diff --git a/Assets/AddressableAssetsData/AssetGroups/Default Local Group.asset b/Assets/AddressableAssetsData/AssetGroups/Default Local Group.asset
index 95bfa2ac7..ef1fda5f7 100644
--- a/Assets/AddressableAssetsData/AssetGroups/Default Local Group.asset
+++ b/Assets/AddressableAssetsData/AssetGroups/Default Local Group.asset
@@ -47,11 +47,6 @@ MonoBehaviour:
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m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0
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- m_Address: ShitouHeadiFixScene
- m_ReadOnly: 0
- m_SerializedLabels: []
- FlaggedDuringContentUpdateRestriction: 0
- m_GUID: 6f6f18b4e676ad34c8721ffd439e4ea1
m_Address: ClinicOut
m_ReadOnly: 0
diff --git a/Assets/AddressableAssetsData/link.xml b/Assets/AddressableAssetsData/link.xml
new file mode 100644
index 000000000..aab7ca693
--- /dev/null
+++ b/Assets/AddressableAssetsData/link.xml
@@ -0,0 +1,388 @@
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\ No newline at end of file
diff --git a/Assets/Scenes/ShitouHeadiFixScene.unity.meta b/Assets/AddressableAssetsData/link.xml.meta
similarity index 62%
rename from Assets/Scenes/ShitouHeadiFixScene.unity.meta
rename to Assets/AddressableAssetsData/link.xml.meta
index f8fbeddaa..9ec6e701c 100644
--- a/Assets/Scenes/ShitouHeadiFixScene.unity.meta
+++ b/Assets/AddressableAssetsData/link.xml.meta
@@ -1,6 +1,6 @@
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-DefaultImporter:
+guid: f94f724a5b5494c4ca668557d2cba72e
+TextScriptImporter:
externalObjects: {}
userData:
assetBundleName:
diff --git a/Assets/Render/Renderer2Dtest.asset b/Assets/Render/Renderer2Dtest.asset
index 20b6152ad..bd16daaa1 100644
--- a/Assets/Render/Renderer2Dtest.asset
+++ b/Assets/Render/Renderer2Dtest.asset
@@ -513,15 +513,19 @@ MonoBehaviour:
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m_RotationOrder: 4
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--- !u!114 &-6086986437317696584
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diff --git a/Assets/Resources/Art/Tools/plug/插头(正常尺寸).png.meta b/Assets/Resources/Art/Tools/plug/插头(正常尺寸).png.meta
index 2ca2bb038..389aa7169 100644
--- a/Assets/Resources/Art/Tools/plug/插头(正常尺寸).png.meta
+++ b/Assets/Resources/Art/Tools/plug/插头(正常尺寸).png.meta
@@ -44,13 +44,13 @@ TextureImporter:
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- spriteMeshType: 1
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spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
- spriteGenerateFallbackPhysicsShape: 1
+ spriteGenerateFallbackPhysicsShape: 0
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
diff --git a/Assets/Resources/Materials/ShineMaterial.mat b/Assets/Resources/Materials/ShineMaterial.mat
new file mode 100644
index 000000000..f944d521e
--- /dev/null
+++ b/Assets/Resources/Materials/ShineMaterial.mat
@@ -0,0 +1,631 @@
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+ - _ScreenWidthUnits: 10
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+ - _SharpenFade: 1
+ - _SharpenOffset: 2
+ - _ShiftHueSpeed: 0.5
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+ - _ShiftingDensity: 1.5
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+ - _ShiftingSaturation: 0.8
+ - _ShiftingSpeed: 0.5
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+ - _ShineFrequency: 0.7
+ - _ShineMaskToggle: 0
+ - _ShineRotation: 30
+ - _ShineSaturation: 0.53
+ - _ShineSmooth: 1
+ - _ShineSpeed: 5
+ - _ShineWidth: 0.1
+ - _SineGlowContrast: 1
+ - _SineGlowFade: 1
+ - _SineGlowFrequency: 4
+ - _SineGlowMaskToggle: 0
+ - _SineGlowMax: 1
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+ - _SineMoveFade: 1
+ - _SineRotateAngle: 15
+ - _SineRotateFade: 1
+ - _SineRotateFrequency: 1
+ - _SineScaleFrequency: 2
+ - _SmokeAlpha: 1
+ - _SmokeDarkEdge: 1
+ - _SmokeNoiseFactor: 0.4
+ - _SmokeNoiseScale: 0.5
+ - _SmokeSmoothness: 1
+ - _SmokeVertexSeed: 0
+ - _SourceAlphaDissolveFade: 1
+ - _SourceAlphaDissolveInvert: 0
+ - _SourceAlphaDissolveNoiseFactor: 0.2
+ - _SourceAlphaDissolveWidth: 0.2
+ - _SourceGlowDissolveFade: 1
+ - _SourceGlowDissolveInvert: 0
+ - _SourceGlowDissolveNoiseFactor: 0.2
+ - _SourceGlowDissolveWidth: 0.1
+ - _SplitToningBalance: 1
+ - _SplitToningContrast: 1
+ - _SplitToningFade: 1
+ - _SplitToningShift: 0
+ - _SpriteSheetFix: 0
+ - _SqueezeFade: 1
+ - _SqueezePower: 1
+ - _SquishFade: 1
+ - _SquishFlip: 0
+ - _SquishSquish: 0.1
+ - _SquishStretch: 0.1
+ - _StrongTintContrast: 0
+ - _StrongTintContrastToggle: 0
+ - _StrongTintFade: 1
+ - _StrongTintMaskToggle: 0
+ - _TextureLayer1Columns: 3
+ - _TextureLayer1Contrast: 1
+ - _TextureLayer1ContrastToggle: 0
+ - _TextureLayer1EdgeClip: 0.005
+ - _TextureLayer1Fade: 1
+ - _TextureLayer1Rows: 3
+ - _TextureLayer1ScrollToggle: 0
+ - _TextureLayer1SheetToggle: 1
+ - _TextureLayer1Speed: 20
+ - _TextureLayer1StartFrame: 0
+ - _TextureLayer2Columns: 3
+ - _TextureLayer2Contrast: 1
+ - _TextureLayer2ContrastToggle: 0
+ - _TextureLayer2EdgeClip: 0.005
+ - _TextureLayer2Fade: 1
+ - _TextureLayer2Rows: 3
+ - _TextureLayer2ScrollToggle: 0
+ - _TextureLayer2SheetToggle: 1
+ - _TextureLayer2Speed: 20
+ - _TextureLayer2StartFrame: 0
+ - _TilingFix: 0
+ - _TimeFPS: 5
+ - _TimeFrequency: 2
+ - _TimeRange: 0.5
+ - _TimeSpeed: 1
+ - _TimeValue: 0
+ - _ToggleCustomTime: 0
+ - _ToggleTimeFPS: 0
+ - _ToggleTimeFrequency: 0
+ - _ToggleTimeSpeed: 0
+ - _ToggleUnscaledTime: 0
+ - _UVDistortFade: 1
+ - _UVDistortMaskToggle: 0
+ - _UVRotateSpeed: 1
+ - _VertexTintFirst: 0
+ - _VibrateFade: 1
+ - _VibrateFrequency: 100
+ - _VibrateOffset: 0.04
+ - _VibrateRotation: 4
+ - _WiggleFade: 1
+ - _WiggleFixedGroundToggle: 0
+ - _WiggleFrequency: 2
+ - _WiggleOffset: 0.02
+ - _WiggleSpeed: 2
+ - _WindFlip: 0
+ - _WindHighQualityNoise: 0
+ - _WindIsParallax: 0
+ - _WindLocalWind: 0
+ - _WindMaxIntensity: 0.4
+ - _WindMaxRotation: 2
+ - _WindMinIntensity: -0.4
+ - _WindNoiseScale: 0.1
+ - _WindNoiseSpeed: 1
+ - _WindRotation: 0
+ - _WindRotationWindFactor: 1
+ - _WindSquishFactor: 0.3
+ - _WindSquishWindFactor: 0
+ - _WindXPosition: 0
+ - _WorldTilingPixelsPerUnit: 100
+ m_Colors:
+ - _AddColorColor: {r: 2.996078, g: 0, b: 0, a: 0}
+ - _AlphaTintColor: {r: 95.87451, g: 5.019608, b: 95.87451, a: 0}
+ - _BlackTintColor: {r: 0, g: 0, b: 1, a: 0}
+ - _BurnEdgeColor: {r: 11.98431, g: 1.129412, b: 0.1254902, a: 0}
+ - _BurnEdgeNoiseScale: {r: 0.3, g: 0.3, b: 0, a: 0}
+ - _BurnInsideColor: {r: 0.75, g: 0.5625, b: 0.525, a: 0}
+ - _BurnInsideNoiseColor: {r: 3084.047, g: 257.0039, b: 0, a: 0}
+ - _BurnInsideNoiseScale: {r: 0.5, g: 0.5, b: 0, a: 0}
+ - _BurnPosition: {r: 0, g: 5, b: 0, a: 0}
+ - _BurnSwirlNoiseScale: {r: 0.1, g: 0.1, b: 0, a: 0}
+ - _CamouflageBaseColor: {r: 0.7450981, g: 0.7254902, b: 0.5686274, a: 0}
+ - _CamouflageColorA: {r: 0.62745106, g: 0.5882353, b: 0.43137258, a: 0}
+ - _CamouflageColorB: {r: 0.47058815, g: 0.43137258, b: 0.31372547, a: 0}
+ - _CamouflageDistortionIntensity: {r: 0.1, g: 0.1, b: 0, a: 0}
+ - _CamouflageDistortionScale: {r: 0.5, g: 0.5, b: 0, a: 0}
+ - _CamouflageDistortionSpeed: {r: 0.1, g: 0.1, b: 0, a: 0}
+ - _CamouflageNoiseScaleA: {r: 0.25, g: 0.25, b: 0, a: 0}
+ - _CamouflageNoiseScaleB: {r: 0.25, g: 0.25, b: 0, a: 0}
+ - _Color: {r: 1, g: 1, b: 1, a: 1}
+ - _ColorReplaceFromColor: {r: 0, g: 0, b: 0, a: 0}
+ - _ColorReplaceToColor: {r: 0, g: 0, b: 0.2, a: 0}
+ - _CustomFadeNoiseScale: {r: 1, g: 1, b: 0, a: 0}
+ - _DirectionalAlphaFadeNoiseScale: {r: 0.3, g: 0.3, b: 0, a: 0}
+ - _DirectionalDistortionDistortion: {r: 0, g: 0.1, b: 0, a: 0}
+ - _DirectionalDistortionDistortionScale: {r: 1, g: 1, b: 0, a: 0}
+ - _DirectionalDistortionNoiseScale: {r: 0.4, g: 0.4, b: 0, a: 0}
+ - _DirectionalGlowFadeEdgeColor: {r: 11.98431, g: 0.6901961, b: 0.6901961, a: 0}
+ - _DirectionalGlowFadeNoiseScale: {r: 0.4, g: 0.4, b: 0, a: 0}
+ - _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
+ - _EnchantedHighColor: {r: 0, g: 0.7098798, b: 4.237095, a: 0}
+ - _EnchantedLowColor: {r: 2.996078, g: 0, b: 0, a: 0}
+ - _EnchantedScale: {r: 0.1, g: 0.1, b: 0, a: 0}
+ - _EnchantedSpeed: {r: 0, g: 1, b: 0, a: 0}
+ - _FadingNoiseScale: {r: 0.2, g: 0.2, b: 0, a: 0}
+ - _FadingPosition: {r: 0, g: 0, b: 0, a: 0}
+ - _FlameNoiseScale: {r: 1.2, g: 0.8, b: 0, a: 0}
+ - _FlameSpeed: {r: 0, g: -0.5, b: 0, a: 0}
+ - _Flip: {r: 1, g: 1, b: 1, a: 1}
+ - _FrozenHighlightColor: {r: 1.797647, g: 4.604501, b: 5.992157, a: 1}
+ - _FrozenHighlightDistortion: {r: 0.5, g: 0.5, b: 0, a: 0}
+ - _FrozenHighlightDistortionScale: {r: 0.2, g: 0.2, b: 0, a: 0}
+ - _FrozenHighlightDistortionSpeed: {r: -0.05, g: -0.05, b: 0, a: 0}
+ - _FrozenHighlightScale: {r: 0.2, g: 0.2, b: 0, a: 0}
+ - _FrozenHighlightSpeed: {r: 0.1, g: 0.1, b: 0, a: 0}
+ - _FrozenSnowColor: {r: 1.123529, g: 1.373203, b: 1.498039, a: 0}
+ - _FrozenSnowScale: {r: 0.1, g: 0.1, b: 0, a: 0}
+ - _FrozenTint: {r: 1.819608, g: 4.611765, b: 5.992157, a: 0}
+ - _FullAlphaDissolveNoiseScale: {r: 0.1, g: 0.1, b: 0, a: 0}
+ - _FullDistortionDistortion: {r: 0.2, g: 0.2, b: 0, a: 0}
+ - _FullDistortionNoiseScale: {r: 0.5, g: 0.5, b: 0, a: 0}
+ - _FullGlowDissolveEdgeColor: {r: 11.98431, g: 0.627451, b: 0.627451, a: 0}
+ - _FullGlowDissolveNoiseScale: {r: 0.1, g: 0.1, b: 0, a: 0}
+ - _GlitchDistortion: {r: 0.1, g: 0, b: 0, a: 0}
+ - _GlitchDistortionScale: {r: 0, g: 3, b: 0, a: 0}
+ - _GlitchDistortionSpeed: {r: 0, g: 1, b: 0, a: 0}
+ - _GlitchMaskScale: {r: 0, g: 0.2, b: 0, a: 0}
+ - _GlitchMaskSpeed: {r: 0, g: 4, b: 0, a: 0}
+ - _GlitchNoiseScale: {r: 0, g: 3, b: 0, a: 0}
+ - _GlitchNoiseSpeed: {r: 0, g: 1, b: 0, a: 0}
+ - _HalftonePosition: {r: 0, g: 0, b: 0, a: 0}
+ - _HologramTint: {r: 0.3137255, g: 1.662745, b: 2.996078, a: 1}
+ - _InkSpreadColor: {r: 8.47419, g: 5.013525, b: 0.08873497, a: 0}
+ - _InkSpreadNoiseScale: {r: 0.4, g: 0.4, b: 0, a: 0}
+ - _InkSpreadPosition: {r: 0.5, g: -1, b: 0, a: 0}
+ - _InnerOutlineColor: {r: 28.51895, g: 28.51895, b: 28.51895, a: 1}
+ - _InnerOutlineDistortionIntensity: {r: 0.01, g: 0.01, b: 0, a: 0}
+ - _InnerOutlineNoiseScale: {r: 4, g: 4, b: 0, a: 0}
+ - _InnerOutlineNoiseSpeed: {r: 0, g: 0.1, b: 0, a: 0}
+ - _InnerOutlineTextureSpeed: {r: 0.5, g: 0, b: 0, a: 0}
+ - _MetalColor: {r: 5.992157, g: 3.639216, b: 0.3137255, a: 1}
+ - _MetalHighlightColor: {r: 5.992157, g: 3.796078, b: 0.6588235, a: 1}
+ - _MetalNoiseDistortion: {r: 0.5, g: 0.5, b: 0, a: 0}
+ - _MetalNoiseDistortionScale: {r: 0.2, g: 0.2, b: 0, a: 0}
+ - _MetalNoiseDistortionSpeed: {r: -0.05, g: -0.05, b: 0, a: 0}
+ - _MetalNoiseScale: {r: 0.25, g: 0.25, b: 0, a: 0}
+ - _MetalNoiseSpeed: {r: 0.05, g: 0.05, b: 0, a: 0}
+ - _OuterOutlineColor: {r: 1, g: 1, b: 1, a: 1}
+ - _OuterOutlineDistortionIntensity: {r: 0.01, g: 0.01, b: 0, a: 0}
+ - _OuterOutlineNoiseScale: {r: 4, g: 4, b: 0, a: 0}
+ - _OuterOutlineNoiseSpeed: {r: 0, g: 0.1, b: 0, a: 0}
+ - _OuterOutlineTextureSpeed: {r: 0.5, g: 0, b: 0, a: 0}
+ - _PingPongGlowFrom: {r: 5.992157, g: 0.1882353, b: 0.1882353, a: 0}
+ - _PingPongGlowTo: {r: 0.1882353, g: 0.1882353, b: 5.992157, a: 0}
+ - _PixelOutlineColor: {r: 1, g: 1, b: 1, a: 1}
+ - _PixelOutlineTextureSpeed: {r: 0.5, g: 0, b: 0, a: 0}
+ - _PoisonColor: {r: 0.3137255, g: 2.996078, b: 0.3137255, a: 0}
+ - _PoisonNoiseScale: {r: 0.2, g: 0.2, b: 0, a: 0}
+ - _PoisonNoiseSpeed: {r: 0, g: -0.2, b: 0, a: 0}
+ - _RainbowCenter: {r: 0, g: 0, b: 0, a: 0}
+ - _RainbowNoiseScale: {r: 0.2, g: 0.2, b: 0, a: 0}
+ - _RecolorRGBBlueTint: {r: 1, g: 1, b: 1, a: 0.5019608}
+ - _RecolorRGBGreenTint: {r: 1, g: 1, b: 1, a: 0.5019608}
+ - _RecolorRGBRedTint: {r: 1, g: 1, b: 1, a: 0.5019608}
+ - _RecolorRGBYCPBlueTint: {r: 1, g: 1, b: 1, a: 0.5019608}
+ - _RecolorRGBYCPCyanTint: {r: 1, g: 1, b: 1, a: 0.5019608}
+ - _RecolorRGBYCPGreenTint: {r: 1, g: 1, b: 1, a: 0.5019608}
+ - _RecolorRGBYCPPurpleTint: {r: 1, g: 1, b: 1, a: 0.5019608}
+ - _RecolorRGBYCPRedTint: {r: 1, g: 1, b: 1, a: 0.5019608}
+ - _RecolorRGBYCPYellowTint: {r: 1, g: 1, b: 1, a: 0.5019608}
+ - _RendererColor: {r: 1, g: 1, b: 1, a: 1}
+ - _ScreenTilingOffset: {r: 0, g: 0, b: 0, a: 0}
+ - _ScreenTilingScale: {r: 1, g: 1, b: 0, a: 0}
+ - _ShadowColor: {r: 0, g: 0, b: 0, a: 0}
+ - _ShadowOffset: {r: 0.05, g: -0.05, b: 0, a: 0}
+ - _ShiftingColorA: {r: 1.498039, g: 0, b: 0, a: 0}
+ - _ShiftingColorB: {r: 1.498039, g: 0.7490196, b: 0, a: 0}
+ - _ShineColor: {r: 11.98431, g: 11.98431, b: 11.98431, a: 0}
+ - _SineGlowColor: {r: 0, g: 2.007843, b: 2.996078, a: 0}
+ - _SineMoveFrequency: {r: 1, g: 1, b: 0, a: 0}
+ - _SineMoveOffset: {r: 0, g: 0.5, b: 0, a: 0}
+ - _SineRotatePivot: {r: 0.5, g: 0.5, b: 0, a: 0}
+ - _SineScaleFactor: {r: 0.2, g: 0.2, b: 0, a: 0}
+ - _SourceAlphaDissolveNoiseScale: {r: 0.3, g: 0.3, b: 0, a: 0}
+ - _SourceAlphaDissolvePosition: {r: 0, g: 0, b: 0, a: 0}
+ - _SourceGlowDissolveEdgeColor: {r: 11.98431, g: 0.627451, b: 0.627451, a: 0}
+ - _SourceGlowDissolveNoiseScale: {r: 0.3, g: 0.3, b: 0, a: 0}
+ - _SourceGlowDissolvePosition: {r: 0, g: 0, b: 0, a: 0}
+ - _SplitToningHighlightsColor: {r: 1, g: 0.1, b: 0.1, a: 0}
+ - _SplitToningShadowsColor: {r: 0.1, g: 0.4000002, b: 1, a: 0}
+ - _SpriteSheetRect: {r: 0, g: 0, b: 1, a: 1}
+ - _SqueezeCenter: {r: 0.5, g: 0.5, b: 0, a: 0}
+ - _SqueezeScale: {r: 2, g: 0, b: 0, a: 0}
+ - _StrongTintTint: {r: 1, g: 1, b: 1, a: 1}
+ - _TextureLayer1Color: {r: 0.4494117, g: 1.298301, b: 2.996079, a: 1}
+ - _TextureLayer1Offset: {r: 0, g: 0, b: 0, a: 0}
+ - _TextureLayer1Scale: {r: 1, g: 1, b: 0, a: 0}
+ - _TextureLayer1ScrollSpeed: {r: 0, g: 1, b: 0, a: 0}
+ - _TextureLayer2Color: {r: 0.4494117, g: 1.298301, b: 2.996079, a: 1}
+ - _TextureLayer2Offset: {r: 0, g: 0, b: 0, a: 0}
+ - _TextureLayer2Scale: {r: 1, g: 1, b: 0, a: 0}
+ - _TextureLayer2ScrollSpeed: {r: 0, g: 1, b: 0, a: 0}
+ - _UVDistortFrom: {r: -0.02, g: -0.02, b: 0, a: 0}
+ - _UVDistortNoiseScale: {r: 0.1, g: 0.1, b: 0, a: 0}
+ - _UVDistortSpeed: {r: 2, g: 2, b: 0, a: 0}
+ - _UVDistortTo: {r: 0.02, g: 0.02, b: 0, a: 0}
+ - _UVRotatePivot: {r: 0.5, g: 0.5, b: 0, a: 0}
+ - _UVScalePivot: {r: 0.5, g: 0.5, b: 0, a: 0}
+ - _UVScaleScale: {r: 1, g: 1, b: 0, a: 0}
+ - _UVScrollSpeed: {r: 0.2, g: 0, b: 0, a: 0}
+ - _WorldTilingOffset: {r: 0, g: 0, b: 0, a: 0}
+ - _WorldTilingScale: {r: 1, g: 1, b: 0, a: 0}
+ m_BuildTextureStacks: []
diff --git a/Assets/Resources/Materials/ShineMaterial.mat.meta b/Assets/Resources/Materials/ShineMaterial.mat.meta
new file mode 100644
index 000000000..b9702a8e9
--- /dev/null
+++ b/Assets/Resources/Materials/ShineMaterial.mat.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 274476fa0129dfb4cac8839ebdaa060d
+NativeFormatImporter:
+ externalObjects: {}
+ mainObjectFileID: 2100000
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Resources/Prefabs/UI/Box.prefab b/Assets/Resources/Prefabs/UI/Box.prefab
index 2b0f41dfa..b13deef4d 100644
--- a/Assets/Resources/Prefabs/UI/Box.prefab
+++ b/Assets/Resources/Prefabs/UI/Box.prefab
@@ -140,7 +140,7 @@ RectTransform:
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: -458, y: 95}
- m_SizeDelta: {x: 0, y: 90}
+ m_SizeDelta: {x: 172.01001, y: 90}
m_Pivot: {x: 0, y: 0.5}
--- !u!222 &3498389414712684730
CanvasRenderer:
@@ -313,7 +313,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
- m_IsActive: 1
+ m_IsActive: 0
--- !u!224 &7131956091114956203
RectTransform:
m_ObjectHideFlags: 0
@@ -633,10 +633,10 @@ RectTransform:
m_Children: []
m_Father: {fileID: 5969022388722944562}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
- m_AnchorMin: {x: 0, y: 0}
- m_AnchorMax: {x: 0, y: 0}
- m_AnchoredPosition: {x: 0, y: 0}
- m_SizeDelta: {x: 0, y: 0}
+ m_AnchorMin: {x: 0, y: 1}
+ m_AnchorMax: {x: 0, y: 1}
+ m_AnchoredPosition: {x: 86.005005, y: -45}
+ m_SizeDelta: {x: 72.01, y: 50.000004}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &6323810537521366264
CanvasRenderer:
@@ -699,7 +699,7 @@ MonoBehaviour:
m_enableAutoSizing: 0
m_fontSizeMin: 18
m_fontSizeMax: 72
- m_fontStyle: 8
+ m_fontStyle: 0
m_HorizontalAlignment: 1
m_VerticalAlignment: 4096
m_textAlignment: 65535
diff --git a/Assets/Resources/Yarn/FP_Peipei1/Stage2_外部检查&UF.yarn b/Assets/Resources/Yarn/FP_Peipei1/Stage2_外部检查&UF.yarn
index 4509561bc..3914f152d 100644
--- a/Assets/Resources/Yarn/FP_Peipei1/Stage2_外部检查&UF.yarn
+++ b/Assets/Resources/Yarn/FP_Peipei1/Stage2_外部检查&UF.yarn
@@ -10,27 +10,6 @@ position: -427,-2903
<>
<>
<>
-<>
- <>
-<>
-<>
- <>
-<>
-<>
- <>
-<>
-<>
- <>
-<>
-<>
- <>
-<>
-<>
- <>
-<>
-<>
- <>
-<>
将检查线插入每个模块的绿色插口,以运行检查;
找到佩佩的UF模块。
<>
===
diff --git a/Assets/Scenes/ExpressFixScene.unity b/Assets/Scenes/ExpressFixScene.unity
index e786e0121..c1cbddfa0 100644
--- a/Assets/Scenes/ExpressFixScene.unity
+++ b/Assets/Scenes/ExpressFixScene.unity
@@ -764,7 +764,7 @@ SpriteRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- - {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
+ - {fileID: 2100000, guid: 274476fa0129dfb4cac8839ebdaa060d, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
@@ -3748,7 +3748,7 @@ SpriteRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- - {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
+ - {fileID: 2100000, guid: 274476fa0129dfb4cac8839ebdaa060d, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
diff --git a/Assets/Scenes/PeipeiFixScene.unity b/Assets/Scenes/PeipeiFixScene.unity
index 1a0d576d7..8ec37e9a8 100644
--- a/Assets/Scenes/PeipeiFixScene.unity
+++ b/Assets/Scenes/PeipeiFixScene.unity
@@ -22274,7 +22274,7 @@ SpriteRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- - {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
+ - {fileID: 2100000, guid: 274476fa0129dfb4cac8839ebdaa060d, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
diff --git a/Assets/Scenes/Persistence.unity b/Assets/Scenes/Persistence.unity
index 8dd52ff38..015e9cf52 100644
--- a/Assets/Scenes/Persistence.unity
+++ b/Assets/Scenes/Persistence.unity
@@ -16353,42 +16353,10 @@ PrefabInstance:
serializedVersion: 3
m_TransformParent: {fileID: 1604842429}
m_Modifications:
- - target: {fileID: 4734035430968629439, guid: e2211373480d40243a377721316dd8f7, type: 3}
- propertyPath: m_AnchorMax.y
- value: 1
- objectReference: {fileID: 0}
- - target: {fileID: 4734035430968629439, guid: e2211373480d40243a377721316dd8f7, type: 3}
- propertyPath: m_AnchorMin.y
- value: 1
- objectReference: {fileID: 0}
- - target: {fileID: 4734035430968629439, guid: e2211373480d40243a377721316dd8f7, type: 3}
- propertyPath: m_SizeDelta.x
- value: 72.01
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- - _FlickerAlpha: 0
- - _FlickerFreq: 0.2
- - _FlickerPercent: 0.05
- - _FrozenContrast: 2
- - _FrozenFade: 1
- - _FrozenHighlightContrast: 2
- - _FrozenHighlightDensity: 1
- - _FrozenSnowContrast: 1
- - _FrozenSnowDensity: 0.25
- - _FullAlphaDissolveFade: 0.5
- - _FullAlphaDissolveWidth: 0.5
- - _FullDistortionFade: 1
- - _FullGlowDissolveFade: 0.5
- - _FullGlowDissolveWidth: 0.5
- - _GaussianBlurFade: 1
- - _GaussianBlurOffset: 0.5
- - _GhostBlend: 1
- - _GhostColorBoost: 1
- - _GhostTransparency: 0
- - _GlitchAmount: 3
- - _GlitchBrightness: 4
- - _GlitchFade: 1
- - _GlitchHueSpeed: 1
- - _GlitchMaskMin: 0.4
- - _GlitchSize: 1
- - _Glow: 10
- - _GlowGlobal: 1
- - _GradBlend: 1
- - _GradBoostX: 1.2
- - _GradBoostY: 1.2
- - _GradIsRadial: 0
- - _GrassManualAnim: 1
- - _GrassManualToggle: 0
- - _GrassRadialBend: 0.1
- - _GrassSpeed: 2
- - _GrassWind: 20
- - _GreyscaleBlend: 1
- - _GreyscaleLuminosity: 0
- - _GreyscaleOutline: 0
- - _HalftoneFade: 1
- - _HalftoneFadeWidth: 1.5
- - _HalftoneInvert: 0
- - _HalftoneTiling: 4
- - _HandDrawnAmount: 10
- - _HandDrawnSpeed: 5
- - _HitEffectBlend: 1
- - _HitEffectGlow: 5
- - _HologramBlend: 1
- - _HologramContrast: 1
- - _HologramDistortionDensity: 0.5
- - _HologramDistortionOffset: 0.5
- - _HologramDistortionScale: 10
- - _HologramDistortionSpeed: 2
- - _HologramFade: 1
- - _HologramLineFrequency: 500
- - _HologramLineGap: 3
- - _HologramLineSpeed: 0.01
- - _HologramMaxAlpha: 0.75
- - _HologramMinAlpha: 0.1
- - _HologramStripesAmount: 0.1
- - _HologramStripesSpeed: 4.5
- - _HologramUnmodAmount: 0
- - _HsvBright: 1
- - _HsvSaturation: 1
- - _HsvShift: 180
- - _Hue: 0
- - _InkSpreadContrast: 2
- - _InkSpreadDistance: 3
- - _InkSpreadFade: 1
- - _InkSpreadNoiseFactor: 0.5
- - _InkSpreadWidth: 0.2
- - _InnerOutlineAlpha: 1
- - _InnerOutlineDistortionToggle: 0
- - _InnerOutlineFade: 1
- - _InnerOutlineGlow: 4
- - _InnerOutlineOutlineOnlyToggle: 1
- - _InnerOutlineTextureToggle: 0
- - _InnerOutlineThickness: 1
- - _InnerOutlineWidth: 0.04
- - _MaxXUV: 1
- - _MaxYUV: 1
- - _MetalContrast: 2
- - _MetalFade: 1
- - _MetalHighlightContrast: 2
- - _MetalHighlightDensity: 1
- - _MetalMaskToggle: 0
- - _MinXUV: 0
- - _MinYUV: 0
- - _MotionBlurAngle: 0.1
- - _MotionBlurDist: 1.25
- - _MyDstMode: 10
- - _MySrcMode: 5
- - _NegativeAmount: 1
- - _NegativeFade: 1
- - _OffsetUvX: 0
- - _OffsetUvY: 0
- - _OnlyInnerOutline: 0
- - _OnlyOutline: 0
- - _OuterOutlineDistortionToggle: 0
- - _OuterOutlineFade: 1
- - _OuterOutlineOutlineOnlyToggle: 1
- - _OuterOutlineTextureToggle: 0
- - _OuterOutlineWidth: 1.67
- - _OutlineAlpha: 1
- - _OutlineDistortAmount: 0.5
- - _OutlineDistortTexXSpeed: 5
- - _OutlineDistortTexYSpeed: 5
- - _OutlineGlow: 1.5
- - _OutlinePixelWidth: 1
- - _OutlineTexXSpeed: 10
- - _OutlineTexYSpeed: 0
- - _OutlineWidth: 0.004
- - _OverlayBlend: 1
- - _OverlayGlow: 1
- - _OverlayTextureScrollXSpeed: 0.25
- - _OverlayTextureScrollYSpeed: 0.25
- - _PinchUvAmount: 0.35
- - _PingPongGlowContrast: 1
- - _PingPongGlowFade: 1
- - _PingPongGlowFrequency: 3
- - _PixelOutlineFade: 1
- - _PixelOutlineOutlineOnlyToggle: 0
- - _PixelOutlineTextureToggle: 0
- - _PixelOutlineWidth: 1
- - _PixelPerfectSpace: 0
- - _PixelPerfectUV: 0
- - _PixelateFade: 1
- - _PixelatePixelDensity: 16
- - _PixelatePixelsPerUnit: 100
- - _PixelateSize: 32
- - _PixelsPerUnit: 100
- - _PoisonDensity: 3
- - _PoisonFade: 1
- - _PoisonNoiseBrightness: 2
- - _PoisonRecolorFactor: 0.5
- - _PoisonShiftSpeed: 0.2
- - _PosterizeGamma: 0.75
- - _PosterizeNumColors: 8
- - _PosterizeOutline: 0
- - _RadialClip: 45
- - _RadialClip2: 0
- - _RadialStartAngle: 90
- - _RainbowBrightness: 2
- - _RainbowContrast: 1
- - _RainbowDensity: 0.5
- - _RainbowFade: 1
- - _RainbowNoiseFactor: 0.2
- - _RainbowSaturation: 1
- - _RainbowSpeed: 1
- - _RandomSeed: 0
- - _RecolorRGBFade: 1
- - _RecolorRGBTextureToggle: 0
- - _RecolorRGBYCPFade: 1
- - _RecolorRGBYCPTextureToggle: 0
- - _RectHeight: 100
- - _RectSize: 1
- - _RectWidth: 100
- - _RotateUvAmount: 0
- - _RoundWaveSpeed: 2
- - _RoundWaveStrength: 0.7
- - _Saturation: 1
- - _ScreenTilingPixelsPerUnit: 100
- - _ScreenWidthUnits: 10
- - _ShaderFading: 0
- - _ShaderSpace: 0
- - _ShadowAlpha: 0.5
- - _ShadowFade: 1
- - _ShadowX: 0.1
- - _ShadowY: -0.05
- - _ShakeUvSpeed: 2.5
- - _ShakeUvX: 1.5
- - _ShakeUvY: 1
- - _SharpenFactor: 4
- - _SharpenFade: 1
- - _SharpenOffset: 2
- - _ShiftHueSpeed: 0.5
- - _ShiftingBrightness: 1
- - _ShiftingContrast: 0.5
- - _ShiftingDensity: 1.5
- - _ShiftingFade: 1
- - _ShiftingRainbowToggle: 0
- - _ShiftingSaturation: 0.8
- - _ShiftingSpeed: 0.5
- - _ShineContrast: 2
- - _ShineFade: 1
- - _ShineFrequency: 0.3
- - _ShineGlow: 1
- - _ShineLocation: 0.5
- - _ShineMaskToggle: 0
- - _ShineRotate: 0
- - _ShineRotation: 30
- - _ShineSaturation: 0.5
- - _ShineSmooth: 1
- - _ShineSpeed: 5
- - _ShineWidth: 0.1
- - _SineGlowContrast: 1
- - _SineGlowFade: 1
- - _SineGlowFrequency: 4
- - _SineGlowMaskToggle: 0
- - _SineGlowMax: 1
- - _SineGlowMin: 0
- - _SineMoveFade: 1
- - _SineRotateAngle: 15
- - _SineRotateFade: 1
- - _SineRotateFrequency: 1
- - _SineScaleFrequency: 2
- - _SmokeAlpha: 1
- - _SmokeDarkEdge: 1
- - _SmokeNoiseFactor: 0.4
- - _SmokeNoiseScale: 0.5
- - _SmokeSmoothness: 1
- - _SmokeVertexSeed: 0
- - _SourceAlphaDissolveFade: 1
- - _SourceAlphaDissolveInvert: 0
- - _SourceAlphaDissolveNoiseFactor: 0.2
- - _SourceAlphaDissolveWidth: 0.2
- - _SourceGlowDissolveFade: 1
- - _SourceGlowDissolveInvert: 0
- - _SourceGlowDissolveNoiseFactor: 0.2
- - _SourceGlowDissolveWidth: 0.1
- - _SplitToningBalance: 1
- - _SplitToningContrast: 1
- - _SplitToningFade: 1
- - _SplitToningShift: 0
- - _SpriteSheetFix: 0
- - _SqueezeFade: 1
- - _SqueezePower: 1
- - _SquishFade: 1
- - _SquishFlip: 0
- - _SquishSquish: 0.1
- - _SquishStretch: 0.1
- - _StrongTintContrast: 0
- - _StrongTintContrastToggle: 0
- - _StrongTintFade: 1
- - _StrongTintMaskToggle: 0
- - _TextureLayer1Columns: 3
- - _TextureLayer1Contrast: 1
- - _TextureLayer1ContrastToggle: 0
- - _TextureLayer1EdgeClip: 0.005
- - _TextureLayer1Fade: 1
- - _TextureLayer1Rows: 3
- - _TextureLayer1ScrollToggle: 0
- - _TextureLayer1SheetToggle: 1
- - _TextureLayer1Speed: 20
- - _TextureLayer1StartFrame: 0
- - _TextureLayer2Columns: 3
- - _TextureLayer2Contrast: 1
- - _TextureLayer2ContrastToggle: 0
- - _TextureLayer2EdgeClip: 0.005
- - _TextureLayer2Fade: 1
- - _TextureLayer2Rows: 3
- - _TextureLayer2ScrollToggle: 0
- - _TextureLayer2SheetToggle: 1
- - _TextureLayer2Speed: 20
- - _TextureLayer2StartFrame: 0
- - _TextureScrollXSpeed: 1
- - _TextureScrollYSpeed: 0
- - _TilingFix: 0
- - _TimeFPS: 5
- - _TimeFrequency: 2
- - _TimeRange: 0.5
- - _TimeSpeed: 1
- - _TimeValue: 0
- - _ToggleCustomTime: 0
- - _ToggleTimeFPS: 0
- - _ToggleTimeFrequency: 0
- - _ToggleTimeSpeed: 0
- - _ToggleUnscaledTime: 0
- - _TwistUvAmount: 1
- - _TwistUvPosX: 0.5
- - _TwistUvPosY: 0.5
- - _TwistUvRadius: 0.75
- - _UVDistortFade: 1
- - _UVDistortMaskToggle: 0
- - _UVRotateSpeed: 1
- - _VertexTintFirst: 0
- - _VibrateFade: 1
- - _VibrateFrequency: 100
- - _VibrateOffset: 0.04
- - _VibrateRotation: 4
- - _WarpScale: 0.5
- - _WarpSpeed: 8
- - _WarpStrength: 0.025
- - _WaveAmount: 7
- - _WaveSpeed: 10
- - _WaveStrength: 7.5
- - _WaveX: 0
- - _WaveY: 0.5
- - _WiggleFade: 1
- - _WiggleFixedGroundToggle: 0
- - _WiggleFrequency: 2
- - _WiggleOffset: 0.02
- - _WiggleSpeed: 2
- - _WindFlip: 0
- - _WindHighQualityNoise: 0
- - _WindIsParallax: 0
- - _WindLocalWind: 0
- - _WindMaxIntensity: 0.4
- - _WindMaxRotation: 2
- - _WindMinIntensity: -0.4
- - _WindNoiseScale: 0.1
- - _WindNoiseSpeed: 1
- - _WindRotation: 0
- - _WindRotationWindFactor: 1
- - _WindSquishFactor: 0.3
- - _WindSquishWindFactor: 0
- - _WindXPosition: 0
- - _WorldTilingPixelsPerUnit: 100
- - _ZTestMode: 4
- - _ZWrite: 0
- - _ZoomUvAmount: 0.5
- m_Colors:
- - _AddColorColor: {r: 2.996078, g: 0, b: 0, a: 0}
- - _AlphaOutlineColor: {r: 1, g: 1, b: 1, a: 1}
- - _AlphaTintColor: {r: 95.87451, g: 5.019608, b: 95.87451, a: 0}
- - _BlackTintColor: {r: 0, g: 0, b: 1, a: 0}
- - _BurnEdgeColor: {r: 11.98431, g: 1.129412, b: 0.1254902, a: 0}
- - _BurnEdgeNoiseScale: {r: 0.3, g: 0.3, b: 0, a: 0}
- - _BurnInsideColor: {r: 0.75, g: 0.5625, b: 0.525, a: 0}
- - _BurnInsideNoiseColor: {r: 3084.047, g: 257.0039, b: 0, a: 0}
- - _BurnInsideNoiseScale: {r: 0.5, g: 0.5, b: 0, a: 0}
- - _BurnPosition: {r: 0, g: 5, b: 0, a: 0}
- - _BurnSwirlNoiseScale: {r: 0.1, g: 0.1, b: 0, a: 0}
- - _CamouflageBaseColor: {r: 0.7450981, g: 0.7254902, b: 0.5686274, a: 0}
- - _CamouflageColorA: {r: 0.62745106, g: 0.5882353, b: 0.43137258, a: 0}
- - _CamouflageColorB: {r: 0.47058815, g: 0.43137258, b: 0.31372547, a: 0}
- - _CamouflageDistortionIntensity: {r: 0.1, g: 0.1, b: 0, a: 0}
- - _CamouflageDistortionScale: {r: 0.5, g: 0.5, b: 0, a: 0}
- - _CamouflageDistortionSpeed: {r: 0.1, g: 0.1, b: 0, a: 0}
- - _CamouflageNoiseScaleA: {r: 0.25, g: 0.25, b: 0, a: 0}
- - _CamouflageNoiseScaleB: {r: 0.25, g: 0.25, b: 0, a: 0}
- - _Color: {r: 1, g: 1, b: 1, a: 1}
- - _ColorChangeNewCol: {r: 1, g: 1, b: 0, a: 1}
- - _ColorChangeNewCol2: {r: 1, g: 1, b: 0, a: 1}
- - _ColorChangeNewCol3: {r: 1, g: 1, b: 0, a: 1}
- - _ColorChangeTarget: {r: 1, g: 0, b: 0, a: 1}
- - _ColorChangeTarget2: {r: 1, g: 0, b: 0, a: 1}
- - _ColorChangeTarget3: {r: 1, g: 0, b: 0, a: 1}
- - _ColorReplaceFromColor: {r: 0, g: 0, b: 0, a: 0}
- - _ColorReplaceToColor: {r: 0, g: 0, b: 0.2, a: 0}
- - _ColorSwapBlue: {r: 1, g: 1, b: 1, a: 1}
- - _ColorSwapGreen: {r: 1, g: 1, b: 1, a: 1}
- - _ColorSwapRed: {r: 1, g: 1, b: 1, a: 1}
- - _CustomFadeNoiseScale: {r: 1, g: 1, b: 0, a: 0}
- - _DirectionalAlphaFadeNoiseScale: {r: 0.3, g: 0.3, b: 0, a: 0}
- - _DirectionalDistortionDistortion: {r: 0, g: 0.1, b: 0, a: 0}
- - _DirectionalDistortionDistortionScale: {r: 1, g: 1, b: 0, a: 0}
- - _DirectionalDistortionNoiseScale: {r: 0.4, g: 0.4, b: 0, a: 0}
- - _DirectionalGlowFadeEdgeColor: {r: 11.98431, g: 0.6901961, b: 0.6901961, a: 0}
- - _DirectionalGlowFadeNoiseScale: {r: 0.4, g: 0.4, b: 0, a: 0}
- - _EnchantedHighColor: {r: 0, g: 0.7098798, b: 4.237095, a: 0}
- - _EnchantedLowColor: {r: 2.996078, g: 0, b: 0, a: 0}
- - _EnchantedScale: {r: 0.1, g: 0.1, b: 0, a: 0}
- - _EnchantedSpeed: {r: 0, g: 1, b: 0, a: 0}
- - _FadeBurnColor: {r: 1, g: 1, b: 0, a: 1}
- - _FadingNoiseScale: {r: 0.2, g: 0.2, b: 0, a: 0}
- - _FadingPosition: {r: 0, g: 0, b: 0, a: 0}
- - _FlameNoiseScale: {r: 1.2, g: 0.8, b: 0, a: 0}
- - _FlameSpeed: {r: 0, g: -0.5, b: 0, a: 0}
- - _FrozenHighlightColor: {r: 1.797647, g: 4.604501, b: 5.992157, a: 1}
- - _FrozenHighlightDistortion: {r: 0.5, g: 0.5, b: 0, a: 0}
- - _FrozenHighlightDistortionScale: {r: 0.2, g: 0.2, b: 0, a: 0}
- - _FrozenHighlightDistortionSpeed: {r: -0.05, g: -0.05, b: 0, a: 0}
- - _FrozenHighlightScale: {r: 0.2, g: 0.2, b: 0, a: 0}
- - _FrozenHighlightSpeed: {r: 0.1, g: 0.1, b: 0, a: 0}
- - _FrozenSnowColor: {r: 1.123529, g: 1.373203, b: 1.498039, a: 0}
- - _FrozenSnowScale: {r: 0.1, g: 0.1, b: 0, a: 0}
- - _FrozenTint: {r: 1.819608, g: 4.611765, b: 5.992157, a: 0}
- - _FullAlphaDissolveNoiseScale: {r: 0.1, g: 0.1, b: 0, a: 0}
- - _FullDistortionDistortion: {r: 0.2, g: 0.2, b: 0, a: 0}
- - _FullDistortionNoiseScale: {r: 0.5, g: 0.5, b: 0, a: 0}
- - _FullGlowDissolveEdgeColor: {r: 11.98431, g: 0.627451, b: 0.627451, a: 0}
- - _FullGlowDissolveNoiseScale: {r: 0.1, g: 0.1, b: 0, a: 0}
- - _GlitchDistortion: {r: 0.1, g: 0, b: 0, a: 0}
- - _GlitchDistortionScale: {r: 0, g: 3, b: 0, a: 0}
- - _GlitchDistortionSpeed: {r: 0, g: 1, b: 0, a: 0}
- - _GlitchMaskScale: {r: 0, g: 0.2, b: 0, a: 0}
- - _GlitchMaskSpeed: {r: 0, g: 4, b: 0, a: 0}
- - _GlitchNoiseScale: {r: 0, g: 3, b: 0, a: 0}
- - _GlitchNoiseSpeed: {r: 0, g: 1, b: 0, a: 0}
- - _GlowColor: {r: 1, g: 1, b: 1, a: 1}
- - _GradBotLeftCol: {r: 0, g: 0, b: 1, a: 1}
- - _GradBotRightCol: {r: 0, g: 1, b: 0, a: 1}
- - _GradTopLeftCol: {r: 1, g: 0, b: 0, a: 1}
- - _GradTopRightCol: {r: 1, g: 1, b: 0, a: 1}
- - _GreyscaleTintColor: {r: 1, g: 1, b: 1, a: 1}
- - _HalftonePosition: {r: 0, g: 0, b: 0, a: 0}
- - _HitEffectColor: {r: 1, g: 1, b: 1, a: 1}
- - _HologramStripeColor: {r: 0, g: 1, b: 1, a: 1}
- - _HologramTint: {r: 0.3137255, g: 1.662745, b: 2.996078, a: 1}
- - _InkSpreadColor: {r: 8.47419, g: 5.013525, b: 0.08873497, a: 0}
- - _InkSpreadNoiseScale: {r: 0.4, g: 0.4, b: 0, a: 0}
- - _InkSpreadPosition: {r: 0.5, g: -1, b: 0, a: 0}
- - _InnerOutlineColor: {r: 1, g: 1, b: 1, a: 1}
- - _InnerOutlineDistortionIntensity: {r: 0.01, g: 0.01, b: 0, a: 0}
- - _InnerOutlineNoiseScale: {r: 4, g: 4, b: 0, a: 0}
- - _InnerOutlineNoiseSpeed: {r: 0, g: 0.1, b: 0, a: 0}
- - _InnerOutlineTextureSpeed: {r: 0.5, g: 0, b: 0, a: 0}
- - _MetalColor: {r: 5.992157, g: 3.639216, b: 0.3137255, a: 1}
- - _MetalHighlightColor: {r: 5.992157, g: 3.796078, b: 0.6588235, a: 1}
- - _MetalNoiseDistortion: {r: 0.5, g: 0.5, b: 0, a: 0}
- - _MetalNoiseDistortionScale: {r: 0.2, g: 0.2, b: 0, a: 0}
- - _MetalNoiseDistortionSpeed: {r: -0.05, g: -0.05, b: 0, a: 0}
- - _MetalNoiseScale: {r: 0.25, g: 0.25, b: 0, a: 0}
- - _MetalNoiseSpeed: {r: 0.05, g: 0.05, b: 0, a: 0}
- - _OuterOutlineColor: {r: 1, g: 1, b: 1, a: 1}
- - _OuterOutlineDistortionIntensity: {r: 0.01, g: 0.01, b: 0, a: 0}
- - _OuterOutlineNoiseScale: {r: 4, g: 4, b: 0, a: 0}
- - _OuterOutlineNoiseSpeed: {r: 0, g: 0.1, b: 0, a: 0}
- - _OuterOutlineTextureSpeed: {r: 0.5, g: 0, b: 0, a: 0}
- - _OutlineColor: {r: 1, g: 1, b: 1, a: 1}
- - _OverlayColor: {r: 1, g: 1, b: 1, a: 1}
- - _PingPongGlowFrom: {r: 5.992157, g: 0.1882353, b: 0.1882353, a: 0}
- - _PingPongGlowTo: {r: 0.1882353, g: 0.1882353, b: 5.992157, a: 0}
- - _PixelOutlineColor: {r: 0, g: 0, b: 0, a: 1}
- - _PixelOutlineTextureSpeed: {r: 0.5, g: 0, b: 0, a: 0}
- - _PoisonColor: {r: 0.3137255, g: 2.996078, b: 0.3137255, a: 0}
- - _PoisonNoiseScale: {r: 0.2, g: 0.2, b: 0, a: 0}
- - _PoisonNoiseSpeed: {r: 0, g: -0.2, b: 0, a: 0}
- - _RainbowCenter: {r: 0, g: 0, b: 0, a: 0}
- - _RainbowNoiseScale: {r: 0.2, g: 0.2, b: 0, a: 0}
- - _RecolorRGBBlueTint: {r: 1, g: 1, b: 1, a: 0.5019608}
- - _RecolorRGBGreenTint: {r: 1, g: 1, b: 1, a: 0.5019608}
- - _RecolorRGBRedTint: {r: 1, g: 1, b: 1, a: 0.5019608}
- - _RecolorRGBYCPBlueTint: {r: 1, g: 1, b: 1, a: 0.5019608}
- - _RecolorRGBYCPCyanTint: {r: 1, g: 1, b: 1, a: 0.5019608}
- - _RecolorRGBYCPGreenTint: {r: 1, g: 1, b: 1, a: 0.5019608}
- - _RecolorRGBYCPPurpleTint: {r: 1, g: 1, b: 1, a: 0.5019608}
- - _RecolorRGBYCPRedTint: {r: 1, g: 1, b: 1, a: 0.5019608}
- - _RecolorRGBYCPYellowTint: {r: 1, g: 1, b: 1, a: 0.5019608}
- - _ScreenTilingOffset: {r: 0, g: 0, b: 0, a: 0}
- - _ScreenTilingScale: {r: 1, g: 1, b: 0, a: 0}
- - _ShadowColor: {r: 0, g: 0, b: 0, a: 1}
- - _ShadowOffset: {r: 0.05, g: -0.05, b: 0, a: 0}
- - _ShiftingColorA: {r: 1.498039, g: 0, b: 0, a: 0}
- - _ShiftingColorB: {r: 1.498039, g: 0.7490196, b: 0, a: 0}
- - _ShineColor: {r: 1, g: 1, b: 1, a: 1}
- - _SineGlowColor: {r: 0, g: 2.007843, b: 2.996078, a: 0}
- - _SineMoveFrequency: {r: 1, g: 1, b: 0, a: 0}
- - _SineMoveOffset: {r: 0, g: 0.5, b: 0, a: 0}
- - _SineRotatePivot: {r: 0.5, g: 0.5, b: 0, a: 0}
- - _SineScaleFactor: {r: 0.2, g: 0.2, b: 0, a: 0}
- - _SourceAlphaDissolveNoiseScale: {r: 0.3, g: 0.3, b: 0, a: 0}
- - _SourceAlphaDissolvePosition: {r: 0, g: 0, b: 0, a: 0}
- - _SourceGlowDissolveEdgeColor: {r: 11.98431, g: 0.627451, b: 0.627451, a: 0}
- - _SourceGlowDissolveNoiseScale: {r: 0.3, g: 0.3, b: 0, a: 0}
- - _SourceGlowDissolvePosition: {r: 0, g: 0, b: 0, a: 0}
- - _SplitToningHighlightsColor: {r: 1, g: 0.1, b: 0.1, a: 0}
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diff --git a/Assets/Scenes/StandardFixScene.unity b/Assets/Scenes/StandardFixScene.unity
index 83fe68994..ba6bcf33c 100644
--- a/Assets/Scenes/StandardFixScene.unity
+++ b/Assets/Scenes/StandardFixScene.unity
@@ -764,7 +764,7 @@ SpriteRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- - {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
+ - {fileID: 2100000, guid: 274476fa0129dfb4cac8839ebdaa060d, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
@@ -3748,7 +3748,7 @@ SpriteRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- - {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
+ - {fileID: 2100000, guid: 274476fa0129dfb4cac8839ebdaa060d, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
@@ -4881,16 +4881,6 @@ MonoBehaviour:
socketPos: {fileID: 1099217312}
data:
moduleName: Lung
- modulePicPath:
- modulePos:
- x: 1.007
- y: 2.247
- z: 0
- socketPos:
- x: 0.005
- y: -0.011
- z: 0
- cantStopRunning: 0
--- !u!1 &604681209
GameObject:
m_ObjectHideFlags: 0
@@ -5343,16 +5333,6 @@ MonoBehaviour:
socketPos: {fileID: 0}
data:
moduleName: Memory
- modulePicPath: "Art/Fix/Peipei/\u5927\u8111\u7EF4\u4FEE\u7EC6\u5316\u5BFC\u51FAnew/\u8BB0\u5FC6\u6A21\u5757"
- modulePos:
- x: -2.524
- y: 2.662
- z: 0
- socketPos:
- x: 0.092
- y: 0.017
- z: 0
- cantStopRunning: 0
--- !u!1 &706512415
GameObject:
m_ObjectHideFlags: 0
@@ -6210,16 +6190,6 @@ MonoBehaviour:
socketPos: {fileID: 770761741}
data:
moduleName: Heart
- modulePicPath:
- modulePos:
- x: -4.5488377
- y: 0.91162777
- z: 0
- socketPos:
- x: 0.005
- y: -0.011
- z: 0
- cantStopRunning: 0
--- !u!1 &836879223
GameObject:
m_ObjectHideFlags: 0
@@ -7509,16 +7479,6 @@ MonoBehaviour:
socketPos: {fileID: 1313913286}
data:
moduleName: Liver
- modulePicPath:
- modulePos:
- x: -0.61395264
- y: -2.632558
- z: 0
- socketPos:
- x: 0.005
- y: -0.011
- z: 0
- cantStopRunning: 0
--- !u!1 &1003515190
GameObject:
m_ObjectHideFlags: 0
@@ -8078,8 +8038,6 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 9290bcfb4cf7b6846b60dcd0851a5091, type: 3}
m_Name:
m_EditorClassIdentifier:
- bodyModulePrefab: {fileID: 2359294975205654025, guid: de6db0026fa152946b2d033cd4e76b7e, type: 3}
- bodyModuleGroup: {fileID: 719924201}
heatMapController: {fileID: 0}
inHotErr: 0
isAvailable: 0
@@ -9524,16 +9482,6 @@ MonoBehaviour:
socketPos: {fileID: 0}
data:
moduleName: Speak
- modulePicPath: "Art/Fix/Peipei/\u5927\u8111\u7EF4\u4FEE\u7EC6\u5316\u5BFC\u51FAnew/\u8BB2\u8BDD\u6A21\u5757"
- modulePos:
- x: -2.58
- y: -2.51
- z: 0
- socketPos:
- x: 0.005
- y: -0.011
- z: 0
- cantStopRunning: 0
--- !u!1 &1313913285
GameObject:
m_ObjectHideFlags: 0
@@ -9826,16 +9774,6 @@ MonoBehaviour:
socketPos: {fileID: 1632657861}
data:
moduleName: Stomach
- modulePicPath:
- modulePos:
- x: -4.1093025
- y: -3.6232557
- z: 0
- socketPos:
- x: 0.005
- y: -0.011
- z: 0
- cantStopRunning: 0
--- !u!1 &1327587426
GameObject:
m_ObjectHideFlags: 0
@@ -10148,16 +10086,6 @@ MonoBehaviour:
socketPos: {fileID: 0}
data:
moduleName: Eye
- modulePicPath: "Art/Fix/Peipei/\u5927\u8111\u7EF4\u4FEE\u7EC6\u5316\u5BFC\u51FAnew/\u53F3\u773C"
- modulePos:
- x: -0.471
- y: 0.604
- z: 0
- socketPos:
- x: -0.879
- y: -0.57
- z: 0
- cantStopRunning: 0
--- !u!1 &1425842437
GameObject:
m_ObjectHideFlags: 0
@@ -10291,16 +10219,6 @@ MonoBehaviour:
socketPos: {fileID: 0}
data:
moduleName: Emo
- modulePicPath: "Art/Fix/Peipei/\u5927\u8111\u7EF4\u4FEE\u7EC6\u5316\u5BFC\u51FAnew/\u60C5\u7EEA\u6A21\u5757"
- modulePos:
- x: -4.5
- y: 2.16
- z: 0
- socketPos:
- x: 0.005
- y: -0.011
- z: 0
- cantStopRunning: 0
--- !u!1 &1474095200
GameObject:
m_ObjectHideFlags: 0
@@ -12296,16 +12214,6 @@ MonoBehaviour:
socketPos: {fileID: 0}
data:
moduleName: Logic
- modulePicPath: "Art/Fix/Peipei/\u5927\u8111\u7EF4\u4FEE\u7EC6\u5316\u5BFC\u51FAnew/\u601D\u7EF4\u6A21\u5757"
- modulePos:
- x: -0.67
- y: 2.16
- z: 0
- socketPos:
- x: 0.005
- y: -0.011
- z: 0
- cantStopRunning: 0
--- !u!1 &1688364244
GameObject:
m_ObjectHideFlags: 0
diff --git a/Assets/Scripts/FixSystemNew/BodyModule/BodyModuleSystem.cs b/Assets/Scripts/FixSystemNew/BodyModule/BodyModuleSystem.cs
index ee2138ebe..6d6d7b30a 100644
--- a/Assets/Scripts/FixSystemNew/BodyModule/BodyModuleSystem.cs
+++ b/Assets/Scripts/FixSystemNew/BodyModule/BodyModuleSystem.cs
@@ -11,7 +11,7 @@ namespace AibisDream.FixSystem
{
#region 内部索引
- private BodyModule[] BodyModules { get; set; }
+ public BodyModule[] BodyModules { get; private set; }
private GameObject _bodyModuleGroup;
private GameObject _headModuleGroup;
diff --git a/Assets/Scripts/FixSystemNew/BodyModule/Plug.cs b/Assets/Scripts/FixSystemNew/BodyModule/Plug.cs
index d9eb0f112..e9cce832a 100644
--- a/Assets/Scripts/FixSystemNew/BodyModule/Plug.cs
+++ b/Assets/Scripts/FixSystemNew/BodyModule/Plug.cs
@@ -10,6 +10,8 @@ namespace AibisDream.FixSystem
[RequireComponent(typeof(EventTriggerEx))]
public class Plug : MonoBehaviour, IInteraction
{
+ private static readonly int ShineFade = Shader.PropertyToID("_ShineFade");
+
#region 插头当前信息
private Vector3 _startPos;
@@ -45,6 +47,9 @@ namespace AibisDream.FixSystem
_sprite = GetComponent();
_plugRootPos = transform.Find("Plug Root Pos");
_trigger = GetComponent();
+
+ // 处理插头高亮
+ _sprite.material.SetFloat(ShineFade, GlobalVariableKit.IsPlugHighLight ? 1 : 0);
}
private void EventRegister()
@@ -123,6 +128,19 @@ namespace AibisDream.FixSystem
{
// 系统被锁定就返回
if (!_cableSystem.IsPlugAvailable()) return;
+
+ // 首次拖拽后关闭高亮
+ if (GlobalVariableKit.IsPlugHighLight)
+ {
+ GlobalVariableKit.IsPlugHighLight = false;
+ _sprite.material.SetFloat(ShineFade, 0);
+ // 拖拽后还要高亮其他组件
+ var bodyModuleSystem = FixSystemCenter.SystemDic.Get();
+ foreach (var module in bodyModuleSystem.BodyModules)
+ {
+ module.Highlight(true);
+ }
+ }
// 开启拖拽
_isDragging = true;
diff --git a/Assets/Scripts/Game Loop/SceneSelectionUIController.cs b/Assets/Scripts/Game Loop/SceneSelectionUIController.cs
index ee4662fd3..f17670697 100644
--- a/Assets/Scripts/Game Loop/SceneSelectionUIController.cs
+++ b/Assets/Scripts/Game Loop/SceneSelectionUIController.cs
@@ -5,60 +5,60 @@ using UnityEngine.UI;
namespace AibisDream
{
-public class SceneSelectionUIController : MonoBehaviour
-{
- [Header("UI References")]
- public GameObject panel; // 用于显示选择界面的面板
- public Button buttonPrefab; // 按钮预制体
- public Transform buttonParent; // 按钮容器,用来放置动态创建的按钮
-
- public Button returnButton;
-
- private void Start()
+ public class SceneSelectionUIController : MonoBehaviour
{
- // 确保场景选择面板开始时是隐藏的
- panel.SetActive(false);
- }
+ [Header("UI References")] public GameObject panel; // 用于显示选择界面的面板
+ public Button buttonPrefab; // 按钮预制体
+ public Transform buttonParent; // 按钮容器,用来放置动态创建的按钮
- public void ShowSceneSelection(TalkSceneSO[] sceneSos)
- {
- // 清空当前的按钮
- foreach (Transform child in buttonParent)
+ public Button returnButton;
+
+ private void Start()
{
- Destroy(child.gameObject);
+ // 确保场景选择面板开始时是隐藏的
+ panel.SetActive(false);
}
- // 动态创建按钮
- foreach (var sceneSo in sceneSos)
+ public void ShowSceneSelection(TalkSceneSO[] sceneSos)
{
- Button button = Instantiate(buttonPrefab, buttonParent);
- button.GetComponentInChildren().text = sceneSo.nameToPlayer;
- button.onClick.AddListener(() => OnSceneSelected(sceneSo));
- returnButton.onClick.AddListener(() => close());
+ // 清空当前的按钮
+ foreach (Transform child in buttonParent)
+ {
+ Destroy(child.gameObject);
+ }
+
+ // 动态创建按钮
+ foreach (var sceneSo in sceneSos)
+ {
+ Button button = Instantiate(buttonPrefab, buttonParent);
+ button.GetComponentInChildren().text = sceneSo.nameToPlayer;
+ button.onClick.AddListener(() => OnSceneSelected(sceneSo));
+ returnButton.onClick.AddListener(() => close());
+ }
+
+ // 显示选择面板
+ panel.SetActive(true);
}
- // 显示选择面板
- panel.SetActive(true);
- }
+ private void OnSceneSelected(TalkSceneSO selectedScene)
+ {
+ // 在场景管理器中加载选定的场景
+ GameLoopManager.Instance.StartWithTalkSceneSO(selectedScene);
+ panel.SetActive(false); // 隐藏选择面板
+ }
- private void OnSceneSelected(TalkSceneSO selectedScene)
- {
- // 在场景管理器中加载选定的场景
- GameLoopManager.Instance.StartWithTalkSceneSO(selectedScene);
- panel.SetActive(false); // 隐藏选择面板
-
- }
- private void close()
- {
- panel.SetActive(false);
- }
- private void Update() {
+ private void close()
+ {
+ panel.SetActive(false);
+ }
- if (Input.GetKeyDown(KeyCode.A) && Input.GetKey(KeyCode.L))
+ private void Update()
+ {
+ if (Input.GetKeyDown(KeyCode.A) && Input.GetKey(KeyCode.L))
{
DialogController.Instance.StopDialog();
- ShowSceneSelection(GameLoopManager.Instance.totalSceneSos);
+ ShowSceneSelection(GameLoopManager.Instance.totalSceneSos);
}
+ }
}
-}
-}
+}
\ No newline at end of file
diff --git a/Assets/Scripts/Game Loop/StorageSystem.cs b/Assets/Scripts/Game Loop/StorageSystem.cs
index d89e11aa3..87fe9af3f 100644
--- a/Assets/Scripts/Game Loop/StorageSystem.cs
+++ b/Assets/Scripts/Game Loop/StorageSystem.cs
@@ -1,6 +1,7 @@
using System;
using System.Collections.Generic;
using System.Globalization;
+using System.IO;
using System.Linq;
using AibisDream.Framework;
using AibisDream.Utility;
@@ -15,6 +16,7 @@ namespace AibisDream
private const string VariablePrefix = "$";
private const string GlobalPrefix = "$global.";
private const string DataPrefix = "$data.";
+ private const int MaxSaveNum = 200;
private static readonly string SaveFilePath = Application.streamingAssetsPath + "/SaveFiles";
@@ -196,19 +198,19 @@ namespace AibisDream
{
case float:
{
- var value = System.Convert.ToSingle(variablePair.Value);
+ var value = Convert.ToSingle(variablePair.Value);
floatDict.Add(variablePair.Key, value);
break;
}
case string:
{
- var value = System.Convert.ToString(variablePair.Value);
+ var value = Convert.ToString(variablePair.Value);
stringDict.Add(variablePair.Key, value);
break;
}
case bool:
{
- var value = System.Convert.ToBoolean(variablePair.Value);
+ var value = Convert.ToBoolean(variablePair.Value);
boolDict.Add(variablePair.Key, value);
break;
}
@@ -230,6 +232,9 @@ namespace AibisDream
// 先序列化Yarn变量
var saveFile = new JObject();
+ // 保存版本号
+ saveFile["version"] = $"Ver.{Application.version}";
+
// 保存系统数据
saveFile["systemData"] = _dataContainer.SaveAsJson();
@@ -245,6 +250,20 @@ namespace AibisDream
DeleteOldSave();
#endif
}
+
+ private void DeleteOldSave()
+ {
+ var fileList = Directory.GetFiles(SaveFilePath);
+ if (fileList.Length > MaxSaveNum)
+ {
+ var sorted = fileList.OrderByDescending(f => f).ToArray();
+ for (var i = MaxSaveNum; i < fileList.Length; i++)
+ {
+ File.Delete(sorted[i]);
+ }
+ }
+ }
+
public void Load(string savePath)
{
diff --git a/Assets/Scripts/MiniGame/Engine/CordPull.cs b/Assets/Scripts/MiniGame/Engine/CordPull.cs
index dbca5cec9..e4643edf3 100644
--- a/Assets/Scripts/MiniGame/Engine/CordPull.cs
+++ b/Assets/Scripts/MiniGame/Engine/CordPull.cs
@@ -8,7 +8,10 @@ namespace AibisDream
{
public class CordPull : MonoBehaviour, IInteraction
{
+ private static readonly int ShineFade = Shader.PropertyToID("_ShineFade");
+
private EventTriggerEx _trigger;
+ private SpriteRenderer _sprite;
private EngineSystem _engineSystem;
private Vector3 _initPos;
public float maxDistance;
@@ -28,7 +31,8 @@ namespace AibisDream
_trigger = GetComponent();
_engineSystem = transform.parent.GetComponent();
-
+ _sprite = GetComponent();
+
_trigger.Register(EventTriggerType.BeginDrag, OnBeginDrag);
_trigger.Register(EventTriggerType.EndDrag, OnEndDrag);
_trigger.Register(EventTriggerType.Drag, OnDrag);
@@ -79,6 +83,13 @@ namespace AibisDream
// 这里是一些阻碍拖动的情况
if (!IsActive) return;
+ // 首次拖拽后关闭高亮
+ if (GlobalVariableKit.IsCordHighLight)
+ {
+ GlobalVariableKit.IsCordHighLight = false;
+ _sprite.material.SetFloat(ShineFade, 0);
+ }
+
// 正常情况下不会出错
if (data is not PointerEventData pointerData) return;
// 设置拖拽目标点
@@ -106,6 +117,11 @@ namespace AibisDream
_dragPoint = new Vector3(transform.position.x, dragY, transform.position.z);
}
+ public void ActiveShine()
+ {
+ _sprite.material.SetFloat(ShineFade, 1);
+ }
+
#region 交互限制相关
public bool IsActive => _engineSystem.isPullActive;
diff --git a/Assets/Scripts/MiniGame/Engine/EngineSystem.cs b/Assets/Scripts/MiniGame/Engine/EngineSystem.cs
index e123fd32c..369706a93 100644
--- a/Assets/Scripts/MiniGame/Engine/EngineSystem.cs
+++ b/Assets/Scripts/MiniGame/Engine/EngineSystem.cs
@@ -120,6 +120,13 @@ namespace AibisDream
return sq;
}
+
+ public void ActivePull()
+ {
+ isPullActive = true;
+ var pull = GetComponentInChildren();
+ pull.ActiveShine();
+ }
}
[Serializable]
diff --git a/Assets/Scripts/MiniGame/Engine/EngineYarnCommand.cs b/Assets/Scripts/MiniGame/Engine/EngineYarnCommand.cs
index 4fb9de5e6..917171e21 100644
--- a/Assets/Scripts/MiniGame/Engine/EngineYarnCommand.cs
+++ b/Assets/Scripts/MiniGame/Engine/EngineYarnCommand.cs
@@ -40,7 +40,7 @@ namespace AibisDream
[YarnCommand("active_engine_pull")]
public static void ActivePull()
{
- EngineSystem.isPullActive = true;
+ EngineSystem.ActivePull();
}
}
}
\ No newline at end of file
diff --git a/Assets/Scripts/Utility/GlobalVariableKit.cs b/Assets/Scripts/Utility/GlobalVariableKit.cs
new file mode 100644
index 000000000..0c83ca7a0
--- /dev/null
+++ b/Assets/Scripts/Utility/GlobalVariableKit.cs
@@ -0,0 +1,17 @@
+namespace AibisDream.Utility
+{
+ public static class GlobalVariableKit
+ {
+ public static bool IsPlugHighLight
+ {
+ get => !(StorageSystem.Instance.TryGetValue("$global.IsPlugHighLight", out bool res) && res);
+ set => StorageSystem.Instance.SetValue("$global.IsPlugHighLight", !value);
+ }
+
+ public static bool IsCordHighLight
+ {
+ get => !(StorageSystem.Instance.TryGetValue("$global.IsCurdHighLight", out bool res) && res);
+ set => StorageSystem.Instance.SetValue("$global.IsCurdHighLight", !value);
+ }
+ }
+}
\ No newline at end of file
diff --git a/Assets/Scripts/Utility/GlobalVariableKit.cs.meta b/Assets/Scripts/Utility/GlobalVariableKit.cs.meta
new file mode 100644
index 000000000..4166c45e4
--- /dev/null
+++ b/Assets/Scripts/Utility/GlobalVariableKit.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: b6a872bd61bd49a3b4ee49f42549ac00
+timeCreated: 1743581640
\ No newline at end of file
diff --git a/Assets/Scripts/Utility/StaticResourceKit.cs b/Assets/Scripts/Utility/StaticResourceKit.cs
new file mode 100644
index 000000000..5080daf11
--- /dev/null
+++ b/Assets/Scripts/Utility/StaticResourceKit.cs
@@ -0,0 +1,7 @@
+namespace AibisDream.Utility
+{
+ public static class StaticResourceKit
+ {
+
+ }
+}
\ No newline at end of file
diff --git a/Assets/Scripts/Utility/StaticResourceKit.cs.meta b/Assets/Scripts/Utility/StaticResourceKit.cs.meta
new file mode 100644
index 000000000..2bdad1336
--- /dev/null
+++ b/Assets/Scripts/Utility/StaticResourceKit.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: c0eb947b5fbb4c7ea256e2cb19a9ee96
+timeCreated: 1743581623
\ No newline at end of file
diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset
index 43b1af7f7..579d61ae1 100644
--- a/ProjectSettings/ProjectSettings.asset
+++ b/ProjectSettings/ProjectSettings.asset
@@ -133,7 +133,7 @@ PlayerSettings:
vulkanEnableLateAcquireNextImage: 0
vulkanEnableCommandBufferRecycling: 1
loadStoreDebugModeEnabled: 0
- bundleVersion: 0.2.1.0
+ bundleVersion: 0.2.1.3-20250402-181953
preloadedAssets: []
metroInputSource: 0
wsaTransparentSwapchain: 0