From 2c46185f491fa1f76cffff5312f0330b44caddf5 Mon Sep 17 00:00:00 2001 From: Ding Yuntian <1491671119@qq.com> Date: Wed, 2 Apr 2025 18:28:34 +0800 Subject: [PATCH] =?UTF-8?q?=E5=A2=9E=E5=8A=A0=E9=AB=98=E4=BA=AE=E5=8A=9F?= =?UTF-8?q?=E8=83=BD?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../AssetGroups/Default Local Group.asset | 5 - Assets/AddressableAssetsData/link.xml | 388 + .../link.xml.meta} | 4 +- Assets/Render/Renderer2Dtest.asset | 22 +- .../Art/Tools/plug/插头(正常尺寸).png.meta | 6 +- Assets/Resources/Materials/ShineMaterial.mat | 631 + .../Materials/ShineMaterial.mat.meta | 8 + Assets/Resources/Prefabs/UI/Box.prefab | 14 +- .../Yarn/FP_Peipei1/Stage2_外部检查&UF.yarn | 21 - Assets/Scenes/ExpressFixScene.unity | 4 +- Assets/Scenes/PeipeiFixScene.unity | 2 +- Assets/Scenes/Persistence.unity | 32 - Assets/Scenes/ShitouHeadiFixScene.unity | 12898 ---------------- Assets/Scenes/StandardFixScene.unity | 96 +- .../BodyModule/BodyModuleSystem.cs | 2 +- .../Scripts/FixSystemNew/BodyModule/Plug.cs | 18 + .../Game Loop/SceneSelectionUIController.cs | 86 +- Assets/Scripts/Game Loop/StorageSystem.cs | 25 +- Assets/Scripts/MiniGame/Engine/CordPull.cs | 18 +- .../Scripts/MiniGame/Engine/EngineSystem.cs | 7 + .../MiniGame/Engine/EngineYarnCommand.cs | 2 +- Assets/Scripts/Utility/GlobalVariableKit.cs | 17 + .../Scripts/Utility/GlobalVariableKit.cs.meta | 3 + Assets/Scripts/Utility/StaticResourceKit.cs | 7 + .../Scripts/Utility/StaticResourceKit.cs.meta | 3 + ProjectSettings/ProjectSettings.asset | 2 +- 26 files changed, 1197 insertions(+), 13124 deletions(-) create mode 100644 Assets/AddressableAssetsData/link.xml rename Assets/{Scenes/ShitouHeadiFixScene.unity.meta => AddressableAssetsData/link.xml.meta} (62%) create mode 100644 Assets/Resources/Materials/ShineMaterial.mat create mode 100644 Assets/Resources/Materials/ShineMaterial.mat.meta delete mode 100644 Assets/Scenes/ShitouHeadiFixScene.unity create mode 100644 Assets/Scripts/Utility/GlobalVariableKit.cs create mode 100644 Assets/Scripts/Utility/GlobalVariableKit.cs.meta create mode 100644 Assets/Scripts/Utility/StaticResourceKit.cs create mode 100644 Assets/Scripts/Utility/StaticResourceKit.cs.meta diff --git a/Assets/AddressableAssetsData/AssetGroups/Default Local Group.asset b/Assets/AddressableAssetsData/AssetGroups/Default Local Group.asset index 95bfa2ac7..ef1fda5f7 100644 --- a/Assets/AddressableAssetsData/AssetGroups/Default Local Group.asset +++ b/Assets/AddressableAssetsData/AssetGroups/Default Local Group.asset @@ -47,11 +47,6 @@ MonoBehaviour: m_ReadOnly: 0 m_SerializedLabels: [] FlaggedDuringContentUpdateRestriction: 0 - 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<> -<> -<> - <> -<> -<> - <> -<> -<> - <> -<> -<> - <> -<> -<> - <> -<> -<> - <> -<> 将检查线插入每个模块的绿色插口,以运行检查;
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y: -0.011 - z: 0 - cantStopRunning: 0 --- !u!1 &836879223 GameObject: m_ObjectHideFlags: 0 @@ -7509,16 +7479,6 @@ MonoBehaviour: socketPos: {fileID: 1313913286} data: moduleName: Liver - modulePicPath: - modulePos: - x: -0.61395264 - y: -2.632558 - z: 0 - socketPos: - x: 0.005 - y: -0.011 - z: 0 - cantStopRunning: 0 --- !u!1 &1003515190 GameObject: m_ObjectHideFlags: 0 @@ -8078,8 +8038,6 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 9290bcfb4cf7b6846b60dcd0851a5091, type: 3} m_Name: m_EditorClassIdentifier: - bodyModulePrefab: {fileID: 2359294975205654025, guid: de6db0026fa152946b2d033cd4e76b7e, type: 3} - bodyModuleGroup: {fileID: 719924201} heatMapController: {fileID: 0} inHotErr: 0 isAvailable: 0 @@ -9524,16 +9482,6 @@ MonoBehaviour: socketPos: {fileID: 0} data: moduleName: Speak - modulePicPath: "Art/Fix/Peipei/\u5927\u8111\u7EF4\u4FEE\u7EC6\u5316\u5BFC\u51FAnew/\u8BB2\u8BDD\u6A21\u5757" - modulePos: - x: -2.58 - y: -2.51 - z: 0 - socketPos: - x: 0.005 - y: -0.011 - z: 0 - cantStopRunning: 0 --- !u!1 &1313913285 GameObject: m_ObjectHideFlags: 0 @@ -9826,16 +9774,6 @@ MonoBehaviour: socketPos: {fileID: 1632657861} data: moduleName: Stomach - modulePicPath: - modulePos: - x: -4.1093025 - y: -3.6232557 - z: 0 - socketPos: - x: 0.005 - y: -0.011 - z: 0 - cantStopRunning: 0 --- !u!1 &1327587426 GameObject: m_ObjectHideFlags: 0 @@ -10148,16 +10086,6 @@ MonoBehaviour: socketPos: {fileID: 0} data: moduleName: Eye - modulePicPath: "Art/Fix/Peipei/\u5927\u8111\u7EF4\u4FEE\u7EC6\u5316\u5BFC\u51FAnew/\u53F3\u773C" - modulePos: - x: -0.471 - y: 0.604 - z: 0 - socketPos: - x: -0.879 - y: -0.57 - z: 0 - cantStopRunning: 0 --- !u!1 &1425842437 GameObject: m_ObjectHideFlags: 0 @@ -10291,16 +10219,6 @@ MonoBehaviour: socketPos: {fileID: 0} data: moduleName: Emo - modulePicPath: "Art/Fix/Peipei/\u5927\u8111\u7EF4\u4FEE\u7EC6\u5316\u5BFC\u51FAnew/\u60C5\u7EEA\u6A21\u5757" - modulePos: - x: -4.5 - y: 2.16 - z: 0 - socketPos: - x: 0.005 - y: -0.011 - z: 0 - cantStopRunning: 0 --- !u!1 &1474095200 GameObject: m_ObjectHideFlags: 0 @@ -12296,16 +12214,6 @@ MonoBehaviour: socketPos: {fileID: 0} data: moduleName: Logic - modulePicPath: "Art/Fix/Peipei/\u5927\u8111\u7EF4\u4FEE\u7EC6\u5316\u5BFC\u51FAnew/\u601D\u7EF4\u6A21\u5757" - modulePos: - x: -0.67 - y: 2.16 - z: 0 - socketPos: - x: 0.005 - y: -0.011 - z: 0 - cantStopRunning: 0 --- !u!1 &1688364244 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/Scripts/FixSystemNew/BodyModule/BodyModuleSystem.cs b/Assets/Scripts/FixSystemNew/BodyModule/BodyModuleSystem.cs index ee2138ebe..6d6d7b30a 100644 --- a/Assets/Scripts/FixSystemNew/BodyModule/BodyModuleSystem.cs +++ b/Assets/Scripts/FixSystemNew/BodyModule/BodyModuleSystem.cs @@ -11,7 +11,7 @@ namespace AibisDream.FixSystem { #region 内部索引 - private BodyModule[] BodyModules { get; set; } + public BodyModule[] BodyModules { get; private set; } private GameObject _bodyModuleGroup; private GameObject _headModuleGroup; diff --git a/Assets/Scripts/FixSystemNew/BodyModule/Plug.cs b/Assets/Scripts/FixSystemNew/BodyModule/Plug.cs index d9eb0f112..e9cce832a 100644 --- a/Assets/Scripts/FixSystemNew/BodyModule/Plug.cs +++ b/Assets/Scripts/FixSystemNew/BodyModule/Plug.cs @@ -10,6 +10,8 @@ namespace AibisDream.FixSystem [RequireComponent(typeof(EventTriggerEx))] public class Plug : MonoBehaviour, IInteraction { + private static readonly int ShineFade = Shader.PropertyToID("_ShineFade"); + #region 插头当前信息 private Vector3 _startPos; @@ -45,6 +47,9 @@ namespace AibisDream.FixSystem _sprite = GetComponent(); _plugRootPos = transform.Find("Plug Root Pos"); _trigger = GetComponent(); + + // 处理插头高亮 + _sprite.material.SetFloat(ShineFade, GlobalVariableKit.IsPlugHighLight ? 1 : 0); } private void EventRegister() @@ -123,6 +128,19 @@ namespace AibisDream.FixSystem { // 系统被锁定就返回 if (!_cableSystem.IsPlugAvailable()) return; + + // 首次拖拽后关闭高亮 + if (GlobalVariableKit.IsPlugHighLight) + { + GlobalVariableKit.IsPlugHighLight = false; + _sprite.material.SetFloat(ShineFade, 0); + // 拖拽后还要高亮其他组件 + var bodyModuleSystem = FixSystemCenter.SystemDic.Get(); + foreach (var module in bodyModuleSystem.BodyModules) + { + module.Highlight(true); + } + } // 开启拖拽 _isDragging = true; diff --git a/Assets/Scripts/Game Loop/SceneSelectionUIController.cs b/Assets/Scripts/Game Loop/SceneSelectionUIController.cs index ee4662fd3..f17670697 100644 --- a/Assets/Scripts/Game Loop/SceneSelectionUIController.cs +++ b/Assets/Scripts/Game Loop/SceneSelectionUIController.cs @@ -5,60 +5,60 @@ using UnityEngine.UI; namespace AibisDream { -public class SceneSelectionUIController : MonoBehaviour -{ - [Header("UI References")] - public GameObject panel; // 用于显示选择界面的面板 - public Button buttonPrefab; // 按钮预制体 - public Transform buttonParent; // 按钮容器,用来放置动态创建的按钮 - - public Button returnButton; - - private void Start() + public class SceneSelectionUIController : MonoBehaviour { - // 确保场景选择面板开始时是隐藏的 - panel.SetActive(false); - } + [Header("UI References")] public GameObject panel; // 用于显示选择界面的面板 + public Button buttonPrefab; // 按钮预制体 + public Transform buttonParent; // 按钮容器,用来放置动态创建的按钮 - public void ShowSceneSelection(TalkSceneSO[] sceneSos) - { - // 清空当前的按钮 - foreach (Transform child in buttonParent) + public Button returnButton; + + private void Start() { - Destroy(child.gameObject); + // 确保场景选择面板开始时是隐藏的 + panel.SetActive(false); } - // 动态创建按钮 - foreach (var sceneSo in sceneSos) + public void ShowSceneSelection(TalkSceneSO[] sceneSos) { - Button button = Instantiate(buttonPrefab, buttonParent); - button.GetComponentInChildren().text = sceneSo.nameToPlayer; - button.onClick.AddListener(() => OnSceneSelected(sceneSo)); - returnButton.onClick.AddListener(() => close()); + // 清空当前的按钮 + foreach (Transform child in buttonParent) + { + Destroy(child.gameObject); + } + + // 动态创建按钮 + foreach (var sceneSo in sceneSos) + { + Button button = Instantiate(buttonPrefab, buttonParent); + button.GetComponentInChildren().text = sceneSo.nameToPlayer; + button.onClick.AddListener(() => OnSceneSelected(sceneSo)); + returnButton.onClick.AddListener(() => close()); + } + + // 显示选择面板 + panel.SetActive(true); } - // 显示选择面板 - panel.SetActive(true); - } + private void OnSceneSelected(TalkSceneSO selectedScene) + { + // 在场景管理器中加载选定的场景 + GameLoopManager.Instance.StartWithTalkSceneSO(selectedScene); + panel.SetActive(false); // 隐藏选择面板 + } - private void OnSceneSelected(TalkSceneSO selectedScene) - { - // 在场景管理器中加载选定的场景 - GameLoopManager.Instance.StartWithTalkSceneSO(selectedScene); - panel.SetActive(false); // 隐藏选择面板 - - } - private void close() - { - panel.SetActive(false); - } - private void Update() { + private void close() + { + panel.SetActive(false); + } - if (Input.GetKeyDown(KeyCode.A) && Input.GetKey(KeyCode.L)) + private void Update() + { + if (Input.GetKeyDown(KeyCode.A) && Input.GetKey(KeyCode.L)) { DialogController.Instance.StopDialog(); - ShowSceneSelection(GameLoopManager.Instance.totalSceneSos); + ShowSceneSelection(GameLoopManager.Instance.totalSceneSos); } + } } -} -} +} \ No newline at end of file diff --git a/Assets/Scripts/Game Loop/StorageSystem.cs b/Assets/Scripts/Game Loop/StorageSystem.cs index d89e11aa3..87fe9af3f 100644 --- a/Assets/Scripts/Game Loop/StorageSystem.cs +++ b/Assets/Scripts/Game Loop/StorageSystem.cs @@ -1,6 +1,7 @@ using System; using System.Collections.Generic; using System.Globalization; +using System.IO; using System.Linq; using AibisDream.Framework; using AibisDream.Utility; @@ -15,6 +16,7 @@ namespace AibisDream private const string VariablePrefix = "$"; private const string GlobalPrefix = "$global."; private const string DataPrefix = "$data."; + private const int MaxSaveNum = 200; private static readonly string SaveFilePath = Application.streamingAssetsPath + "/SaveFiles"; @@ -196,19 +198,19 @@ namespace AibisDream { case float: { - var value = System.Convert.ToSingle(variablePair.Value); + var value = Convert.ToSingle(variablePair.Value); floatDict.Add(variablePair.Key, value); break; } case string: { - var value = System.Convert.ToString(variablePair.Value); + var value = Convert.ToString(variablePair.Value); stringDict.Add(variablePair.Key, value); break; } case bool: { - var value = System.Convert.ToBoolean(variablePair.Value); + var value = Convert.ToBoolean(variablePair.Value); boolDict.Add(variablePair.Key, value); break; } @@ -230,6 +232,9 @@ namespace AibisDream // 先序列化Yarn变量 var saveFile = new JObject(); + // 保存版本号 + saveFile["version"] = $"Ver.{Application.version}"; + // 保存系统数据 saveFile["systemData"] = _dataContainer.SaveAsJson(); @@ -245,6 +250,20 @@ namespace AibisDream DeleteOldSave(); #endif } + + private void DeleteOldSave() + { + var fileList = Directory.GetFiles(SaveFilePath); + if (fileList.Length > MaxSaveNum) + { + var sorted = fileList.OrderByDescending(f => f).ToArray(); + for (var i = MaxSaveNum; i < fileList.Length; i++) + { + File.Delete(sorted[i]); + } + } + } + public void Load(string savePath) { diff --git a/Assets/Scripts/MiniGame/Engine/CordPull.cs b/Assets/Scripts/MiniGame/Engine/CordPull.cs index dbca5cec9..e4643edf3 100644 --- a/Assets/Scripts/MiniGame/Engine/CordPull.cs +++ b/Assets/Scripts/MiniGame/Engine/CordPull.cs @@ -8,7 +8,10 @@ namespace AibisDream { public class CordPull : MonoBehaviour, IInteraction { + private static readonly int ShineFade = Shader.PropertyToID("_ShineFade"); + private EventTriggerEx _trigger; + private SpriteRenderer _sprite; private EngineSystem _engineSystem; private Vector3 _initPos; public float maxDistance; @@ -28,7 +31,8 @@ namespace AibisDream _trigger = GetComponent(); _engineSystem = transform.parent.GetComponent(); - + _sprite = GetComponent(); + _trigger.Register(EventTriggerType.BeginDrag, OnBeginDrag); _trigger.Register(EventTriggerType.EndDrag, OnEndDrag); _trigger.Register(EventTriggerType.Drag, OnDrag); @@ -79,6 +83,13 @@ namespace AibisDream // 这里是一些阻碍拖动的情况 if (!IsActive) return; + // 首次拖拽后关闭高亮 + if (GlobalVariableKit.IsCordHighLight) + { + GlobalVariableKit.IsCordHighLight = false; + _sprite.material.SetFloat(ShineFade, 0); + } + // 正常情况下不会出错 if (data is not PointerEventData pointerData) return; // 设置拖拽目标点 @@ -106,6 +117,11 @@ namespace AibisDream _dragPoint = new Vector3(transform.position.x, dragY, transform.position.z); } + public void ActiveShine() + { + _sprite.material.SetFloat(ShineFade, 1); + } + #region 交互限制相关 public bool IsActive => _engineSystem.isPullActive; diff --git a/Assets/Scripts/MiniGame/Engine/EngineSystem.cs b/Assets/Scripts/MiniGame/Engine/EngineSystem.cs index e123fd32c..369706a93 100644 --- a/Assets/Scripts/MiniGame/Engine/EngineSystem.cs +++ b/Assets/Scripts/MiniGame/Engine/EngineSystem.cs @@ -120,6 +120,13 @@ namespace AibisDream return sq; } + + public void ActivePull() + { + isPullActive = true; + var pull = GetComponentInChildren(); + pull.ActiveShine(); + } } [Serializable] diff --git a/Assets/Scripts/MiniGame/Engine/EngineYarnCommand.cs b/Assets/Scripts/MiniGame/Engine/EngineYarnCommand.cs index 4fb9de5e6..917171e21 100644 --- a/Assets/Scripts/MiniGame/Engine/EngineYarnCommand.cs +++ b/Assets/Scripts/MiniGame/Engine/EngineYarnCommand.cs @@ -40,7 +40,7 @@ namespace AibisDream [YarnCommand("active_engine_pull")] public static void ActivePull() { - EngineSystem.isPullActive = true; + EngineSystem.ActivePull(); } } } \ No newline at end of file diff --git a/Assets/Scripts/Utility/GlobalVariableKit.cs b/Assets/Scripts/Utility/GlobalVariableKit.cs new file mode 100644 index 000000000..0c83ca7a0 --- /dev/null +++ b/Assets/Scripts/Utility/GlobalVariableKit.cs @@ -0,0 +1,17 @@ +namespace AibisDream.Utility +{ + public static class GlobalVariableKit + { + public static bool IsPlugHighLight + { + get => !(StorageSystem.Instance.TryGetValue("$global.IsPlugHighLight", out bool res) && res); + set => StorageSystem.Instance.SetValue("$global.IsPlugHighLight", !value); + } + + public static bool IsCordHighLight + { + get => !(StorageSystem.Instance.TryGetValue("$global.IsCurdHighLight", out bool res) && res); + set => StorageSystem.Instance.SetValue("$global.IsCurdHighLight", !value); + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Utility/GlobalVariableKit.cs.meta b/Assets/Scripts/Utility/GlobalVariableKit.cs.meta new file mode 100644 index 000000000..4166c45e4 --- /dev/null +++ b/Assets/Scripts/Utility/GlobalVariableKit.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: b6a872bd61bd49a3b4ee49f42549ac00 +timeCreated: 1743581640 \ No newline at end of file diff --git a/Assets/Scripts/Utility/StaticResourceKit.cs b/Assets/Scripts/Utility/StaticResourceKit.cs new file mode 100644 index 000000000..5080daf11 --- /dev/null +++ b/Assets/Scripts/Utility/StaticResourceKit.cs @@ -0,0 +1,7 @@ +namespace AibisDream.Utility +{ + public static class StaticResourceKit + { + + } +} \ No newline at end of file diff --git a/Assets/Scripts/Utility/StaticResourceKit.cs.meta b/Assets/Scripts/Utility/StaticResourceKit.cs.meta new file mode 100644 index 000000000..2bdad1336 --- /dev/null +++ b/Assets/Scripts/Utility/StaticResourceKit.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: c0eb947b5fbb4c7ea256e2cb19a9ee96 +timeCreated: 1743581623 \ No newline at end of file diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index 43b1af7f7..579d61ae1 100644 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -133,7 +133,7 @@ PlayerSettings: vulkanEnableLateAcquireNextImage: 0 vulkanEnableCommandBufferRecycling: 1 loadStoreDebugModeEnabled: 0 - bundleVersion: 0.2.1.0 + bundleVersion: 0.2.1.3-20250402-181953 preloadedAssets: [] metroInputSource: 0 wsaTransparentSwapchain: 0