From 2389c9ef3ed8c5846ccba666187014b8bb270074 Mon Sep 17 00:00:00 2001 From: Ding Yuntian <1491671119@qq.com> Date: Mon, 29 Jun 2026 20:20:04 +0800 Subject: [PATCH] =?UTF-8?q?fix(ui):=20show=5Fobj=E6=94=B9=E8=BF=9B?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/Scenes/Persistence.unity | 4 ++-- Assets/Scripts/UI/Panel/PlayToolPanel.cs | 5 ----- 2 files changed, 2 insertions(+), 7 deletions(-) diff --git a/Assets/Scenes/Persistence.unity b/Assets/Scenes/Persistence.unity index fe400857f..19895ea43 100644 --- a/Assets/Scenes/Persistence.unity +++ b/Assets/Scenes/Persistence.unity @@ -14106,14 +14106,14 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: m_Material: {fileID: 0} - m_Color: {r: 1, g: 1, b: 1, a: 1} + m_Color: {r: 1, g: 1, b: 1, a: 0} m_RaycastTarget: 1 m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 0 m_OnCullStateChanged: m_PersistentCalls: m_Calls: [] - m_Sprite: {fileID: 21300000, guid: eccbf2467d281894bafba3ef467f0875, type: 3} + m_Sprite: {fileID: 0} m_Type: 0 m_PreserveAspect: 0 m_FillCenter: 1 diff --git a/Assets/Scripts/UI/Panel/PlayToolPanel.cs b/Assets/Scripts/UI/Panel/PlayToolPanel.cs index 711364906..da7a216bf 100644 --- a/Assets/Scripts/UI/Panel/PlayToolPanel.cs +++ b/Assets/Scripts/UI/Panel/PlayToolPanel.cs @@ -122,7 +122,6 @@ namespace AibisDream.UI /// 协程 public IEnumerator ShowObj(string picName, float duration = 1) { - _showObjImage.color = Color.clear; _showObjPanel.gameObject.SetActive(true); var key = string.Format(ObjSpritePath, NormalizeObjPicName(picName)); @@ -163,9 +162,6 @@ namespace AibisDream.UI public IEnumerator ShowFullScreen(string picName, float duration = 1) { - _fullScreenImage.color = Color.clear; - _fullScreenImage.gameObject.SetActive(true); - var key = string.Format(ObjSpritePath, NormalizeObjPicName(picName)); var handle = ResourceSystem.LoadAsync(key); yield return handle; @@ -184,7 +180,6 @@ namespace AibisDream.UI public IEnumerator HideFullScreen(float duration = 1) { yield return _fullScreenImage.FadeOutAsync(duration); - _fullScreenImage.gameObject.SetActive(false); } public IEnumerator OpenProgressWindow(string title, string description, float duration)