From 29267659b9b664e1d973ba7ef9c1a42ff9cac848 Mon Sep 17 00:00:00 2001 From: Ding Yuntian <1491671119@qq.com> Date: Thu, 2 Jul 2026 02:45:20 +0800 Subject: [PATCH] =?UTF-8?q?fix(android):=20=E7=A7=BB=E5=8A=A8=E7=AB=AF?= =?UTF-8?q?=E9=9A=90=E8=97=8F=E8=87=AA=E5=AE=9A=E4=B9=89=E5=85=89=E6=A0=87?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/Scripts/UI/Cursor/CursorManager.cs | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/Assets/Scripts/UI/Cursor/CursorManager.cs b/Assets/Scripts/UI/Cursor/CursorManager.cs index 187f4530d..0fd4fad2f 100644 --- a/Assets/Scripts/UI/Cursor/CursorManager.cs +++ b/Assets/Scripts/UI/Cursor/CursorManager.cs @@ -18,7 +18,11 @@ namespace AibisDream { border.SetActive(true); InitRefs(); +#if UNITY_ANDROID || UNITY_IOS + _cursor.gameObject.SetActive(false); +#else InitCursor(); +#endif } private void InitCursor() @@ -34,6 +38,7 @@ namespace AibisDream private void LateUpdate() { +#if !(UNITY_ANDROID || UNITY_IOS) // // 将虚拟指针与鼠标位置同步 // RectTransformUtility.ScreenPointToLocalPointInRectangle(_cursorCanvas, Input.mousePosition, // CameraKit.Instance.uiCamera, out var worldPos); @@ -43,6 +48,7 @@ namespace AibisDream var cursorState = CheckCursorState(); _cursor.sprite = GetCursorSprite(cursorState); +#endif } private CursorStateEnum CheckCursorState()