引擎修改
This commit is contained in:
@@ -135,6 +135,18 @@ namespace AibisDream
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return false;
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}
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}
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/// <summary>
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/// 跳到下一句
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/// </summary>
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public void JumpLine()
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{
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if (!DialogCanvasManager.GetCurView().TrySkipLine())
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{
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AudioManager.Instance.StopVoice();
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DialogCanvasManager.GetCurView().NextStep();
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}
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}
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#region 命令名
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@@ -68,30 +68,5 @@ namespace AibisDream
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var options = DialogOption.GeneOptions(dialogueOptions, onOptionSelected);
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DialogCanvasManager.GetCurView().ShowOptions(options);
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}
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private void Update()
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{
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if (Input.GetMouseButtonDown(0) || Input.GetKeyDown(KeyCode.Space))
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{
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JumpLine();
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}
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}
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/// <summary>
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/// 跳到下一句
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/// </summary>
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private void JumpLine()
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{
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if (_isInCommand)
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{
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return;
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}
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if (!DialogCanvasManager.GetCurView().TrySkipLine())
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{
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AudioManager.Instance.StopVoice();
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DialogCanvasManager.GetCurView().NextStep();
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}
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}
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}
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}
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@@ -16,7 +16,7 @@ namespace AibisDream.FixSystem
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// 初始化状态机
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StateMachine = new FixStateMachine();
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StartCoroutine(StateMachine.SwitchState(FixState.Clinic));
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StartCoroutine(StateMachine.SwitchState(FixState.Engine));
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}
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public override void OnSingletonDestroy()
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@@ -1,5 +1,4 @@
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using System;
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using AibisDream.FixSystem;
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using UnityEngine;
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namespace AibisDream.Framework
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@@ -47,14 +46,6 @@ namespace AibisDream.Framework
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{
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public void OnUpdate()
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{
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if (Input.GetKeyDown(KeyCode.K))
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{
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MonoCenter.Mono.StartCoroutine(CameraKit.Instance.TransCameraAsync(new Vector3(5f, 5f, -10), 5, 5f));
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}
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if (Input.GetKeyDown(KeyCode.A))
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{
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}
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}
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}
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@@ -8,7 +8,8 @@ namespace AibisDream
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{
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NextYarn,
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PlugIn,
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PlugOut
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PlugOut,
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Menu
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}
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public enum DialogEventEnum
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@@ -17,8 +18,7 @@ namespace AibisDream
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LineShowed,
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LineEnd,
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OptionShow,
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OptionSelected,
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Command
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OptionSelected
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}
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public enum InteractionEventEnum
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@@ -34,11 +34,6 @@ namespace AibisDream
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_trigger.Register(EventTriggerType.Drag, OnDrag);
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}
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public float GetCurOil()
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{
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return Mathf.Abs((transform.localPosition.y - _initPos.y) / maxDistance);
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}
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private void Update()
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{
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if (_isDragging)
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@@ -58,15 +53,10 @@ namespace AibisDream
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// 如果拖拽点在下方,限速移动
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else
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{
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if (Mathf.Abs(_dragPoint.y - transform.position.y) / Time.deltaTime >
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_engineSystem.engineConfig.pullMaxSpeed)
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{
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curY = transform.position.y - _engineSystem.engineConfig.pullMaxSpeed * Time.deltaTime;
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}
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else
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{
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curY = _dragPoint.y;
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}
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curY = _dragPoint.y;
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var pullDelta = Mathf.Abs(curY - transform.position.y) / maxDistance;
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// 将增量同步给Engine
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_engineSystem.AddAirPress(pullDelta);
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}
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transform.position = new Vector3(transform.position.x, curY, transform.position.y);
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@@ -75,7 +65,8 @@ namespace AibisDream
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private void OnDrag(BaseEventData data)
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{
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// 这里是一些阻碍拖动的情况
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if (!IsActive) return;
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// 正常情况下不会出错
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if (data is not PointerEventData pointerData) return;
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@@ -85,6 +76,9 @@ namespace AibisDream
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private void OnBeginDrag(BaseEventData data)
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{
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// 这里是一些阻碍拖动的情况
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if (!IsActive) return;
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// 正常情况下不会出错
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if (data is not PointerEventData pointerData) return;
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// 设置拖拽目标点
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@@ -112,7 +106,7 @@ namespace AibisDream
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_dragPoint = new Vector3(transform.position.x, dragY, transform.position.z);
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}
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public bool IsActive => true;
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public bool IsActive => _engineSystem.isPullActive;
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public bool IsAvailable => _engineSystem.isAvailable;
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@@ -1,8 +1,10 @@
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using System;
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using System.Collections;
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using AibisDream.FixSystem;
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using AibisDream.Framework;
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using AibisDream.Utility;
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using Cinemachine;
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using DG.Tweening;
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using UnityEngine;
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using UnityEngine.Events;
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@@ -10,15 +12,15 @@ namespace AibisDream
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{
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public class EngineSystem : MonoBehaviour
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{
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private CordPull _cordPull;
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private StaticGear _centerGear;
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[Header("系统配置")] public EngineConfig engineConfig;
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[Header("系统数据")] public EngineData engineData;
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public bool isAvailable;
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public bool isPullActive;
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private bool _isSuccess;
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[HideInInspector] public UnityEvent<float> updateSpeedEvent = new();
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public float curSpeed;
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[HideInInspector] public UnityEvent<float, float> updateSpeedEvent = new();
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[SerializeField] private float coverMoveDuration = 5f;
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@@ -27,10 +29,9 @@ namespace AibisDream
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private void Awake()
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{
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FixSystemCenter.SystemDic.Register(this);
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_cordPull = transform.Find("拉绳").GetComponent<CordPull>();
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_centerGear = transform.Find("中央齿轮").GetComponent<StaticGear>();
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_centerGear.initSpeed = engineConfig.gearSpeed;
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// 注册相机
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var virtualCam = transform.Find("Engine Camera").GetComponentInChildren<ICinemachineCamera>();
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CameraKit.Instance.RegisterCamera(CameraEnum.Engine, virtualCam);
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@@ -38,36 +39,41 @@ namespace AibisDream
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private void Start()
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{
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// 初始化数据
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engineData = new EngineData
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{
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config = engineConfig
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};
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_centerGear.StartRotate();
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}
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public IEnumerator StepOnGas(float targetSpeed, float duration)
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{
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// 逐渐加速
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yield return DOTween.To(() => curSpeed, x => { curSpeed = x; }, targetSpeed, duration).WaitForCompletion();
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}
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public void AddAirPress(float speedDelta)
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{
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curSpeed = CommonUtil.Limit(curSpeed + speedDelta / engineConfig.pullCount, 1, 0);
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}
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private void OnDestroy()
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{
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CameraKit.Instance.UnRegisterCamera(CameraEnum.Engine);
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}
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public void Update()
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private void Update()
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{
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// 收集数据
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engineData.curOil = _cordPull.GetCurOil();
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// 更新数据
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engineData.CalcSpeed();
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// 传递速度
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updateSpeedEvent.Invoke(engineData.GetRealSpeed());
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if (engineData.CheckSuccess())
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updateSpeedEvent.Invoke(curSpeed, GetSpeedScale());
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if (curSpeed >= 0.99f && !_isSuccess)
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{
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Debug.Log("引擎成功");
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_isSuccess = true;
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isPullActive = false;
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DialogController.Instance?.StartDialogNode("EngineSuccess");
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}
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}
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private float GetSpeedScale()
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{
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return 1 + curSpeed * engineConfig.speedRate;
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}
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/// <summary>
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/// 开启系统交互
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/// </summary>
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@@ -88,70 +94,10 @@ namespace AibisDream
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[Serializable]
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public struct EngineConfig
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{
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[Header("油门倍率")] public float oilRate;
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[Header("阻力倍率")] public float resistance;
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[Header("齿轮基础速度")] public float gearSpeed;
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[Header("齿轮速度倍率")] public float speedRate;
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[Header("成功所需时间")] public float targetDuration;
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[Header("拉满几次到全速")] public float pullCount;
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[Header("拉绳最大速度")] public float pullMaxSpeed;
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[Header("拉绳回缩速度")] public float returnSpeed;
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}
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[Serializable]
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public struct EngineData
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{
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public EngineConfig config;
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public float curSpeed;
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public float curOil;
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public float curAcceleration;
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public bool isSuccess;
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public float reachTargetTime;
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public void CalcSpeed()
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{
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if (curOil != 0)
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{
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curAcceleration = curAcceleration < 0 ? 0 : curAcceleration;
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curAcceleration = CommonUtil.Limit(curOil * config.oilRate * Time.deltaTime + curAcceleration, 100, 0);
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}
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else
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{
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curAcceleration = -config.resistance * (1f + curSpeed);
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}
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curSpeed = CommonUtil.Limit(curSpeed + curAcceleration * Time.deltaTime, 1, 0);
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}
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public bool CheckSuccess()
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{
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// 已经成功就不用校验了
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if (isSuccess) return false;
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if (curSpeed >= 0.95f)
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{
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reachTargetTime += Time.deltaTime;
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}
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else
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{
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reachTargetTime = 0;
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}
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// 如果速度达标时间足够就判断成功
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if (!(reachTargetTime >= config.targetDuration)) return false;
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isSuccess = true;
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return true;
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}
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/// <summary>
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/// 获取处理后的速度
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/// </summary>
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/// <returns>速度</returns>
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public float GetRealSpeed()
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{
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return 1 + curSpeed * config.speedRate;
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}
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}
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}
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@@ -1,4 +1,5 @@
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using System.Collections;
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using AibisDream.FixSystem;
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using UnityEngine;
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using Yarn.Unity;
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@@ -6,6 +7,8 @@ namespace AibisDream
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{
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public static class EngineYarnCommand
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{
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private static EngineSystem EngineSystem => FixSystemCenter.SystemDic.Get<EngineSystem>();
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// 打开引擎盖
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[YarnCommand("open_engine_cover")]
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public static IEnumerator OpenEngineCover()
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@@ -21,5 +24,26 @@ namespace AibisDream
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Debug.LogWarning("关闭引擎盖命令已废弃,请尽快删除");
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yield break;
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}
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/// <summary>
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/// 踩油门
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/// </summary>
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/// <param name="targetSpeed">目标速度</param>
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/// <param name="duration">用时</param>
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/// <returns>协程</returns>
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[YarnCommand("step_on_gas")]
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public static IEnumerator StepOnGas(float targetSpeed, float duration)
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{
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return EngineSystem.StepOnGas(targetSpeed, duration);
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}
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/// <summary>
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/// 激活拉绳
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/// </summary>
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[YarnCommand("active_engine_pull")]
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public static void ActivePull()
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{
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EngineSystem.isPullActive = true;
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}
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}
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}
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@@ -1,25 +1,24 @@
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using UnityEngine;
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using UnityEngine;
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namespace AibisDream
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{
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public class SpeedDashboard : MonoBehaviour
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{
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private Transform _pointer;
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[SerializeField] private float leftRot;
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[SerializeField] private float rightRot;
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private Material _material;
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private EngineSystem _engineSystem;
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private static readonly int Progress1 = Shader.PropertyToID("_Progress");
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protected void OnStart()
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private void Awake()
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{
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_pointer = transform.Find("Pointer");
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_material = GetComponent<SpriteRenderer>().material;
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_engineSystem = transform.parent.GetComponent<EngineSystem>();
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_engineSystem.updateSpeedEvent.AddListener(OnSpeedChange);
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}
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protected void UpdateDashboard(EngineData data)
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private void OnSpeedChange(float originSpeed, float speedScale)
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{
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var targetRot = (rightRot - leftRot) * data.curSpeed + leftRot;
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_pointer.eulerAngles = new Vector3(0, 0, -targetRot);
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_material.SetFloat(Progress1, originSpeed);
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}
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}
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}
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}
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@@ -1,11 +1,3 @@
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fileFormatVersion: 2
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guid: 73c497ccb39448718a07911a5e674d5f
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
|
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userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
fileFormatVersion: 2
|
||||
guid: 4d9cead340d34293bf0fd9631aede238
|
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timeCreated: 1737626210
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@@ -22,12 +22,8 @@ namespace AibisDream
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.SetEase(Ease.Linear)
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.SetLoops(-1, LoopType.Incremental);
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}
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/// <summary>
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/// 为旋转加速
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/// </summary>
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/// <param name="speed">速度倍率</param>
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private void UpdateSpeedScale(float speed)
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private void UpdateSpeedScale(float originSpeed, float speed)
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{
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_rotateTween.timeScale = speed;
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}
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@@ -39,6 +39,8 @@ namespace AibisDream
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private bool _isTargetReached;
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private bool _isDiscReady;
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public float initSpeed = 1;
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private void Awake()
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{
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Init();
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@@ -65,6 +67,10 @@ namespace AibisDream
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var panelShafts = _panel.GetComponentsInChildren<Shaft>();
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_shaftGraph = new ShaftGraph(shafts, panelShafts);
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var engine = FixSystemCenter.SystemDic.Get<EngineSystem>();
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_shaftGraph.StartRotate(initSpeed);
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engine.updateSpeedEvent.AddListener(_shaftGraph.Accelerate);
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_panel.gameObject.SetActive(false);
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}
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||||
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||||
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@@ -23,9 +23,6 @@ namespace AibisDream
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[SerializeField] private Gear childGear;
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// 初始角速度
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[SerializeField] private float initialSpeed;
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// 目标角速度
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[SerializeField] private float targetSpeed;
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@@ -70,8 +67,7 @@ namespace AibisDream
|
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// 如果带齿轮,要根据齿轮类型生成
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childGear = InitGear(initRadius, initSprite, isInitGearBroken, isInitGearDisc);
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speed = initialSpeed;
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childGear.UpdateRotation(speed, _speedScale);
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}
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@@ -274,7 +270,6 @@ namespace AibisDream
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isInitGearBroken = levelData.isGearBroken;
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isInitGearDisc = levelData.isDisc;
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discIdx = levelData.discIdx;
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initialSpeed = levelData.initialSpeed;
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targetSpeed = levelData.targetSpeed;
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initRadius = levelData.radius;
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}
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@@ -291,7 +286,6 @@ namespace AibisDream
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isGearBroken = isInitGearBroken,
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isDisc = isInitGearDisc,
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discIdx = discIdx,
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initialSpeed = initialSpeed,
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targetSpeed = targetSpeed,
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radius = initRadius
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};
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@@ -315,7 +309,6 @@ namespace AibisDream
|
||||
|
||||
// 关卡数据
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||||
public ShaftType shaftType;
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public float initialSpeed;
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public float targetSpeed;
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public bool hasChildGear;
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public float radius;
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||||
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||||
@@ -43,6 +43,24 @@ namespace AibisDream
|
||||
UpdateSpeed();
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||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 初始化速度
|
||||
/// </summary>
|
||||
/// <param name="initSpeed">初始速度</param>
|
||||
public void StartRotate(float initSpeed)
|
||||
{
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_vertexArray[_rootIdx].speed = initSpeed;
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UpdateSpeed();
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||||
}
|
||||
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||||
public void Accelerate(float originSpeed, float speed)
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||||
{
|
||||
foreach (var shaft in _vertexArray)
|
||||
{
|
||||
if (shaft.HasChildGear()) shaft.UpdateSpeedScale(speed);
|
||||
}
|
||||
}
|
||||
|
||||
private int FindDriverIdx()
|
||||
{
|
||||
for (int i = 0; i < _vertexSize; i++)
|
||||
@@ -261,17 +279,5 @@ namespace AibisDream
|
||||
|
||||
return isShaftAvailable;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 通过引擎系统加速
|
||||
/// </summary>
|
||||
/// <param name="curSpeed">当前速度</param>
|
||||
private void Accelerate(float curSpeed)
|
||||
{
|
||||
foreach (var shaft in _vertexArray)
|
||||
{
|
||||
if (shaft.HasChildGear()) shaft.UpdateSpeedScale(1 + curSpeed);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -15,13 +15,13 @@ namespace AibisDream
|
||||
public Sprite nextTalk, talking, option, interactive, holding, disable, eye;
|
||||
|
||||
private Image _cursor;
|
||||
private RectTransform _cursorCanvas;
|
||||
|
||||
#region 状态相关
|
||||
|
||||
private Coroutine _switchCoroutine;
|
||||
private CursorState _curState = CursorState.Default;
|
||||
private bool _isTalking;
|
||||
[HideInInspector] public bool isInMenu;
|
||||
|
||||
#endregion
|
||||
|
||||
@@ -59,12 +59,18 @@ namespace AibisDream
|
||||
private void InitRefs()
|
||||
{
|
||||
_cursor = transform.Find("Cursor").GetComponent<Image>();
|
||||
_cursorCanvas = GetComponent<RectTransform>();
|
||||
}
|
||||
|
||||
private void RegisterEvent()
|
||||
{
|
||||
// 此处监听所有可能对鼠标状态产生影响的事件
|
||||
RegisterDialogEvent();
|
||||
RegisterTriggerEvent();
|
||||
RegisterMenu();
|
||||
}
|
||||
|
||||
private void RegisterDialogEvent()
|
||||
{
|
||||
// 对话相关
|
||||
_unRegisters.Add(EnumEventSystem.Global.Register<DialogEventEnum, DialogLine>(DialogEventEnum.LineStart,
|
||||
OnLineStart));
|
||||
@@ -74,7 +80,10 @@ namespace AibisDream
|
||||
_unRegisters.Add(
|
||||
EnumEventSystem.Global.Register<DialogEventEnum, DialogLine>(DialogEventEnum.OptionSelected,
|
||||
OnOptionSelect));
|
||||
}
|
||||
|
||||
private void RegisterTriggerEvent()
|
||||
{
|
||||
// 交互相关
|
||||
_unRegisters.Add(EnumEventSystem.Global.Register(InteractionEventEnum.Start, OnInteractiveStart));
|
||||
_unRegisters.Add(EnumEventSystem.Global.Register(InteractionEventEnum.End, OnInteractiveEnd));
|
||||
@@ -89,6 +98,22 @@ namespace AibisDream
|
||||
EnumEventSystem.Global.Register<TriggerEnum, IInteraction>(TriggerEnum.PointerUp, OnPointerUp));
|
||||
}
|
||||
|
||||
private void RegisterMenu()
|
||||
{
|
||||
_unRegisters.Add(EnumEventSystem.Global.Register<EventEnum, bool>(EventEnum.Menu, OnMenuChange));
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (Input.GetMouseButtonDown(0) || Input.GetKeyDown(KeyCode.Space))
|
||||
{
|
||||
if (_isTalking && !isInMenu)
|
||||
{
|
||||
DialogController.Instance.JumpLine();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void LateUpdate()
|
||||
{
|
||||
// // 将虚拟指针与鼠标位置同步
|
||||
@@ -190,6 +215,15 @@ namespace AibisDream
|
||||
|
||||
#endregion
|
||||
|
||||
#region 菜单打开
|
||||
|
||||
private void OnMenuChange(bool isMenuOpen)
|
||||
{
|
||||
isInMenu = isMenuOpen;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region 指针切换
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -162,6 +162,7 @@ namespace AibisDream
|
||||
{
|
||||
var logObj = transform.Find("Dialogue Log").gameObject;
|
||||
logObj.SetActive(!logObj.activeSelf);
|
||||
EnumEventSystem.Global.Send(EventEnum.Menu, logObj.activeSelf);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
Reference in New Issue
Block a user