相机
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@@ -7,6 +7,7 @@ using DG.Tweening;
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using DG.Tweening.Core;
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using DG.Tweening.Plugins.Options;
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using UnityEngine;
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using UnityEngine.Rendering.Universal;
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using Yarn.Unity;
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namespace AibisDream.Framework
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@@ -65,6 +66,48 @@ namespace AibisDream.Framework
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#region 相机信息注册
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public void RegisterUICamera(Camera overlayCamera)
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{
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// 获取 Main Camera 的 UniversalAdditionalCameraData
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var mainCameraData = _orthoMainCamera.GetUniversalAdditionalCameraData();
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if (mainCameraData != null)
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{
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// 检查 Overlay Camera 是否已经在 Stack 中
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if (!mainCameraData.cameraStack.Contains(overlayCamera))
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{
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// 将 Overlay Camera 添加到 Stack
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mainCameraData.cameraStack.Add(overlayCamera);
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Debug.Log("Overlay Camera added to Main Camera stack.");
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}
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}
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else
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{
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Debug.LogError("Main Camera does not have UniversalAdditionalCameraData.");
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}
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}
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public void UnRegisterUICamera(Camera overlayCamera)
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{
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// 获取 Main Camera 的 UniversalAdditionalCameraData
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var mainCameraData = _orthoMainCamera.GetUniversalAdditionalCameraData();
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if (mainCameraData != null)
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{
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// 检查 Overlay Camera 是否已经在 Stack 中
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if (!mainCameraData.cameraStack.Contains(overlayCamera))
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{
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// 将 Overlay Camera 添加到 Stack
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mainCameraData.cameraStack.Remove(overlayCamera);
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Debug.Log("Overlay Camera added to Main Camera stack.");
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}
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}
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else
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{
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Debug.LogError("Main Camera does not have UniversalAdditionalCameraData.");
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}
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}
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public void RegisterCamera(CameraEnum camType, ICinemachineCamera virtualCamera, bool isPerspective = false)
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{
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_virtualCameraDict[camType] = virtualCamera;
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