流程merge完成

This commit is contained in:
2024-12-27 00:03:41 +08:00
parent 901680e7d9
commit 24cf10121c
42 changed files with 7478 additions and 5479 deletions
@@ -9,6 +9,8 @@ public class PunchTapeSystem : MonoBehaviour
{
public RectTransform punchTapeMachine;
public RectTransform punchTape;
public GameObject blackPanel;
public float stepInterval = 0.1f; // Interval between each printing step
public float stepDistance = 0.5f; // Distance moved per step
public float[] stepPatterns = { 0.3f, 0.5f, 0.2f, 0.4f, 0.6f }; // Pattern of intervals to simulate rhythmic printing
@@ -18,13 +20,13 @@ public class PunchTapeSystem : MonoBehaviour
FixSystemCenter.SystemDic.Register(this);
}
public void Update()
{
if (Input.GetKeyDown(KeyCode.P))
{
StartPrinting(2);
}
}
// public void Update()
// {
// if (Input.GetKeyDown(KeyCode.P))
// {
// StartPrinting(2);
// }
// }
public void StartPrinting(int tapeCount)
{
@@ -33,6 +35,7 @@ public class PunchTapeSystem : MonoBehaviour
public IEnumerator PrintPunchTapes(int tapeCount)
{
blackPanel.SetActive(true);
Vector3 machineStartPos = punchTapeMachine.anchoredPosition;
Vector3 tapeStartPos = punchTape.anchoredPosition;
Color tapeStartColor = punchTape.GetComponent<Image>().color;
@@ -69,6 +72,7 @@ public class PunchTapeSystem : MonoBehaviour
// Move the printer back to x = 0 over 1 second
yield return punchTapeMachine.DOAnchorPos(new Vector2(-1428.186f, punchTapeMachine.anchoredPosition.y), 1f).WaitForCompletion();
blackPanel.SetActive(false);
}
}