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a/Assets/Scripts/Framework/EventSystemKit/EventSystemEx.cs +++ b/Assets/Scripts/Framework/EventSystemKit/EventSystemEx.cs @@ -53,8 +53,6 @@ namespace AibisDream.Framework public override void OnSingletonInit() { - EnumEventSystem.Global.Register(EventEnum.OpenScreen, () => isLocked = true); - EnumEventSystem.Global.Register(EventEnum.CloseScreen, () => isLocked = false); } #endregion diff --git a/Assets/Scripts/Framework/ResourceKit/ResourceKit.cs b/Assets/Scripts/Framework/ResourceKit/ResourceKit.cs index a414b745d..bdc0fe185 100644 --- a/Assets/Scripts/Framework/ResourceKit/ResourceKit.cs +++ b/Assets/Scripts/Framework/ResourceKit/ResourceKit.cs @@ -33,7 +33,6 @@ namespace AibisDream.Framework #else return null; #endif - } private static string GetResourcePath(string absolutePath) diff --git a/Assets/Scripts/SceneManagement/SpawnerKit/AbsMobileObject.cs b/Assets/Scripts/SceneManagement/SpawnerKit/AbsMobileObject.cs index aa794956e..cecbda0eb 100644 --- a/Assets/Scripts/SceneManagement/SpawnerKit/AbsMobileObject.cs +++ b/Assets/Scripts/SceneManagement/SpawnerKit/AbsMobileObject.cs @@ -5,7 +5,7 @@ namespace AibisDream { public class AbsMobileObject : MonoBehaviour { - private MobileObjectData _mobileObjectData; + [SerializeField] protected MobileObjectData mobileObjectData; private Vector3 _initPos; public bool IsActive { get; private set; } @@ -13,25 +13,31 @@ namespace AibisDream public float Speed { get; private set; } public event Action OnDisposed; - public virtual void Init(MobileObjectData mobileObjectData) + public virtual void Init() { + transform.position += new Vector3(mobileObjectData.offset.x, mobileObjectData.offset.y, 0); _initPos = transform.position; - _mobileObjectData = mobileObjectData; gameObject.name = mobileObjectData.itemName; IsActive = true; Speed = RandomSpeed(); gameObject.SetActive(true); } + public void Init(MobileObjectData data) + { + mobileObjectData = data; + Init(); + } + protected string RandomSelectAddress() { - return _mobileObjectData.assetAddressArray[ - UnityEngine.Random.Range(0, _mobileObjectData.assetAddressArray.Length)]; + return mobileObjectData.assetAddressArray[ + UnityEngine.Random.Range(0, mobileObjectData.assetAddressArray.Length)]; } protected float RandomSpeed() { - return UnityEngine.Random.Range(_mobileObjectData.speed.x, _mobileObjectData.speed.y); + return UnityEngine.Random.Range(mobileObjectData.speed.x, mobileObjectData.speed.y); } public void Update() @@ -39,7 +45,7 @@ namespace AibisDream // 移动 if (IsActive) { - var posDelta = _mobileObjectData.direction.normalized * (Speed * Time.deltaTime); + var posDelta = mobileObjectData.direction.normalized * (Speed * Time.deltaTime); transform.position += new Vector3(posDelta.x, posDelta.y, 0); ExistTime += Time.deltaTime; @@ -53,12 +59,12 @@ namespace AibisDream private bool IsReachEnd() { - if (_mobileObjectData.isDistanceMode) + if (mobileObjectData.isDistanceMode) { - return _mobileObjectData.existDistance <= Vector3.Distance(transform.position, _initPos); + return mobileObjectData.existDistance <= Vector3.Distance(transform.position, _initPos); } - return _mobileObjectData.existTime <= ExistTime; + return mobileObjectData.existTime <= ExistTime; } protected virtual void Dispose() @@ -66,7 +72,7 @@ namespace AibisDream IsActive = false; ExistTime = 0; _initPos = default; - _mobileObjectData = default; + mobileObjectData = default; gameObject.name = "Empty"; gameObject.SetActive(false); // 回收 diff --git a/Assets/Scripts/SceneManagement/SpawnerKit/AnimaMobileObject.cs b/Assets/Scripts/SceneManagement/SpawnerKit/AnimaMobileObject.cs index a8e722481..99e34e9ca 100644 --- a/Assets/Scripts/SceneManagement/SpawnerKit/AnimaMobileObject.cs +++ b/Assets/Scripts/SceneManagement/SpawnerKit/AnimaMobileObject.cs @@ -8,10 +8,10 @@ namespace AibisDream { private Animator _animator; private SpriteRenderer _spriteRenderer; - - public override void Init(MobileObjectData mobileObjectData) + + public override void Init() { - base.Init(mobileObjectData); + base.Init(); _animator = GetComponent(); var controller = ResourceKit.LoadAssetSync(RandomSelectAddress()); _animator.runtimeAnimatorController = controller; diff --git a/Assets/Scripts/SceneManagement/SpawnerKit/MobileObjectFactory.cs b/Assets/Scripts/SceneManagement/SpawnerKit/MobileObjectFactory.cs index abba6c8e0..2b24749e2 100644 --- a/Assets/Scripts/SceneManagement/SpawnerKit/MobileObjectFactory.cs +++ b/Assets/Scripts/SceneManagement/SpawnerKit/MobileObjectFactory.cs @@ -32,6 +32,19 @@ namespace AibisDream new SimpleObjectPool(() => InstantiateObject(objectPrefab, spawner), ResetObject); } + public void AddRecycleMobiles(AbsMobileObject[] unRecycledObjects) + { + foreach (var mobileObject in unRecycledObjects) + { + mobileObject.OnDisposed += mobileObject switch + { + AnimaMobileObject => o => _animaPool.Recycle(o), + SpriteMobileObject => o => _spritePool.Recycle(o), + _ => o => _objectPool.Recycle(o) + }; + } + } + private AbsMobileObject InstantiateObject(GameObject prefab, Transform spawner) { var obj = Object.Instantiate(prefab, spawner).transform; @@ -69,6 +82,7 @@ namespace AibisDream public Vector2 speed; public MobileType mobileType; public string[] assetAddressArray; + public Vector2 offset; [CustomSortingLayer] public int sortingLayerId; public int sortingOrder; [HideInInspector] public bool isDistanceMode; @@ -77,7 +91,7 @@ namespace AibisDream public int weight; - [HideInInspector] public bool isFlip; + public bool isFlip; } public enum MobileType diff --git a/Assets/Scripts/SceneManagement/SpawnerKit/PrefabMobileObject.cs b/Assets/Scripts/SceneManagement/SpawnerKit/PrefabMobileObject.cs index c2f9010ee..a862fe9a5 100644 --- a/Assets/Scripts/SceneManagement/SpawnerKit/PrefabMobileObject.cs +++ b/Assets/Scripts/SceneManagement/SpawnerKit/PrefabMobileObject.cs @@ -7,9 +7,9 @@ namespace AibisDream { private GameObject _childObject; - public override void Init(MobileObjectData mobileObjectData) + public override void Init() { - base.Init(mobileObjectData); + base.Init(); var spriteAsset = ResourceKit.LoadAssetSync(RandomSelectAddress()); _childObject = Instantiate(spriteAsset, transform); diff --git a/Assets/Scripts/SceneManagement/SpawnerKit/Spawner.cs b/Assets/Scripts/SceneManagement/SpawnerKit/Spawner.cs index e340d2943..e2c9eb2e2 100644 --- a/Assets/Scripts/SceneManagement/SpawnerKit/Spawner.cs +++ b/Assets/Scripts/SceneManagement/SpawnerKit/Spawner.cs @@ -6,7 +6,6 @@ namespace AibisDream { public class Spawner : MonoBehaviour { - [SerializeField] private MobileObjectData[] mobileObjectDatas; [SerializeField] private bool flip; @@ -44,9 +43,20 @@ namespace AibisDream _selector = new RandomSelector(newMobileDatas, data => data.weight); // 创建工厂 _factory = new MobileObjectFactory(transform); + // 为工厂收集一些初始物体 + var initObjects = GetComponentsInChildren(); + _factory.AddRecycleMobiles(initObjects); + foreach (var initObject in initObjects) + { + initObject.Init(); + mobileObjects.Add(initObject); + initObject.OnDisposed += o => mobileObjects.Remove(o); + } // 间隔归零 _curInterval = 0; _targetInterval = isFixedInterval ? fixedInterval : Random.Range(intervalRange.x, intervalRange.y); + // 生成第一个物体 + Spawn(); } public void Update() diff --git a/Assets/Scripts/SceneManagement/SpawnerKit/SpriteMobileObject.cs b/Assets/Scripts/SceneManagement/SpawnerKit/SpriteMobileObject.cs index 6391c2d0d..cad900282 100644 --- a/Assets/Scripts/SceneManagement/SpawnerKit/SpriteMobileObject.cs +++ b/Assets/Scripts/SceneManagement/SpawnerKit/SpriteMobileObject.cs @@ -8,7 +8,7 @@ namespace AibisDream { private SpriteRenderer _spriteRenderer; - public override void Init(MobileObjectData mobileObjectData) + public override void Init() { base.Init(mobileObjectData); var spriteAsset = ResourceKit.LoadAssetSync(RandomSelectAddress());