feat: GameManager相关重构
This commit is contained in:
@@ -14,9 +14,13 @@ namespace AibisDream
|
||||
[YarnCommand("NextYarn")]
|
||||
public static void NextYarn(string exitName = null)
|
||||
{
|
||||
if (!GameManager.Instance.TryAdvanceChapterFromYarn(exitName))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
EnumEventSystem.Global.Send(EventEnum.NextYarn);
|
||||
YarnVariableStorage.Instance.ClearLocal();
|
||||
DialogController.Instance.StartCoroutine(GameManager.Instance.NextSceneSo(exitName));
|
||||
}
|
||||
|
||||
[YarnCommand("OpenEndMenu")]
|
||||
@@ -28,14 +32,13 @@ namespace AibisDream
|
||||
[YarnCommand("load_scene")]
|
||||
public static IEnumerator LoadScene(string sceneName, float _unusedFadeDuration = 0f)
|
||||
{
|
||||
HideDialog();
|
||||
yield return SceneLoader.Instance.LoadSceneAsync(sceneName);
|
||||
yield return GameManager.Instance.LoadSceneFromYarn(sceneName);
|
||||
}
|
||||
|
||||
[YarnCommand("unload_scene")]
|
||||
public static IEnumerator UnloadScene()
|
||||
{
|
||||
yield return SceneLoader.Instance.UnloadSceneAsync();
|
||||
yield return GameManager.Instance.UnloadSceneFromYarn();
|
||||
}
|
||||
|
||||
[YarnCommand("hide_dialog")]
|
||||
|
||||
Reference in New Issue
Block a user