增加RGB值

This commit is contained in:
2025-02-19 17:48:17 +08:00
parent 33c28c7469
commit 20893f337c
5 changed files with 18 additions and 10 deletions
@@ -27,6 +27,8 @@ public class EyeTarget : MonoBehaviour
private Material backMaterial;
private Material wrongColorMaterial;
public Color _color;
private void Awake()
{
// 获取此对象的材质
+12 -6
View File
@@ -3459,6 +3459,7 @@ MonoBehaviour:
backSpriteRenderer: {fileID: 1036194065}
wrongColorSpriteRenderer: {fileID: 1211051073}
imageSpriteRender: {fileID: 163241097}
_color: {r: 0.35922036, g: 0.8773585, b: 0.38555345, a: 0}
--- !u!212 &171926895
SpriteRenderer:
m_ObjectHideFlags: 0
@@ -6192,6 +6193,7 @@ MonoBehaviour:
backSpriteRenderer: {fileID: 1181555071}
wrongColorSpriteRenderer: {fileID: 55672861}
imageSpriteRender: {fileID: 818458647}
_color: {r: 0.21336798, g: 0.26664272, b: 0.29799998, a: 0}
--- !u!212 &247366037
SpriteRenderer:
m_ObjectHideFlags: 0
@@ -13825,10 +13827,10 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 0cd44c1031e13a943bb63640046fad76, type: 3}
m_Name:
m_EditorClassIdentifier:
m_UiScaleMode: 0
m_UiScaleMode: 1
m_ReferencePixelsPerUnit: 100
m_ScaleFactor: 1
m_ReferenceResolution: {x: 800, y: 600}
m_ReferenceResolution: {x: 1920, y: 1080}
m_ScreenMatchMode: 0
m_MatchWidthOrHeight: 0
m_PhysicalUnit: 3
@@ -22354,6 +22356,7 @@ MonoBehaviour:
backSpriteRenderer: {fileID: 983645283}
wrongColorSpriteRenderer: {fileID: 533663232}
imageSpriteRender: {fileID: 0}
_color: {r: 0, g: 0, b: 0, a: 0}
--- !u!212 &1271136870
SpriteRenderer:
m_ObjectHideFlags: 0
@@ -22630,7 +22633,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 100, y: -25}
m_AnchoredPosition: {x: 100, y: 25.1}
m_SizeDelta: {x: 200, y: 50}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1307071591
@@ -22680,8 +22683,8 @@ MonoBehaviour:
m_faceColor:
serializedVersion: 2
rgba: 4294967295
m_fontSize: 36
m_fontSizeBase: 36
m_fontSize: 30
m_fontSizeBase: 30
m_fontWeight: 400
m_enableAutoSizing: 0
m_fontSizeMin: 18
@@ -22716,7 +22719,7 @@ MonoBehaviour:
m_VertexBufferAutoSizeReduction: 0
m_useMaxVisibleDescender: 1
m_pageToDisplay: 1
m_margin: {x: 0, y: 0, z: 0, w: 0}
m_margin: {x: 0, y: 0, z: -104.036865, w: 0}
m_isUsingLegacyAnimationComponent: 0
m_isVolumetricText: 0
m_hasFontAssetChanged: 0
@@ -23917,6 +23920,7 @@ MonoBehaviour:
backSpriteRenderer: {fileID: 795246566}
wrongColorSpriteRenderer: {fileID: 2074510898}
imageSpriteRender: {fileID: 299472613}
_color: {r: 0.29697397, g: 0.40030593, b: 0.9150943, a: 0}
--- !u!212 &1437519564
SpriteRenderer:
m_ObjectHideFlags: 0
@@ -25059,6 +25063,7 @@ MonoBehaviour:
backSpriteRenderer: {fileID: 1593142682}
wrongColorSpriteRenderer: {fileID: 1635219591}
imageSpriteRender: {fileID: 0}
_color: {r: 0, g: 0, b: 0, a: 0}
--- !u!212 &1468799207
SpriteRenderer:
m_ObjectHideFlags: 0
@@ -26911,6 +26916,7 @@ MonoBehaviour:
backSpriteRenderer: {fileID: 905842942}
wrongColorSpriteRenderer: {fileID: 101672554}
imageSpriteRender: {fileID: 1875449745}
_color: {r: 0.8207547, g: 0.3515308, b: 0.3515308, a: 0}
--- !u!212 &1589824318
SpriteRenderer:
m_ObjectHideFlags: 0
+2 -2
View File
@@ -6343,7 +6343,7 @@ Transform:
m_GameObject: {fileID: 519420028}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -4.66, y: 0, z: -10}
m_LocalPosition: {x: 0, y: 0, z: -10}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
@@ -6392,7 +6392,7 @@ MonoBehaviour:
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
m_CustomBlends: {fileID: 0}
m_CustomBlends: {fileID: 11400000, guid: 97ddad596c0b5f94e8bb6e86e444a1cc, type: 2}
m_CameraCutEvent:
m_PersistentCalls:
m_Calls: []
@@ -157,7 +157,7 @@ public class MouseFollowAndZoom : MonoBehaviour
indicatorRectTransform.sizeDelta = screenSize;
// 设置目标名称
targetNameText.text = currentTarget.name;
targetNameText.text = currentTarget.name+" "+"R"+currentTarget._color.r.ToString("F1") +" G"+currentTarget._color.g.ToString("F1")+" B"+currentTarget._color.b.ToString("F1") ;
// 显示指示器
targetIndicator.SetActive(true);
@@ -27,7 +27,7 @@ namespace AibisDream.FixSystem
{
// 仅在从 Clinic 到 BodyModule 时执行这两行
yield return CameraKit.Instance.SwitchCamera(CameraEnum.CoolingMachine);
//yield return TimelineManager.Instance.PlayTimeline("ToBodyModule");
yield return TimelineManager.Instance.PlayTimeline("ToBodyModule");
}
GameLoopManager.Instance?.UpdateFixState(nextState, _curArgs);