Bugfix/master

This commit is contained in:
2025-07-24 09:38:08 +00:00
parent 6937a2d6e8
commit 14affc5c6e
322 changed files with 61050 additions and 14851 deletions
@@ -96,6 +96,9 @@ namespace AibisDream
public void ShowLine(string dialogLine, CharacterVo character, Action nextStep, string lineId,
bool isAutoSkip = false)
{
Debug.Log($"[BubbleGroup] ShowLine - 开始显示对话: {lineId}");
Debug.Log($"[BubbleGroup] ShowLine - nextStep是否为null: {nextStep == null}");
gameObject.SetActive(true);
if (TryGetBubble(character.role, character.bubbleIdx, out var bubble))
@@ -114,6 +117,8 @@ namespace AibisDream
// 保留信息
_nextStep = nextStep;
_curBubble = bubble;
Debug.Log($"[BubbleGroup] ShowLine - 设置完成,_nextStep是否为null: {_nextStep == null}");
}
public void ShowOptions(DialogOption[] dialogueOptions)
@@ -161,16 +166,26 @@ namespace AibisDream
public void NextStep()
{
if (_nextStep == null) return;
Debug.Log($"[BubbleGroup] NextStep - _nextStep是否为null: {_nextStep == null}");
if (_nextStep == null)
{
Debug.Log("[BubbleGroup] NextStep - _nextStep为null,提前返回");
return;
}
Debug.Log("[BubbleGroup] NextStep - 发送LineEnd事件");
EnumEventSystem.Global.Send(DialogEventEnum.LineEnd);
var next = _nextStep;
_nextStep = null;
_curBubble?.Hide();
_curBubble = null;
Debug.Log("[BubbleGroup] NextStep - 调用回调");
next?.Invoke();
Debug.Log("[BubbleGroup] NextStep - 回调调用完成");
}
public void OnLocalizationChanged(string value)
@@ -75,22 +75,32 @@ namespace AibisDream
private void OnTextShown()
{
// 阻塞部分
Debug.Log("[事件处理] OnTextShown - 文本显示完成事件");
// 在快速模式下,不设置阻塞,因为快速模式会立即处理
if (DialogController.Instance.quickRunMode)
{
Debug.Log("[事件处理] OnTextShown - 快速模式,跳过阻塞设置");
return;
}
// 阻塞部分 - 只在非快速模式下阻塞,确保文本能够显示
_isNextBlocked = true;
_block = ActionKit.Delay(blockDuration, () =>
{
Debug.Log("[事件处理] OnTextShown - 阻塞时间结束");
_isNextBlocked = false;
_block = null;
}
).Start(this);
// 自动跳过部分
if (DialogController.Instance.quickRunMode) return;
// 自动跳过部分 - 只在非快速模式下执行
if (DialogController.Instance.autoRunMode || _isNextAutoSkip)
{
Debug.Log("[事件处理] OnTextShown - 设置自动跳过定时器");
_autoNext = ActionKit.Delay(autoSkipDelay, () =>
{
Debug.Log("[事件处理] OnTextShown - 自动跳过定时器触发");
_autoNext = null;
NextStep();
}).Start(this);
@@ -100,12 +110,26 @@ namespace AibisDream
private void OnTextEnd()
{
_block?.Deinit();
_block = null;
Debug.Log("[事件处理] OnTextEnd - 文本结束事件");
// 清理阻塞定时器
if (_block != null)
{
Debug.Log("[事件处理] OnTextEnd - 清理阻塞定时器");
_block.Deinit();
_block = null;
}
_isNextBlocked = false;
_autoNext?.Deinit();
_autoNext = null;
// 清理自动跳过定时器
if (_autoNext != null)
{
Debug.Log("[事件处理] OnTextEnd - 清理自动跳过定时器");
_autoNext.Deinit();
_autoNext = null;
}
Debug.Log("[事件处理] OnTextEnd - 清理完成");
}
public override void OnSingletonDestroy()
@@ -156,10 +180,14 @@ namespace AibisDream
public void ShowLine(string dialogLine, CharacterVo character, Action nextStep, string lineId,
bool isAutoSkip = false)
{
Debug.Log($"[DialogCanvasManager] ShowLine - 角色对话框类型: {character.dialogViewType}");
Debug.Log($"[DialogCanvasManager] ShowLine - nextStep是否为null: {nextStep == null}");
_isNextAutoSkip = isAutoSkip;
// 根据DialogViewType确定在哪个对话框显示
if (character.dialogViewType == DialogViewType.Default)
{
Debug.Log("[DialogCanvasManager] ShowLine - 使用默认对话框");
if (_showingView != _defaultView)
{
_showingView?.HideDialog();
@@ -176,6 +204,7 @@ namespace AibisDream
}
else if (_dialogViewDict.TryGetValue(character.dialogViewType, out var view))
{
Debug.Log($"[DialogCanvasManager] ShowLine - 使用指定对话框: {view.GetType().Name}");
if (_showingView != view)
{
_showingView?.HideDialog();
@@ -195,6 +224,8 @@ namespace AibisDream
{
Debug.Log($"{character.dialogViewType.ToString()}类型对话框不存在");
}
Debug.Log($"[DialogCanvasManager] ShowLine - 当前_showingView类型: {_showingView?.GetType().Name}");
}
public void ShowOptions(DialogOption[] dialogueOptions)
@@ -239,23 +270,51 @@ namespace AibisDream
public bool TrySkipLine(bool isForceSkip = false)
{
string skipType = isForceSkip ? "强制跳过" : "用户跳过";
Debug.Log($"[跳过操作] {skipType} - 阻塞状态: {_isNextBlocked}");
if (_isNextBlocked)
{
Debug.Log("[跳过操作] ❌ 被阻塞,返回true");
return true;
}
return _showingView != null && _showingView.TrySkipLine(isForceSkip);
bool result = _showingView != null && _showingView.TrySkipLine(isForceSkip);
Debug.Log($"[跳过操作] {skipType} - 结果: {(result ? " " : " ")}");
return result;
}
public void NextStep()
{
var view = _showingView;
_hideDialog = ActionKit.Delay(autoHideDuration, () =>
Debug.Log("[对话继续] ===== NextStep开始 =====");
Debug.Log($"[对话继续] 当前显示的对话框类型: {_showingView?.GetType().Name}");
// 在快速模式下,不设置延迟隐藏,避免定时器冲突
if (!DialogController.Instance.quickRunMode)
{
_hideDialog = null;
view.HideDialog();
}).Start(this);
var view = _showingView;
_hideDialog = ActionKit.Delay(autoHideDuration, () =>
{
Debug.Log("[对话继续] 延迟隐藏对话框");
_hideDialog = null;
view.HideDialog();
}).Start(this);
}
else
{
Debug.Log("[对话继续] 快速模式,跳过延迟隐藏设置");
// 清理可能存在的延迟隐藏定时器
if (_hideDialog != null)
{
_hideDialog.Deinit();
_hideDialog = null;
}
}
Debug.Log("[对话继续] 调用对话框NextStep");
_showingView?.NextStep();
Debug.Log("[对话继续] ===== NextStep完成 =====");
}
public void OnLocalizationChanged(string value)