添加音效
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@@ -1,6 +1,7 @@
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using System;
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using System.Collections;
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using AibisDream.Framework;
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using AibisDream.Kit;
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using UnityEngine;
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namespace AibisDream.FixSystem
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@@ -316,6 +317,7 @@ namespace AibisDream.FixSystem
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SpriteRenderer sp = bodyModuleSystem.FindBodyModuleByName("Eye").transform.Find("Cover")
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.GetComponent<SpriteRenderer>();
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sp.sprite = Resources.Load<Sprite>("Art/Fix/Peipei/Eye/视觉模块盖子打开A");
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AudioManager.Instance.PlaySfx("event:/ActionFB/eye_open");
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yield return new WaitForSeconds(0.1f);
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sp.sprite = Resources.Load<Sprite>("Art/Fix/Peipei/Eye/视觉模块盖子打开B");
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// 插头回到初始插孔
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@@ -342,6 +344,7 @@ namespace AibisDream.FixSystem
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SpriteRenderer sp = bodyModuleSystem.FindBodyModuleByName("Eye").transform.Find("Cover")
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.GetComponent<SpriteRenderer>();
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sp.sprite = Resources.Load<Sprite>("Art/Fix/Peipei/Eye/视觉模块盖子打开A");
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AudioManager.Instance.PlaySfx("event:/ActionFB/eye_close");
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yield return new WaitForSeconds(0.1f);
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sp.sprite = Resources.Load<Sprite>("Art/Fix/Peipei/Eye/视觉模块盖子关闭");
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yield return new WaitForSeconds(0.5f);
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