FMOD调通

This commit is contained in:
2025-03-08 12:07:35 +08:00
parent dad6c087fd
commit 0dc74815ce
405 changed files with 99 additions and 5092 deletions
@@ -74,7 +74,7 @@ namespace AibisDream.FixSystem
// 处理插槽插入
targetSocket.PlugIn();
FmodManager.Instance.PlaySfx("event:/FollowInput/plugin");
AudioManager.Instance.PlaySfx("event:/FollowInput/plugin");
_sprite.enabled = false;
_cableSystem.curSocket = targetSocket;
@@ -95,7 +95,7 @@ namespace AibisDream.FixSystem
_cableSystem.CableRef.SetEndPos(_plugRootPos);
_cableSystem.curSocket?.PlugOut();
FmodManager.Instance.PlaySfx("event:/FollowInput/plugout");
AudioManager.Instance.PlaySfx("event:/FollowInput/plugout");
_sprite.enabled = true;
if (_cableSystem.curSocket is BodyModule)
@@ -48,7 +48,7 @@ public class PunchTapeSystem : MonoBehaviour
{
// Move the printer to x = 2 over 1 second
yield return punchTapeMachine.DOAnchorPos(new Vector2(-1252f, punchTapeMachine.anchoredPosition.y), 1f).WaitForCompletion();
FmodManager.Instance.PlaySfx("event:/Scriptal/typing");
AudioManager.Instance.PlaySfx("event:/Scriptal/typing");
// Gradually move the punch tape to x = -3.8 with rhythmic pattern
Vector2 targetPosition = new Vector2(796f, punchTape.anchoredPosition.y);
int patternIndex = 0;