Ver.0.3.0.33

This commit is contained in:
2025-07-08 08:32:46 +00:00
parent 99f4dd67c2
commit 0ad5e29917
6831 changed files with 695623 additions and 234455 deletions
+160 -68
View File
@@ -1,23 +1,37 @@
using System;
using System.Collections.Generic;
using System.Text;
using AibisDream.Framework;
using AibisDream.Kit;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
namespace AibisDream
{
public class DialogCanvasManager : Singleton<DialogCanvasManager>, IDialogView
{
private const string QuickTalk = "Quick Talk";
#region
private readonly Dictionary<DialogViewType, IDialogView> _dialogViewDict = new();
private IDialogView _curView;
private IDialogView _lastShowView;
private GameObject _quickTalkButton;
private IDialogView _defaultView;
private IDialogView _showingView;
private IActionController _autoNext;
private IActionController _block;
private IActionController _hideDialog;
public TMP_Text widthEstimation;
#endregion
#region
[SerializeField] private float blockDuration;
[SerializeField] private float autoSkipDelay;
[SerializeField] private float autoHideDuration;
private bool _isNextAutoSkip;
private bool _isNextBlocked;
#endregion
@@ -25,25 +39,27 @@ namespace AibisDream
public override void OnSingletonInit()
{
InitQuickTalkButton();
InitEvent();
// 默认对话框直接加载
var box = transform.Find("Dialog Box").GetComponent<IDialogView>();
RegisterDialogView(DialogViewType.OldBox, box);
var centerText = transform.Find("Center Text").GetComponent<IDialogView>();
RegisterDialogView(DialogViewType.CenterText, centerText);
var centerOption = transform.Find("Center Option").GetComponent<IDialogView>();
RegisterDialogView(DialogViewType.CenterOption, centerOption);
}
private void Start()
{
_curView = _dialogViewDict[DialogViewType.OldBox];
// 默认对话框直接加载
// var box = transform.Find("Dialog Box").GetComponent<IDialogView>();
// RegisterDialogView(DialogViewType.OldBox, box);
var centerText = transform.Find("Center Text").GetComponent<IDialogView>();
RegisterDialogView(DialogViewType.CenterText, centerText);
var centerOption = transform.Find("Center Option").GetComponent<IDialogView>();
RegisterDialogView(DialogViewType.CenterOption, centerOption);
var bubbleGroup = transform.Find("Bubble Group").GetComponent<IDialogView>();
RegisterDialogView(DialogViewType.StandardBubble, bubbleGroup);
_defaultView = _dialogViewDict[DialogViewType.StandardBubble];
}
private void InitEvent()
{
// 记录相关
_rmvList.Add(
EnumEventSystem.Global.Register<DialogEventEnum, DialogText>(DialogEventEnum.LineStart,
AddDialogueLine));
@@ -51,6 +67,45 @@ namespace AibisDream
EnumEventSystem.Global.Register<DialogEventEnum, DialogText>(DialogEventEnum.OptionSelected,
AddDialogueLine));
_rmvList.Add(EnumEventSystem.Global.Register(EventEnum.NextYarn, CleanDialogHistory));
// 文本显示事件
_rmvList.Add(EnumEventSystem.Global.Register(DialogEventEnum.LineShown, OnTextShown));
_rmvList.Add(EnumEventSystem.Global.Register(DialogEventEnum.LineEnd, OnTextEnd));
}
private void OnTextShown()
{
// 阻塞部分
_isNextBlocked = true;
_block = ActionKit.Delay(blockDuration, () =>
{
_isNextBlocked = false;
_block = null;
}
).Start(this);
// 自动跳过部分
if (DialogController.Instance.quickRunMode) return;
if (DialogController.Instance.autoRunMode || _isNextAutoSkip)
{
_autoNext = ActionKit.Delay(autoSkipDelay, () =>
{
_autoNext = null;
NextStep();
}).Start(this);
_isNextAutoSkip = false;
}
}
private void OnTextEnd()
{
_block?.Deinit();
_block = null;
_isNextBlocked = false;
_autoNext?.Deinit();
_autoNext = null;
}
public override void OnSingletonDestroy()
@@ -73,29 +128,8 @@ namespace AibisDream
#endregion
private void Update()
{
if (Input.GetKeyDown(KeyCode.Q) && Input.GetKey(KeyCode.P))
{
_quickTalkButton.SetActive(!_quickTalkButton.activeSelf);
}
}
#region
private void InitQuickTalkButton()
{
_quickTalkButton = transform.Find(QuickTalk).gameObject;
_quickTalkButton.GetComponent<Button>().onClick.AddListener(SwitchQuickTalkMode);
}
private void SwitchQuickTalkMode()
{
DialogController.Instance.quickRunMode = !DialogController.Instance.quickRunMode;
_quickTalkButton.GetComponent<Image>().color =
DialogController.Instance.quickRunMode ? Color.gray : Color.white;
}
/// <summary>
/// 注册对话框
/// </summary>
@@ -119,30 +153,43 @@ namespace AibisDream
#region
public void ShowLine(string dialogLine, CharacterVo character, Action nextStep, bool isAutoSkip = false)
public void ShowLine(string dialogLine, CharacterVo character, Action nextStep, string lineId,
bool isAutoSkip = false)
{
_isNextAutoSkip = isAutoSkip;
// 根据DialogViewType确定在哪个对话框显示
if (character.dialogViewType == DialogViewType.Default)
{
if (_lastShowView != _curView)
if (_showingView != _defaultView)
{
_lastShowView?.HideDialog();
_showingView?.HideDialog();
}
else
{
_hideDialog?.Deinit();
_hideDialog = null;
}
_lastShowView = _curView;
// 没有指定对话框,就用当前激活的
_curView.ShowLine(dialogLine, character, nextStep, isAutoSkip);
_showingView = _defaultView;
_showingView.ShowLine(dialogLine, character, nextStep, lineId, isAutoSkip);
}
else if (_dialogViewDict.TryGetValue(character.dialogViewType, out var view))
{
if (_lastShowView != view)
if (_showingView != view)
{
_lastShowView?.HideDialog();
_showingView?.HideDialog();
}
else
{
_hideDialog?.Deinit();
_hideDialog = null;
}
_lastShowView = view;
_showingView = view;
// 对于指定了对话框的,就在指定对话框显示
view.ShowLine(dialogLine, character, nextStep, isAutoSkip);
view.ShowLine(dialogLine, character, nextStep, lineId, isAutoSkip);
}
else
{
@@ -156,37 +203,72 @@ namespace AibisDream
// 根据状况选择不同的选择框
if (viewType == DialogViewType.Default)
{
_dialogViewDict[DialogViewType.OldBox].ShowOptions(dialogueOptions);
if (_showingView != _defaultView)
{
_showingView?.HideDialog();
}
else
{
_hideDialog?.Deinit();
_hideDialog = null;
}
_showingView = _defaultView;
_showingView.ShowOptions(dialogueOptions);
}
else
else if(_dialogViewDict.TryGetValue(viewType, out var view))
{
_dialogViewDict[viewType].ShowOptions(dialogueOptions);
if (_showingView != view)
{
_showingView?.HideDialog();
}
else
{
_hideDialog?.Deinit();
_hideDialog = null;
}
_showingView = view;
_showingView.ShowOptions(dialogueOptions);
}
}
public void HideDialog()
{
_curView.HideDialog();
_showingView?.HideDialog();
}
public bool TrySkipLine(bool isForceSkip = false)
{
return _lastShowView != null && _lastShowView.TrySkipLine(isForceSkip);
if (_isNextBlocked)
{
return true;
}
return _showingView != null && _showingView.TrySkipLine(isForceSkip);
}
public void NextStep()
{
_lastShowView?.NextStep();
var view = _showingView;
_hideDialog = ActionKit.Delay(autoHideDuration, () =>
{
_hideDialog = null;
view.HideDialog();
}).Start(this);
_showingView?.NextStep();
}
public void OnLocalizationChanged(string value)
{
}
public void SwitchDialogView(DialogViewType dialogViewType)
{
if (_dialogViewDict.TryGetValue(dialogViewType, out var view))
{
_curView.HideDialog();
_lastShowView?.HideDialog();
_lastShowView = null;
_curView = view;
_defaultView?.HideDialog();
_showingView?.HideDialog();
_defaultView = view;
}
else
{
@@ -198,7 +280,7 @@ namespace AibisDream
#region
[Header("对话回顾组件")] [SerializeField] private TMP_Text logText;
private StringBuilder DialogRecord => UIManager.Instance.GetPanel<RecordPanel>().recordStr;
/// <summary>
/// 记录对话
@@ -206,25 +288,33 @@ namespace AibisDream
/// <param name="line">对话</param>
private void AddDialogueLine(DialogText line)
{
logText.text += line.GetDialogText();
DialogRecord.Append(line.GetDialogText());
}
private void CleanDialogHistory()
{
logText.text = null;
DialogRecord.Clear();
}
/// <summary>
/// 切换对话回顾展示状态
/// </summary>
public void ControlDialogHistory()
public void CloseCanvas()
{
var logObj = transform.Find("Dialogue Log").gameObject;
logObj.SetActive(!logObj.activeSelf);
EnumEventSystem.Global.Send(EventEnum.Menu, logObj.activeSelf);
gameObject.SetActive(false);
}
public void OpenCanvas()
{
gameObject.SetActive(true);
}
#endregion
public float EstimateTextWidth(string text, float fontSize)
{
widthEstimation.fontSize = fontSize;
widthEstimation.text = text;
widthEstimation.ForceMeshUpdate();
return widthEstimation.preferredWidth;
}
}
public enum DialogViewType
@@ -234,6 +324,8 @@ namespace AibisDream
OldBox,
Screen,
CenterText,
CenterOption
CenterOption,
Task,
StandardBubble
}
}