Ver.0.3.0.33
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using UnityEngine;
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using AibisDream.FixSystem;
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using System.Collections.Generic;
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namespace AibisDream
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{
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public class ExpressionSubSystem : MonoBehaviour
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{
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[Header("子模块设置")]
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public string expressionName; // 表达名称
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public int subSystemIndex; // 子模块索引
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private ExpressionCableSystem _cableSystem;
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private ExpressionSocket[] _sockets;
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private void Awake()
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{
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// 自动查找所有子物体中的插槽
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_sockets = GetComponentsInChildren<ExpressionSocket>();
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}
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public void Initialize(ExpressionCableSystem cableSystem)
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{
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_cableSystem = cableSystem;
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// 初始化所有插槽
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for (int i = 0; i < _sockets.Length; i++)
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{
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_sockets[i].Initialize(subSystemIndex, i);
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}
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}
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public void Reset()
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{
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// 重置所有插槽状态
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foreach (var socket in _sockets)
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{
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socket.PlugOut();
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}
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}
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public IEnumerable<ExpressionSocket> GetSockets()
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{
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return _sockets;
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}
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}
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}
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