feat: 添加 BubbleSlotKit 与 VirtualCamRegistry 集中管理气泡槽位和虚拟相机
This commit is contained in:
@@ -1,6 +1,4 @@
|
||||
using AibisDream.FixSystem;
|
||||
using AibisDream.Framework;
|
||||
using Cinemachine;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Playables;
|
||||
using Yarn.Unity;
|
||||
@@ -18,18 +16,9 @@ namespace AibisDream
|
||||
|
||||
public SpriteRenderer dreamSprite;
|
||||
|
||||
public BubbleSlotGroup bubbleSlotGroup;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
// 注册
|
||||
FixSystemCenter.SystemDic.Register(this);
|
||||
var virtualCam = transform.Find("Op Camera").GetComponent<ICinemachineCamera>();
|
||||
CameraKit.Instance.RegisterCamera(CameraEnum.Op, virtualCam);
|
||||
var breakCam = transform.Find("Break Camera").GetComponent<ICinemachineCamera>();
|
||||
CameraKit.Instance.RegisterCamera(CameraEnum.BreakCamera, breakCam);
|
||||
var dreamCam = transform.Find("Dream Camera").GetComponent<ICinemachineCamera>();
|
||||
CameraKit.Instance.RegisterCamera(CameraEnum.DreamCamera, dreamCam);
|
||||
}
|
||||
|
||||
private void Start()
|
||||
|
||||
Reference in New Issue
Block a user