feat: 添加 BubbleSlotKit 与 VirtualCamRegistry 集中管理气泡槽位和虚拟相机
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@@ -1,11 +1,10 @@
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using System;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using AibisDream.Framework;
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using Cinemachine;
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using JetBrains.Annotations;
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using UnityEngine;
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using AibisDream.Framework;
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using AibisDream.Kit;
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using AibisDream.SaveSystem;
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@@ -74,16 +73,11 @@ namespace AibisDream.FixSystem
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// 注册到维修系统管理器
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RepairSystemManager.Register(this);
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// 注册Camera
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var virtualCam2 = transform.Find("Body Module Camera Center").GetComponent<ICinemachineCamera>();
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CameraKit.Instance.RegisterCamera(CameraEnum.BodyModuleCenter, virtualCam2);
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}
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private void OnDestroy()
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{
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DeepRepairDataRegistry.UnregisterData<ModuleSystemData>();
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CameraKit.Instance.UnRegisterCamera(CameraEnum.BodyModuleCenter);
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}
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/// <summary>
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@@ -1,7 +1,6 @@
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using UnityEngine;
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using AibisDream.FixSystem;
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using Cinemachine;
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using AibisDream.Framework;
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using DG.Tweening;
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using System.Collections;
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using AibisDream.Kit;
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@@ -10,7 +9,6 @@ namespace AibisDream
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{
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public class CuttingManager : MonoBehaviour
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{
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public BubbleSlotGroup bubbleSlotGroup;
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[Header("切割组件")]
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public GameObject gearFollowerPrefab;
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public GameObject entrancePanelPrefab; // 入场面板预制体
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@@ -30,21 +28,7 @@ namespace AibisDream
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private void Awake()
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{
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// 注册
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FixSystemCenter.SystemDic.Register(this);
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var virtualCam1 = transform.Find("Cut Emo Camera").GetComponent<ICinemachineCamera>();
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var virtualCam2 = transform.Find("Cut Memory Camera").GetComponent<ICinemachineCamera>();
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var virtualCam3 = transform.Find("Cut Logic Camera").GetComponent<ICinemachineCamera>();
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var virtualCam4 = transform.Find("Cut Emo Deep Camera").GetComponent<ICinemachineCamera>();
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var virtualCam5 = transform.Find("Cut Memory Deep Camera").GetComponent<ICinemachineCamera>();
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var virtualCam6 = transform.Find("Cut Logic Deep Camera").GetComponent<ICinemachineCamera>();
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CameraKit.Instance.RegisterCamera(CameraEnum.CutEmo, virtualCam1);
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CameraKit.Instance.RegisterCamera(CameraEnum.CutMemory, virtualCam2);
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CameraKit.Instance.RegisterCamera(CameraEnum.CutLogic, virtualCam3);
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CameraKit.Instance.RegisterCamera(CameraEnum.CutEmoDeep, virtualCam4);
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CameraKit.Instance.RegisterCamera(CameraEnum.CutMemoryDeep, virtualCam5);
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CameraKit.Instance.RegisterCamera(CameraEnum.CutLogicDeep, virtualCam6);
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_mainCamera = Camera.main;
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}
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@@ -311,17 +295,8 @@ namespace AibisDream
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private void OnDestroy()
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{
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// 从系统字典中注销
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FixSystemCenter.SystemDic.Unregister<CuttingManager>();
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// 清理相机注册
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CameraKit.Instance.UnRegisterCamera(CameraEnum.CutEmo);
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CameraKit.Instance.UnRegisterCamera(CameraEnum.CutMemory);
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CameraKit.Instance.UnRegisterCamera(CameraEnum.CutLogic);
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CameraKit.Instance.UnRegisterCamera(CameraEnum.CutEmoDeep);
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CameraKit.Instance.UnRegisterCamera(CameraEnum.CutMemoryDeep);
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CameraKit.Instance.UnRegisterCamera(CameraEnum.CutLogicDeep);
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// 强制清理所有相关对象
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if (gearFollower != null)
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{
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