人物修改
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@@ -0,0 +1,87 @@
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using System.Collections;
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using AibisDream.Framework;
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using Yarn.Unity;
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namespace AibisDream.FixSystem
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{
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public static class CoolingSystemCommand
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{
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// 打开冷却系统UI
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[YarnCommand("open_cooling_system")]
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public static IEnumerator OpenCoolingSystem()
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{
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var cooling = FixSystemCenter.SystemDic.Get<CoolingSystem>();
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return cooling.OpenCoolingSystem();
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}
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// 插管
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[YarnCommand("link_tube")]
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public static IEnumerator LinkTube()
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{
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var cooling = FixSystemCenter.SystemDic.Get<CoolingSystem>();
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return cooling.LinkTube();
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}
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// 打开左侧冷却液界面
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[YarnCommand("open_bottle_ui")]
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public static IEnumerator OpenBottleUI()
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{
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var cooling = FixSystemCenter.SystemDic.Get<CoolingSystem>();
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return cooling.OpenBottleUI();
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}
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// 打开卡扣
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[YarnCommand("unlock")]
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public static void Unlock()
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{
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var cooling = FixSystemCenter.SystemDic.Get<CoolingSystem>();
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cooling.Unlock();
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}
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// 关闭卡扣
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[YarnCommand("lock")]
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public static void Lock()
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{
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var cooling = FixSystemCenter.SystemDic.Get<CoolingSystem>();
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cooling.Lock();
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}
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// 点击泵机开关
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[YarnCommand("start_pump")]
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public static void StartPump()
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{
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var cooling = FixSystemCenter.SystemDic.Get<CoolingSystem>();
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cooling.StartPump();
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}
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// 冷却液架收回
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[YarnCommand("close_bottle_ui")]
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public static IEnumerator CloseBottleUI()
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{
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var cooling = FixSystemCenter.SystemDic.Get<CoolingSystem>();
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return cooling.CloseBottleUI();
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}
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// 冷却系统UI收回
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[YarnCommand("close_cooling_system")]
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public static IEnumerator CloseCoolingSystem()
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{
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var cooling = FixSystemCenter.SystemDic.Get<CoolingSystem>();
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return cooling.CloseCoolingSystem();
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}
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// 拔管
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[YarnCommand("pull_out_tube")]
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public static IEnumerator PullOutTube()
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{
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var cooling = FixSystemCenter.SystemDic.Get<CoolingSystem>();
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return cooling.PullOutTube();
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}
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// 运行结束
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public static void StopPump()
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{
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var cooling = FixSystemCenter.SystemDic.Get<CoolingSystem>();
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}
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}
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}
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