feat(dialog): 支持叙事文本语义样式展开

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
2026-07-26 23:43:37 +08:00
co-authored by Cursor
parent 75de932ea0
commit 046f262b11
6 changed files with 125 additions and 1 deletions
@@ -8,6 +8,7 @@ namespace AibisDream
public const string Root = "AIBIS";
public const string NarrativeTalkScene = Root + "/叙事/对话场景";
public const string NarrativeTextStyle = Root + "/叙事/文本样式";
public const string FrameAnimationGraph = Root + "/角色动画/帧动画 Graph";
public const string FrameClip = Root + "/角色动画/帧动画 Clip";
public const string BubbleStyle = Root + "/对话 UI/气泡样式";
@@ -29,6 +29,9 @@ namespace AibisDream
[SerializeField, Language]
private string _fallbackLocaleCode = System.Globalization.CultureInfo.CurrentCulture.TwoLetterISOLanguageName;
[SerializeField]
private NarrativeTextStyleConfig _narrativeTextStyle;
public string AssetLocaleCode
{
get => _assetLocaleCode;
@@ -82,7 +85,9 @@ namespace AibisDream
line.Substitutions[i] = LocalizationKit.LocalizeParam(line.Substitutions[i]);
}
// 保留旧 LocalisedLineProvider 的文本转义处理
// 先展开项目级语义标记,再保留旧 LocalisedLineProvider 的文本转义处理
// ULM 的 [[vertexp ...]] 会由 Escape 转成 Text Animator 使用的花括号标签。
text = NarrativeTextStyleExpander.Expand(text, _narrativeTextStyle);
text = CommonUtil.Escape(text);
var parseResult = lineParser.ParseString(Yarn.Markup.LineParser.ExpandSubstitutions(text, line.Substitutions), LocaleCode);
@@ -0,0 +1,78 @@
using System.Globalization;
using UnityEngine;
namespace AibisDream
{
[CreateAssetMenu(
fileName = "NarrativeTextStyleConfig",
menuName = AibisAssetMenus.NarrativeTextStyle)]
public sealed class NarrativeTextStyleConfig : ScriptableObject
{
[Header("语义颜色")]
[SerializeField] private Color _asideColor = new Color32(0x5F, 0x5F, 0x5F, 0xFF);
[SerializeField] private Color _termColor = new Color32(0x52, 0xB6, 0xFF, 0xFF);
[SerializeField] private Color _keyColor = new Color32(0xFF, 0xB2, 0x00, 0xFF);
[Header("节奏与效果")]
[SerializeField, Min(0f)] private float _commaPauseSeconds = 0.2f;
[SerializeField] private string _ulmEffectPrefix = "[[vertexp d=0.05 bot]]";
[SerializeField] private string _jokeOpenTag = "<wiggle a=0.3 s=0.1>";
[SerializeField] private string _jokeCloseTag = "</wiggle>";
public Color AsideColor => _asideColor;
public Color TermColor => _termColor;
public Color KeyColor => _keyColor;
public float CommaPauseSeconds => _commaPauseSeconds;
public string UlmEffectPrefix => _ulmEffectPrefix;
public string JokeOpenTag => _jokeOpenTag;
public string JokeCloseTag => _jokeCloseTag;
}
public static class NarrativeTextStyleExpander
{
private static readonly Color DefaultAsideColor = new Color32(0x5F, 0x5F, 0x5F, 0xFF);
private static readonly Color DefaultTermColor = new Color32(0x52, 0xB6, 0xFF, 0xFF);
private static readonly Color DefaultKeyColor = new Color32(0xFF, 0xB2, 0x00, 0xFF);
public static string Expand(string text, NarrativeTextStyleConfig config)
{
if (string.IsNullOrEmpty(text))
{
return text;
}
Color asideColor = config != null ? config.AsideColor : DefaultAsideColor;
Color termColor = config != null ? config.TermColor : DefaultTermColor;
Color keyColor = config != null ? config.KeyColor : DefaultKeyColor;
float commaPause = config != null ? config.CommaPauseSeconds : 0.2f;
string ulmPrefix = config != null
? config.UlmEffectPrefix
: "[[vertexp d=0.05 bot]]";
string jokeOpen = config != null
? config.JokeOpenTag
: "<wiggle a=0.3 s=0.1>";
string jokeClose = config != null ? config.JokeCloseTag : "</wiggle>";
return text
.Replace("[[aside]]", ColorOpen(asideColor))
.Replace("[[/aside]]", "</color>")
.Replace("[[term]]", ColorOpen(termColor))
.Replace("[[/term]]", "</color>")
.Replace("[[key]]", ColorOpen(keyColor))
.Replace("[[/key]]", "</color>")
.Replace(
"[[comma-pause]]",
$"<waitfor={commaPause.ToString("0.###", CultureInfo.InvariantCulture)}>")
.Replace("[[ulm]]", ulmPrefix)
.Replace("[[joke]]", jokeOpen)
.Replace("[[/joke]]", jokeClose);
}
private static string ColorOpen(Color color)
{
// This runs after Yarn has parsed the source, so the hash must not
// carry Yarn's source-level escape into TextMesh Pro.
return $"<color=#{ColorUtility.ToHtmlStringRGB(color)}>";
}
}
}
@@ -0,0 +1,11 @@
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