Phase 0: scaffold kb structure, templates, and agent rules
- Initialize git repo - Create kb/ directory: terms/, beats/, days/, production/, decisions/ - Create inbox/archived/ for processed files - Update templates: beat (enhanced narrative state + production), character (aliases + arc tracking), worldbuilding (tier + aliases), day (chapter + cumulative state) - Add new templates: eureka (replaces inbox), decision - Update outline template with retcon/TBD tracking - Add AGENTS.md with AI operation rules - Add .gitignore Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
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---
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id: "" # 内容命名,不含Day前缀,例:"火山-结巴" "梦-海边-姐姐"
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type: beat
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beat_type: "" # 维修 | 场景对话 | 梦境 | 特殊
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day: ""
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order_in_day: 0
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status: draft # draft | review | locked
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dev_status: fiction # fiction | playable | function | close
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emotional_tone: "" # 情绪基调,例:"压抑/解脱" "荒诞/温暖"
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cuttable: false
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cut_cost: ""
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characters: [] # 出场角色列表,例:[佩佩, 火山]
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terms: [] # 关联的 term 条目名
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created: ""
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updated: ""
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tags: [beat]
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---
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# {{title}}
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> **一句话概述**:{供 outline 显示}
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---
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## 叙事状态
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**设定放出进度**:
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- 世界观已揭露:{到这个 beat 为止,玩家知道了哪些世界观真相}
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- 本 beat 新揭露:{这个 beat 会放出什么新信息}
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- 尚未揭露:{哪些真相此时还必须藏着}
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**角色状态快照**:
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- [[角色A]]:{此时此刻的心理状态、与医生的关系阶段}
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- [[角色B]]:{同上}
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**心流节奏**:
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- 前一 beat 的情绪落点:{承接}
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- 本 beat 的节奏:{如"极快,短句为主,压迫感" / "舒缓,长对话,允许走神"}
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- 情绪落点:{玩家带着什么感受离开}
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> [!retcon] 待定/待改项
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> {列出本 beat 中所有拍脑袋的、可能被 eureka 推翻的内容}
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> - `[#TBD: 说明]`
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> - `[#Retcon: 哪个 eureka 触发的,影响什么]`
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---
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## Fiction
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*不确定处用标记:`[#TBD: 说明]` `[#LogicHole: 问题]` `[#CharacterCheck: 角色名]`*
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{开始写作}
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---
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## Production
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**落地形式**:{纯对话 / 演出动画 / 沙盒交互 / 混合}
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**沙盒逻辑**:{触发条件、分支、关键变量——用自然语言描述}
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**Yarn 节点**:
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**美术文档**:
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**程序文档**:
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**制作备注**:
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- 演出:
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- 机制:
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- 关键变量:
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**任务单**:
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```dataview
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LIST
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FROM "kb/tasks"
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WHERE contains(beats, this.file.name) AND status != "完成"
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```
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---
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## 变更日志
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| 日期 | 变更内容 | 决策理由 | 来源 |
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|------|---------|---------|------|
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| | | | |
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---
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id: ""
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type: character
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aliases: [] # 别名/代号,如 ["Kirin", "调酒妹", "奇琳"]
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status: active # active | suspended | archived
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dev_status: fiction # fiction | playable | function | close
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created: ""
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updated: ""
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tags: [character]
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related_characters: []
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related_worldbuilding: []
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---
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# {{name}}
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> **一句话**:{用一句话说清楚这个角色是谁}
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> **核心矛盾**:{他/她/它在两种力量之间撕裂——是什么 vs 什么}
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> **创作意图**:{我们为什么要创作这个角色?想让玩家感受到什么?}
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---
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## 基础信息
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- **名称**:
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- **代号**:
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- **年龄**:
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- **职业/机体类型**:
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- **视觉描述**:
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- **参考图**:
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---
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## 核心机制
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> 这个角色的 Gameplay 机制是什么?机制如何和角色的心理/叙事绑定?
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**机制描述**:
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**Gameplay 体现**:
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**机制的叙事意义**:
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---
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## 声音
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> 给写作者和 AI 用的校准区。让这个角色"听起来像自己"。
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**说话方式**:{句式、节奏、习惯——几句话描述就够}
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**代表台词**:
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- "…"
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- "…"
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- "…"
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---
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## 前史与核心矛盾
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{自然语言,写清楚这个角色是怎么变成现在这样的。
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AI 和写作者都能从这里理解角色内部的逻辑。}
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---
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## 关系网
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- **[[角色A]]**:{这段关系的本质和张力}
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- **[[角色B]]**:{同上}
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---
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## Arc 追踪
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> AI 在每次聚合后更新。写作者写某个 beat 时,可以直接引用这里的最新状态。
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| Beat | Day | 事件 | 角色内部变化 | 关系变化 |
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|------|-----|------|------------|---------|
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| | | | | |
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---
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## 关联 Beats
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```dataview
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TABLE beat_type AS "类型", day AS "Day", dev_status AS "制作状态"
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FROM "kb/beats"
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WHERE contains(terms, this.file.name)
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SORT day ASC, order_in_day ASC
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```
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---
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## 变更日志
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| 日期 | 变更内容 | 决策理由 | 来源 |
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|------|---------|---------|------|
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| | | | |
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---
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## 冲突记录
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| 冲突描述 | 版本A | 版本B | 来源 | 状态 |
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|---------|-------|-------|------|------|
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| | | | | 待裁决 |
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---
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## TODO
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> [!todo]
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---
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## 原始来源
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| 来源 | 状态 |
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|------|------|
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| | 已聚合 |
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---
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id: "" # D00, D01, D02...
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type: day
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title: ""
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chapter: "" # 序章 | 第一章 | 第二章 | 第三章 | 第四章 | 第五章
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emotional_arc: "" # 这一天整体的情绪弧线
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created: ""
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updated: ""
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tags: [day]
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---
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# Day {{id}}:{{title}}
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> **章节**:{{chapter}}
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> **情绪弧线**:{{emotional_arc}}
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---
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## Beat 列表
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| 顺序 | Beat | 类型 | 情绪基调 | 落地形式 | 制作状态 |
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|------|------|------|---------|---------|---------|
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| 1 | [[]] | | | | |
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---
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## 本日结束时玩家已知
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> AI 在每个 beat 完成后累积更新。写作者写下一天的 beat 时从这里获取上下文。
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- 关于角色:
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- 关于世界观:
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- 关于剧情:
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- 关于机制/玩法:
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---
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type: decision
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date: ""
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decided_by: ""
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affects: [] # 受影响的条目文件名列表
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tags: [decision]
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---
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# {{决策标题}}
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**背景**:{为什么需要做这个决策}
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**选项**:
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- A:{描述}
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- B:{描述}
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**最终选择**:{A/B/其他}
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**理由**:{自然语言}
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**影响**:{修改了哪些条目}
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---
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type: eureka
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status: unprocessed # unprocessed | processing | done
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priority: normal # urgent | normal | low
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created: ""
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source: "" # 会议 | 脑暴 | 飞书 | 灵感 | 测试反馈
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affects: [] # AI 填充:受影响的 term/beat 文件名列表
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tags: [eureka]
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---
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# {{title}}
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---
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## 原始内容
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{把想法倒进来,任何形式都可以}
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---
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## AI 处理记录
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**影响分析**:
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| 受影响条目 | 操作类型 | 具体变化 |
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|----------|---------|---------|
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| | 新建/修改/冲突 | |
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**待人工决策**:
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{需要创意判断的问题,AI 不做决策,列在这里}
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---
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## Retcon 追踪
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> AI 分析这个 eureka 会推翻/修改哪些已写好的内容
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| 受影响文件 | 受影响区块 | 当前内容 | eureka 要求 | 状态 |
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|-----------|----------|---------|------------|------|
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| | | | | 待裁决 |
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---
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## 处理结果
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| 操作 | 目标条目 | 执行日期 |
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|------|---------|---------|
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---
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type: outline
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version: "0.1"
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status: draft
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created: ""
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updated: ""
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tags: [outline]
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---
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# Outline
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> AI auto-generated read-only view. Do not edit manually.
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---
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## Flow
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> Day -> Beat list. Beat order maintained in Day files.
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### Day 00
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```dataview
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TABLE beat_type AS "Type", emotional_tone AS "Tone", format AS "Format", dev_status AS "Status"
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FROM "kb/beats"
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WHERE day = "D00"
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SORT order_in_day ASC
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```
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![[D00#本日结束时玩家已知]]
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---
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*Copy Day block as needed.*
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---
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## Dev Status
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```dataview
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TABLE length(rows) AS "Count"
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FROM "kb/beats"
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GROUP BY dev_status AS "Status"
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```
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---
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## Open Retcons
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```dataview
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LIST
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FROM "kb/beats"
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WHERE contains(file.content, "[#Retcon")
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```
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---
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## Open TBDs
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```dataview
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LIST
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FROM "kb/beats"
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WHERE contains(file.content, "[#TBD")
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```
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---
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id: ""
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type: worldbuilding
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category: "" # 社会制度 | 技术 | 地理 | 历史事件 | 组织 | 物品
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tier: "" # T0(核心不变) | T1(重要) | T2(可调整)
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aliases: [] # 别名,如 ["蜂群思维", "蜂群", "Hivemind"]
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status: active # active | disputed | deprecated
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created: ""
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updated: ""
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tags: [worldbuilding]
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related_characters: []
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related_worldbuilding: []
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---
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# {{term_name}}
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> **一句话定义**:{最简洁的描述}
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> **叙事功能**:{这个设定在故事里服务于什么?}
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---
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## 权威设定
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{自然语言,写清楚这个设定的完整真相:核心规则、边界、例外、历史背景。
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不考虑玩家视角,写的是世界"实际上"怎么运作的。}
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---
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## 玩家认知
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**玩家最终知道什么**:
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{游戏结束时玩家对这个设定的完整理解}
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**玩家起初以为是什么**:
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{初次接触时的错误或不完整认知}
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**揭露路径**:
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{通过哪些 beats,一点点揭开?自然语言描述即可。}
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---
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## 在故事中的体现
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```dataview
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TABLE day AS "Day", beat_type AS "类型", file.link AS "Beat"
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FROM "kb/beats"
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WHERE contains(terms, this.file.name)
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SORT day ASC
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```
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---
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## 变更日志
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| 日期 | 变更内容 | 决策理由 | 来源 |
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|------|---------|---------|------|
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| | | | |
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---
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## 冲突记录
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| 冲突描述 | 版本A | 版本B | 来源 | 状态 |
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|---------|-------|-------|------|------|
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||||
| | | | | 待裁决 |
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||||
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---
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## TODO
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> [!todo]
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---
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## 原始来源
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|
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| 来源 | 状态 |
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|------|------|
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| | 已聚合 |
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Reference in New Issue
Block a user